City6 wrote...
Why not? Most people play though once, so having as much content open to them as possible is a great thng.
You're acting as if the "characters react randomly". They don't. In each play-through, the game is tailored to give the broadest options to the character you've created.
You'll notice that your family is entirely dependant on the character you create too. Why are you not outraged that a black Hawke has a black mother? "My Hawke mother was white! All Hawke mothers should be white! Variable characters is BAD WRITING!"
Come on man. Hawke's racial identity has absolutely no impact at all on anything but the character's looks. He doesn't talk, act, or behave any differently.
The same cannot be said about about a character's sexual identity. I'm going to repost some other thoughts on the issue that got buried early in the topic.
The problem I have with the party member-dynamic-sexuality concept is that it precludes your party members from having set personalities and emotions. Granted, their sexual orientation and past trysts (in Anders case) don't hugely impact their story events or dialogue, but their sexual orientation does comprise a part of their personality and who they are. If that part of them is fluid and incomplete, then their entire character is fluid and incomplete, at least in my mind.
If I played a gay character and wanted to romance Alistair for example, it wasn't going to happen. He has no interest, and I cannot change him. Alistair is Alistair, and in Origins I had to work with and around his personality. It was part of the fun of the party dynamic,a nd was realistic. In real life, you will find people you have no chance with.
In Dragon Age II, that doesn't happen. It doesn't matter who you are, you will always be their type! Anders and Merrill and Fenris can essentially be whoever or whatever you want them to be, from a romance standpoint. It really weakens their characters and cheapens the romances. I don't see that it has a place in a game that strives to be an RPG. For example, lets say I play through the game as a male Hawke. I then decide to play through again as a female Hawke. I am now playing in an 'alternate universe' where my party member's sexualities have been inverted.
It also makes it so that the romance experience is exactly the same no matter how you go through the game, which actually takes the fun out of playing through as different genders. When I played through Mass Effect, I played as a Male Shepard, and I took Kaidan with me everywhere. I really liked his character.
It was also really cool to watch my girlfriend play through as a female Shepard and begin a romance with him. Totally new perspective on his personality, as I got to see dialogue and scenes with him i had never watched before.
In Dragon Age II, that can't happen. The gameplay experience is now identical, whether you are male or female, because your companions sexuality chanegs in tune with you.To me, that hurts replay value, cheapens the characters, and isn't really realistic.
From the responses I have read so far however, I guess it isn't as a big an issue to others as it is to me. I don't mean to mindlessly bash the game or to nitpick, it was just something I found that I thought hurt the gaming experience for me.