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Hardcore and insanity gameplay, squad members die constantly.


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#1
george martin

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I'm playing on hardcore now and finding it to be a good challenge. Only problem I've been having is that my squad dies a lot and to save on medi-gel I end up having to complete certain spots all on my own which is not easy and takes a very long time. I place my squad mates in good areas for cover so they can attack from certain points, regardless they still end up dying a lot.

Any tips on how to progress on the harder settings without your squad mates dying constantly? Against the collectors they die almost immediately making it very difficult to take on them and harbinger at the same time. I can do it albeit I have to do it many times before completing it.

#2
xeltar2600

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Are you also micromanaging their power usage? I've found that they don't always use (what I believe to be) optimal tactics when they choose what, when, and on who to use their powers on.

#3
aimlessgun

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This probably belongs in the Strategy forum.

As for your question, I don't have that issue if I put my squad in good spots. Also it is less of an issue if you yourself play more aggressively and kill things faster/draw more attention.

#4
Commandant Bob

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Even if you are a good player, squadmates will do stupid things that will lead to their sudden deaths. So, I personaly think that it depends on who you take. For example, Grunt, when fully upgraded and leveled, is about 4x as hard to kill as, say, Miranda or Jacob. I've watched him be attaccked by half a dozen husks and a scion at once and not go down. On the other hand, while Miranda is easy to kill, her variety of powers is invaluable.
You just have to a)pick the right squad members for each mission. and B) use each squad member the way they are best. With Grunt, you can kind of let him off the leash, as long as you reapply his sheild from time to time. With miranda, you keep her in the back and use her powers to help the battle. There are good and bad ways to use every squad member, and part of the difficulty of insanity is finding out how to use them.

#5
merrick97

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They die easily. 90% of the time I would just let them stay dead since I knew which part of every level I would need all of them. Most parts I could just pick off the enemies until they died.

#6
Guest_Rojahar_*

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You have to really micromanage their movements, a lot. Manually move them with orders to safe spots throughout the battle.

#7
Dark Glasses

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Pick only those who can use Snipers(Zaeed, Garrus, Legion and Thane) and equip them with Mantis Sniper Rifle(AI Accuracy with sniper rifle is 100%). That's what I always do in Insanity difficulty. If you have Kasumi as your squadmate then bring her and constantly use Kasumi's Shadow Strike ability.

#8
xxSgt_Reed_24xx

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The squadmates don't even follow orders half the time. You send them somewhere... they take cover for like 2 seconds then jump up and run somewhere else. There needs to be a hold position command like in ME1.

#9
Dark Glasses

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xxSgt_Reed_24xx wrote...

The squadmates don't even follow orders half the time. You send them somewhere... they take cover for like 2 seconds then jump up and run somewhere else. There needs to be a hold position command like in ME1.

Or better yet. Soloing. Now that would be awesome 2nd playthrough.

#10
DxWill10

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the easiest way to prevent squad mate deaths on these difficulties is to expose yourself frequently. No not take your pants off silly, I mean lean out of cover if your squaddies are taking damage. Enemies are obsessed w/ taking down shepard, and will generally always switch their targets to you if you are out in their cross hairs.  This is especially true if you are closer to them than your squad mates.  Try and keep them behind you during fights and most of the bullets should be firing at you
Just do what I do and play Vanguard. Play aggressively, taking the threat, and let your team mates fire/power away while you soak up the enemy's attention

Modifié par DxWill10, 24 mars 2011 - 12:48 .


#11
matteatspuppies

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assign cover manuallly every time. whenever they find it themselves they tend to stand in stupid spots for me. turn off auto powers and do them yourself. balance yours and your teams powers. on bosses and the like try to hold its attention so your team doesnt die in a few shots. powers are your friend.

#12
AventuroLegendary

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I've played Mass Effect 2 to a point where hardcore is my preferred and easy difficulty. I find it very annoying that my idiotic teammates die constantly, however.

#13
shnizzler93

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I just let my squadmates die. I don't upgrade medi-gel capacity anymore. Mainly, I just use them as distractions (except for Kasumi) so I can pick the enemies off that are not shooting at me.

#14
Volus Warlord

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Grunt.

Grunt.

Grunt.

#15
Ozzyfan223

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Miranda.

Doesn't die for anything. Without her Insanity would've been much tougher.

#16
lazuli

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Image IPB

Enemies tend to target the closest member of your squad.  To keep your team alive longer, flag them properly and lead the charge yourself.

#17
Yakko77

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If dealing with enemies with barriers, bring Miranda and/or Thane for Warp or anyone like Jack with Warp ammo. When dealing with enemies with shields, bring Garrus, Kasumi and/or Miranda for Overload or Zaeed with Disruptor ammo. Grunt is a good all around tank to bring along. Having at least one squad member with an AR is also helpful. I'm a big fan of the engineer but if you're not playing one, then Tali or Legion come in handy as the drone is a handy diversion.

Play your squad as a whole to it's strengths. Even if the squad member in question isn't your "favorite" do what it take to get the job done.

Also, for heavy weapon, about 90% of the time I take Arc Projector. Does decent damage against heavy units like YMIR heavy mechs and is devastating against infantry of 3+ or better which is common.

#18
Kane-Corr

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Let them die....pick off as many enemies as you can...then at the last second...when all hope is seemingly lost...revive them.

Oh, and for better success...bring Miranda and Garrus all the time....and Miranda/Mordin for the Collector ship....unless YOU have inferno ammo (If your a soldier). AND...don't forget to use your companions abilities to your advantage.

#19
Xerxes52

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I usually chalk it up to stupid AI.

For example, I order Garrus to a cover point, he goes to the point, but doesn't "recognize" the chest-high wall, as a result he stands there and take a bunch hits, and dies.

Or, even better: He actually does take cover. He then stands up to fire, has his shields stripped off and his health is flashing from return fire. What does he do? He takes cover for about one second, then stands right back up before his health and shields recharge, and dies.

Also, I have noticed that rockets (or any attack that incurs a knockback) will "break" the party member (i.e they just stand there after the hit, they don't move back into cover, they don't avoid the next rocket, and they rarely shoot), and then they die.

#20
Dr. Megaverse

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I don't think this has been mentioned yet, but level up your squad mates "class" power first. It improves their health and damage, accordingly their offensive powers do less damage which draws less threat from Shepard. The game tends to scale your power level up drastically once you start seriously upgrading and by that time your squad mates powers will have scaled accordingly.

#21
lazuli

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Dr. Megaverse wrote...

I don't think this has been mentioned yet, but level up your squad mates "class" power first. It improves their health and damage, accordingly their offensive powers do less damage which draws less threat from Shepard. The game tends to scale your power level up drastically once you start seriously upgrading and by that time your squad mates powers will have scaled accordingly.


As far as I know, enemies don't focus on the person dealing the most damage.  They focus on whomever is closest. 

I cannot think of a single squadmate* that would benefit from leveling up his or her passive before more useful abilities.  That doesn't even make sense for Miranda.  ME2's highest difficulty level is forgiving enough to allow diversity in tactics though, so your strategy could be perfectly sound.  I prefer to level up their offensive abilities first.


A final and somewhat unrelated note: Infiltrators have the hardest time keeping teammates alive, as enemies will focus on squadmates while the Infiltrator is cloaked.

*Edit: Grunt.  Maybe.

Modifié par lazuli, 24 mars 2011 - 06:02 .


#22
Bozorgmehr

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lazuli wrote...

As far as I know, enemies don't focus on the person dealing the most damage.  They focus on whomever is closest



This. Enemy AI will always target the closest enemy who can be shot. When squadies are closer to enemy lines than Shep (and they are not behind cover and in enemy line of sight), they'll take all enemy fire.

Keep squadmates behind you and move in as close as you can get to enemy positions and squadmates will hardly die.

I cannot think of a single squadmate* that would benefit from leveling up his or her passive before more useful abilities.  That doesn't even make sense for Miranda.  ME2's highest difficulty level is forgiving enough to allow diversity in tactics though, so your strategy could be perfectly sound.  I prefer to level up their offensive abilities first.

A final and somewhat unrelated note: Infiltrators have the hardest time keeping teammates alive, as enemies will focus on squadmates while the Infiltrator is cloaked.

*Edit: Grunt.  Maybe.


Squadmates' passive is pretty useless - except the ones which reduce cooldown. x% extra health or shield will keep squadmates alive for an additional 0.x seconds - not worth your while IMHO.

Cloak is indeed squadmate unfriendly, and Grunt is the only squadmate who can tank (a little).

#23
Praetor Knight

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^ Come to think of it, Thane and Zaeed seem to get the 2nd greatest benefit from their passives with the 50% damage evolution, especially using Incisors.

And maybe Mordin's passive for honorable mention when wielding the Shuriken.

#24
XCPTNL

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When I first started playing harder difficulties I noticed that my squadmates died very often. Nowadays they hardly die but I think it's just because my playstyle has changed and I'm usually always in the front row and very close to the enemy while my squadmates are hanging back a bit if I play with squadmates at all. Let's face it... they are totally stupid and behave like morons most of the time and you wish you could AI Hack them to not do so many stupid things.

#25
bikvala

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matteatspuppies wrote...

assign cover manuallly every time. whenever they find it themselves they tend to stand in stupid spots for me. turn off auto powers and do them yourself. balance yours and your teams powers. on bosses and the like try to hold its attention so your team doesnt die in a few shots. powers are your friend.


This!

My insanity run was successful due to the above tactics. I would manually assign cover for my squad, wait 2 secs and re-assign cover to make sure they obeyed orders. Manual power control is a must if you want to use warp detonation (which is pretty handy on Insanity).