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Do Fortune Runes stack?


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22 réponses à ce sujet

#1
DA Trap Star

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I've heard some people say they do, and some people say they don't.
Has this been official answered anywhere?

#2
cloudblade70

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I'd want more info on this too, want to maximize the gold I find.

- Do they work if they're on items on characters not in your active party (like the +exp from Lion of Orlais works even when Aveline is not active)?
- Do they stack with each other?
- Do multiple runes stack in the same item?
- Do they stack with items that increase coin?

#3
DA Trap Star

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Yea I have like 4 on Hawke and Avaline now, if they don't stack I'm wasting rune spots.

I have 2 in Avaline's shield, and one in Hawkes Gauntlet and boots. I would like to know if I'm wasting my time equipping as many as I can.

#4
AKOdin

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This has been answered, several times. You can google search and it will present the answer from these very forums!

#5
cloudblade70

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I've come across different answers in different threads. Some say they stack, others say they don't. Some say they stack, but only once per item. And I don't know if anyone's answered the question about putting runes in inactive party members.

#6
DA Trap Star

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AKOdin wrote...

This has been answered, several times. You can google search and it will present the answer from these very forums!


Actually a google search doesn't provide the answer, it led me to one thread where people were more confused than certain of an answer.

http://social.biowar...99145/1#6715410

I know Bioware employees come on some threads and give official answers, thats what I'm looking for.

#7
cloudblade70

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In this thread, the consensus seems to be that they do stack:

http://social.biowar...-6462011-1.html

I want to stick them in inactive party members too though, sigh.

I'm going to test this out real quick by sticking some runes into Lion of Orlais, taking Aveline out, and fighting around.

Modifié par cloudblade70, 23 mars 2011 - 08:36 .


#8
AKOdin

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Reposting of something I wrote elsewhere:

To summarize, both runes of fortune and +enemy coin items stack. You can have more than a single rune of fortune on the same item and see more coin- this is easily checkable by having two shields (one with 1 RoF and another with 2 RoF) and checking a loot pile with coins.
A note about checking the loot- the game assigns a coin drop on death of an enemy or entry to an area (for chest, crates, etc), but doesn't assign the multiplier (level and RoF/coin items I assume) until you actually interact with it.
So, save after a fight or before you check a crate- if it has money in it, reload and item swap to your hearts content.

From my experience, RoF's and items do not need to be on the character who checks the loot. I haven't been OCD enough to locate a crate, check its value, and then try swapping items out on a character who will not be in my active party, but someone could do it, I suppose...

My experience was on the PC version, for clarities sake.

Regarding RoF's, I think the only unanswered question at this point is do they increase coin drops IF they are applied to companion armor BUT that companion is not in your party. This would be really easy to test if you care enough about it- quicksave prior to opening every container until you find one that has coins in it. Load quicksave, return to base, destroy/remove all +coin/RoF's in party.
Go back to container, check to get its base coin.
Go back to base and put a single RoF on a party member you will not have in party.
Go back to container and discover answer. Enjoy the knowledge. Maybe share.

#9
SuicidalBaby

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AKOdin wrote...

Reposting of something I wrote elsewhere:

To summarize, both runes of fortune and +enemy coin items stack. You can have more than a single rune of fortune on the same item and see more coin- this is easily checkable by having two shields (one with 1 RoF and another with 2 RoF) and checking a loot pile with coins.
A note about checking the loot- the game assigns a coin drop on death of an enemy or entry to an area (for chest, crates, etc), but doesn't assign the multiplier (level and RoF/coin items I assume) until you actually interact with it.
So, save after a fight or before you check a crate- if it has money in it, reload and item swap to your hearts content.

From my experience, RoF's and items do not need to be on the character who checks the loot. I haven't been OCD enough to locate a crate, check its value, and then try swapping items out on a character who will not be in my active party, but someone could do it, I suppose...

My experience was on the PC version, for clarities sake.

Regarding RoF's, I think the only unanswered question at this point is do they increase coin drops IF they are applied to companion armor BUT that companion is not in your party. This would be really easy to test if you care enough about it- quicksave prior to opening every container until you find one that has coins in it. Load quicksave, return to base, destroy/remove all +coin/RoF's in party.
Go back to container, check to get its base coin.
Go back to base and put a single RoF on a party member you will not have in party.
Go back to container and discover answer. Enjoy the knowledge. Maybe share.


Have you established a limit to the stack or have you not hit that ceiling yet?

#10
DA Trap Star

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AKOdin wrote...

Reposting of something I wrote elsewhere:

To summarize, both runes of fortune and +enemy coin items stack. You can have more than a single rune of fortune on the same item and see more coin- this is easily checkable by having two shields (one with 1 RoF and another with 2 RoF) and checking a loot pile with coins.
A note about checking the loot- the game assigns a coin drop on death of an enemy or entry to an area (for chest, crates, etc), but doesn't assign the multiplier (level and RoF/coin items I assume) until you actually interact with it.
So, save after a fight or before you check a crate- if it has money in it, reload and item swap to your hearts content.

From my experience, RoF's and items do not need to be on the character who checks the loot. I haven't been OCD enough to locate a crate, check its value, and then try swapping items out on a character who will not be in my active party, but someone could do it, I suppose...

My experience was on the PC version, for clarities sake.

Regarding RoF's, I think the only unanswered question at this point is do they increase coin drops IF they are applied to companion armor BUT that companion is not in your party. This would be really easy to test if you care enough about it- quicksave prior to opening every container until you find one that has coins in it. Load quicksave, return to base, destroy/remove all +coin/RoF's in party.
Go back to container, check to get its base coin.
Go back to base and put a single RoF on a party member you will not have in party.
Go back to container and discover answer. Enjoy the knowledge. Maybe share.


Thanx Brah:D

#11
AKOdin

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@SB- I did do some checking on it. If I recall correctly, I was still seeing increases with 6 RoF's and at least 1 +coin item (string of pearls). All in party.

I also checked the DuPois (sp?) helm that has a rune slot and a +coin property on it. Unique Act 2 item, I believe. Having a RoF in it increased coin more than just having a simple +coin item. (I compared a drop with the string of pearls to the same drop without string of pearls but with the DuPois helm).

After Act 1 my load times increased dramatically (from 3 sec to up to a min at times), so I kinda stopped experimenting.

#12
termokanden

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...I haven't been OCD enough to...


People are using this term too much these days. This isn't OCD. That's a good thing, because OCD sucks.

That said, your post was informative. So thank you :)

Modifié par termokanden, 23 mars 2011 - 09:03 .


#13
cloudblade70

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Ok, so I did some testing, as per your suggestions and this is what I discovered.

- RoFs do work.
- RoFs stack multiple times in the same item, on multiple items for the same character.
- They work exactly the same on companions as they do on Hawke.
- They stack with items that give increased coin.
- Unfortunately, any item that increases coin or the RoFs DO NOT work when they are on companions not currently in your active party, bummer.

#14
AKOdin

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Interesting... could you elaborate on how you tested the coin/RoF not in party situation? It seems odd, given that if you leave XP boosting items like the shield of Orlais on characters not in party the bonus still accrues.

#15
Vuokseniska

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my question... are they worth it?

#16
AKOdin

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Vuokseniska wrote...

my question... are they worth it?


Well, by being fairly aggressive about acquiring the crafting materials and loading up all my characters with the Runes, I had ammasssed about 125g prior to the Deep Roads expedition. And I missed some extort options because I was being nice.

Each is supposed to add +5% coin that stacks, but I think the math is more complicated than that. I don't think it is worth it to buy a 5g shield just for the extra rune slot, however.

All the other armor slots... what else do you need them for in the early game? Maybe lightning resist before a certain opponent, but elsewise?

#17
cloudblade70

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AKOdin wrote...

Interesting... could you elaborate on how you tested the coin/RoF not in party situation? It seems odd, given that if you leave XP boosting items like the shield of Orlais on characters not in party the bonus still accrues.


I did all my testing on the same crate, and I made sure not to enter the area until my test conditions were met.

For items, I had a belt with increased coin on Fenris. When I entered the area alone, I got a base amount of gold. When I entered the area with Fenris and the item was equipped, the gold was increased. I performed similar tests with the runes in companion armor and in the lion of orlais shield.

#18
cloudblade70

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Also, the increases were different depending on which item I put the runes into. Armor definitely had the largest increase, while helms and boots were smaller, but still there.

Modifié par cloudblade70, 23 mars 2011 - 09:42 .


#19
naughty99

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does anyone know what field this corresponds to on the dao savegame editor?

#20
Tomark

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apparently, RoF gives 10% on armor slots of companions. That means in ACT I you can easily have +50% all told.

#21
cloudblade70

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Tomark wrote...

apparently, RoF gives 10% on armor slots of companions. That means in ACT I you can easily have +50% all told.


Yeah, Varric has the most armor slots, but I'm not using him this playthrough :crying:

Edit: You're also right in that runes in companion armors had a much greater effect than runes in Hawke's armor. 1 rune alone in Varric's armor was more effective than 3 runes in my various gear. Too bad most of my companions (Fenris, Merrill, Anders) won't have slots or until later in the game.

Modifié par cloudblade70, 23 mars 2011 - 10:19 .


#22
AKOdin

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@Cloud- thanks for checking that out. It prompted me to do some more testing as well. First, the 5% thing is simply not true- all RoF's are NOT created equal. The slots they occupy determine how useful they are, and Hawkes slots are the least useful.
Items with the +coin property are also not created equal (Amulet of influence is better than String of Pearls, but I can't check if that is because of the item itself OR because of the slot the item goes in- I don't have other +coin items handy).
As far as an upper limit, additional RoF's were still adding coin at 10 RoF's. They were also still stacking with the +coin items mentioned above.

Values: 

A RoF on companion armor will increase the base coin drop by 10%. It stacks. Fenris in Act 3 can thus add 30% to your coin drops if he is in your active party. This bonus appears to be consistent across companions (Veriified on Aveline).

A RoF on a shield will increase the base coin drop by 3.75%. It stacks. The quality of the shield does not appear to matter (tested on Lion of Orlais and Amnell Family Shield).

A RoF on Hawkes Chest Armor increases the base coin drop by 5%. It stacks. Tested on two different late game armor pieces.

A RoF on boots appears to increase the base coin drop by 1.8%, but I only had one boot item to check with, and it was the Boots of Winter. So, additional testing for confirmation is probably a good idea.

Modifié par AKOdin, 23 mars 2011 - 11:28 .


#23
cloudblade70

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Nice work! So optimal placing is in companion armor, as I suspected.