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My Mage Build


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#1
Yalision

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   So it took me a few respecs, but running through hard as a mage I've finally found a build for my talents which seems to work well. At the final fight with Meredith my mage is level 26 (I disarmed every trap, unlocked every chest, did every bit of ass kissing I could to scrape extra exp). Anyway, I seem to have nearly unlimited mana and health regeneration. What's sad is that I find every specialization to be pretty unneccesary with Aveline as a tank.

   Making a mage, I pretty much wanted to be wrecking ball. DA2 seems to make mages out to be total badasses aesthetically, so I decided to try out magic for the first time with genuine interest since Diablo 2. Here's how I accomplished this.

 - Everything in the elemental tree, except the cone upgrade "Deep Freeze".

 - Everything in the primal tree, except the chain lightning upgrade "Chain Reaction."

 - Death Syphon and Spirit Bolt & their upgrades from the Spirit tree.

 - Mind Blast and its upgrade from the Arcane tree.

 - Hex of Torment and Horror with its upgrade from the Entropy tree.

 - Heal and its upgrade from the Creation tree.

With Rock Armor upgraded in the primal tree, my end-game mage in Champions armor has an overall armor percentage of 48%, with Aveline tanking with a 49%.  Coupled with Death Syphon and its upgrade I regen 5% hp and 10% mana for every corpse nearby. Mind Blast not only keeps me safe, it also stuns normal enemies.

Add to that some massive AoE damage from upgraded Tempest and Firestorm and crowds get mowed down fast. Hex of Torment helps weaken lieutenants, while petrify helps with crowd control. Later I found with my extra skill points Horror's upgrade makes it, no pun intended, killer crowd control as well. Every one second it deals almost as much damage as any single target specific spell over 10 seconds, which is epic.

With this build I never really found any of the specializations really all that interesting or relevant unfortunatly. All the damage a wrecking ball could ever need comes without the need for any of the fancy extra skills you can take optionally. Sure the fortitude passive skill from Force would have been nice, but really, why bother? Spirit healer is a joke since it requires youto maintain the healer aura in order to cast any of its spells too, and bothering with toggling and untoggling the sustained aura would be more of a pain than simply investing the skill points into better defensive and offensive skills.

I did tinker with Arcane Shield in the Arcane tree for a while, but I honestly found it to be not really all that important when I could simply make better use of Mind Blast and the crowd control skills contained in the build above, while also doing more damage rather than overkilling my defense.

Anyway, anyone have some decent builds to share? If riddled with flaws and nerfs for mages, I'm finding the trees and what not especially fun to tinker with. This worked out for me really well.

#2
CRISIS1717

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This belongs in the builds forum.

#3
Yalision

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Ah, so it does. I'll ask Mr. Epler to make the move.

#4
knownastherat

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Builds match playing style, difficulty respectively, but passing on Chain Reaction seems like gimping oneself.

How about Dispel? Have to look at it more closely, but could be underrated, especially if one wanted Death Syphon, but not Spirit Bolt. Also Unshakable from Force Mage cuts on bother, at a cost, but not too high.

Modifié par knownastherat, 24 mars 2011 - 12:46 .


#5
Kazoot

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If you play on Hard or Nightmare, Unshakeable is a godsend. Just let an enemy or boss infiltrate your wall of spells and you'll see what I mean.

#6
Chromie

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Oh man Chain Reaction is awesome. Chain lighting hits for likr 4k-6k for me!