jma2286 wrote...
Here is the deal: Mass Effect 2 presented a model of storytelling that BioWare and EA tried and saw that it worked. You tell most of the story but leave the bridge between the current and next game to DLC, making sure that the important DLC is damn good (LotSB and Arrival, don't tell me a Reaper related DLC with Admiral Hackett isn't going to kick ass)
Dragon Age 2 is straight up awesome no question. Every character you recruit is compelling and has tragic flaws that make them more believable the more you get to know them. They also did not make the mistake of Origins in creating a main character that can be way too much at once and not personal enough in communication. Hawke is Hawke, not one of six different other characters. While it is cool to have that much possibility in the story, as we saw with Origins carryover to DA2, it makes a mess in continuity.
Hawke is going to be a lot easier to bring into DA3 than the Warden's story. For continuity's sake that's why BioWare took the most popular Warden stories and made them the import characters. Cousland + Morrigan, interestingly, is the Hero of Ferelden import. Hawke, on the other hand, is still very important but more clearly defined. A "railroaded" story at least has a coherence and method to it, which makes continuing to tell the story better because you know exactly who she/he is.
DA:O was a great story and the variety of possible main characters made it richer in that game but in the long term it's better to have main characters like Hawke than seven different main characters that cannot be mentioned with every turn (any city elf Warden references? casteless dwarf?)
My response to your thinking this is awesome is this:
Story:
I felt like this game was so linear, like when I could face the Arishok, no matter what, I would have to fight him. The only difference was in how, alone or with friends. There was no way to avoid a fight all together, no matter how much I played the peace keeper.
You guys claimed a frame narrative and that barely even happened. Even Prince of Persia did a better job, including when the "Game Over" happened and he went all out to say, "No! No! No! That isn't right..." etc.
I was totally looking forward to this game and all these promises you made of improvements and though some of them were admirable and I enjoyed the game, I couldn't help but see too many parallels to the Mass Effect series. You guys kept going on about the Qun being of one mind and I was like, "God, what are they, the Geth?"
Gameplay:
When it comes to the levels, I was fine at first with a bit of the repetition, but my gawd, you used the warehouse build for the sewers? C'mon! Where's the dirty running water and the cool dark atmosphere, like in games such as The Witcher? I understand its a long game, but I thought Mass Effect 1 learned from this mistake already, so why are you guys making the same mistake over again? If you guys could learn from the Mass Effect conversation wheel, you could take some other pointers as well to learn from when it comes to the complaints.
Despite all that, you also claimed the world would change and grow over the years and it didn't. A couple places were removed like the Qunari base, some level maps forced the same map, but didn't allow you access to certain areas because you were visiting "another" place, despite it being the same.
Origins and Graphics:
As for Hawke, he never once needed to be the role of a human. You could have had options of your origin continuing and like in Origins, it would have barely affected anything if you played an Elf or a Dwarf, albeit a few minor comments. It's not like you'd need a new voice actor either, it could have remained the same and I doubt it would have bothered anyone to do so.
I have a high end computer and even with its specs, I still saw Origins style. Even the hair options were barely there, everything was the same, minus a few tweeks.
The Ending:
I posted this in my other thread, though I believe it's appropriate enough for here too. After finding out about what Anders does and playing through that last bit over again, which mind you I expected more after, since this was ONLY the SEVENTH YEAR and Bioware stated TEN! I decided to go through my saves again and this time deny helping Anders enter the chantry covertly.
Then, right after that, I went directly to the chantry to activate what was supposedly the last part. I honestly believed maybe I missed something to make it go further into the story. However! SOMEHOW, Anders though being with me the ENTIRE time, had time to blow up the chantry. Seriously?!
Unlike Origins, you've limited our options entirely and though you might have brought in a wider audience, you've in fact stamped on those who were here the entire time. I honestly felt cheated with how severely you severed my paths, making only two or three viable options, in spite of none really mattering because it all leads you down the same road.