ziloe wrote...
schminck wrote...
ziloe wrote...
What the hell? I just did the Templar path and nothing changed, except the route you take. Even the epilogue with Varric adds basically one single sentence of your becoming Viscount. Ooh, big deal!
Gawd Bioware, you should be ashamed of yourself!
Yeah, that was my reaction exactly. I LOVED the game, for what it was, but at the end I felt kind of let down... no big text of various epilogue endings either depending on your decisions. Annoying.
I'm glad I'm not the only one. I'm getting attacked in my other thread for having a difference of opinion due to disappointment.
More often than not it's just the usual internet reaction. You have opinion A, so I must call you a moron... since my Opinion B is much more valid.
But I find a lot of people have this opinion... it's not that we hate DA:2, or that we even didn't like it... I think we are just worried this might be where the franchise is going, and THAT we don't like.
We don't want to take any steps backward. We LIKE moving forward, with DA:2.... but don't remove the best parts of DA:O and call it "moving forward."
I can get behind having a "Sheperd-like" main character, with a voice. I can get behind the combat changes (and actually love them. Seriously, anyone who doesn't like it, play on Nightmare and wrap your strategy brain around that =D ). I can get behind the dialogue wheel. I can get behind the companion gear never changing.
What I can't get behind is the scenery never ever ever ever ever changing. Oh, that same mansion... oh look... that cave again, but we entered from the BACK this time... totally different, RIGHT!?
What I can't behind is the insistance of Bioware to think that to make a fight more challenging they should just have more mobs spawn on you from odd locations over and over and over again. How did the guys get behind me when I cleared the entrance? And why does everyone seem to command LOADS of minions who just like to wait in the wings for hours on end until their boss goes "ATTACK THE HERO!"
What I really can't behind though is making it be about no epilogue at the end due to your choices. I love the fact, LOVE LOVE LOVE the fact that you could have so many different things happen in the end of Origins, and Awakening. Think about it too... so many different endings happened that they even made the cameos in DA:II different, depending on your choices. You really felt like you affected the story and plot, majorly.
In DA:II, you just didn't get the feeling. I don't care if that is what they wanted, I don't care if they "said that already" in interviews. I didn't listen to the interviews. I bought DA:II to experience that same wonderful feeling at the end I got of DA:O... and then want to rush to play another race and be completely different.
In DA:II, I have no desire to do that. What's going to be different? I can have a Snarky Hawke who supported the mages or Templars... a surly Hawke who... supported the mages and Templars... or... a kind and sweet and honorable Hawke who... yeah you get the idea. I can either be Viscount at the end, or not. That's it. And there was NO dialogue at all after the game telling me "So and so did this... so and so did this... then this happened because of your actions..."
There was no closure. I wanted closure, to hold me over to the next game and make me drool for more downloadable content and salivate for more.
Now? I don't WANT more... not more of this. I want more of the feeling I got after I played DA:O. Here's hoping they listen, and make DA:3 everything DA:O -and- DA:2 was. Not just more of DA:2, with possibly even LESS involvement in the world and even more cut and paste dungeons to explore.
That's why the fans are so important. We want to save where we fear the franchise is going, that's all.