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Infiltrators, Flashbangs, the 360, and auto-targeting issues?


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#1
AK404

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Sorry if this is somewhat disjointed, limited time on a library computer. :crying:

Taking an Infiltrator on a NG Insanity run, chose improved flashbang as my bonus power.  Now I've gone over the "Flash Delerium" post, and can definitely see the benefits, but for some reason, I just can't get it to work very well on the 360.  Either I'm doing it wrong, or the auto-targeting assistance is really screwing with my throws.

Also, I've got all the DLC, so I'm going for a well-balanced Infiltrator - going for longer cloak times over the OSOH philosophy, but with the Locust, I don't see much point in Shotgun Training.  My planned point build would probably end up like this:

2 Disruptor
4 Squad Cryo
4 Cloak
leftover points into Incineration
4 Passive Talent, aiming for longer cloak time
4 Improved Flashbang

As I said, with the Locust, I don't see much point in shotgun training, but then again, the Widow should make a decent coup de grace weapon.  My usual squad layout will either be Garrus/Zaeed + Thane (three-man sniper team, and ability to AOE defense strip with knockdowns) or maybe go for Thane/Zaeed + Kasumi. (two-man sniper team with shadow strikes).

Thoughts?

#2
termokanden

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With my insanity infiltrator, I also used the Locust. I skipped shotgun training for the Widow and it works just fine.

I'm not sure what your problem is with the flashbangs. They work just fine for me. But you have to consider the following:

1. It doesn't work against all enemies. I've noticed that particularly shotgun-wielding enemies tend to ignore it.
2. It's easy to miss when something is NOT happening, like when someone is not shooting at you.
3. Finally, on insanity all durations for powers on enemies are 20% lower.

I have played a lot with flashbang on the 360 and it works fine for me.

#3
EffectedByTheMasses

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termokanden wrote...


1. It doesn't work against all enemies. I've noticed that particularly shotgun-wielding enemies tend to ignore it.

I have played a lot with flashbang on the 360 and it works fine for me.


This. I played around with Flashbang for a while, and I found that shotguns don't get overheated for some bizarre reason, *even if the overheat animation is in effect*. IIRC Revenant-wielding enemies don't always get overheated either.

#4
XCPTNL

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AK404 wrote...

As I said, with the Locust, I don't see much point in shotgun training...


I don't get this one. What has the Locust got to do with Shotguns? I can understand people saying "with the Locust I don't see much point in Assault Rifle training" or myself saying "with the Tempest I don't see much point in Shotgun training". But Locust and Shotguns have completely different uses.

#5
AK404

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damage and ammo capacity, mostly. but thanks for the suggestions on flashbangs, i knew i was missing something, as krogan are always givibg me the most trouble (so far)

#6
termokanden

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Korjyan wrote...

AK404 wrote...

As I said, with the Locust, I don't see much point in shotgun training...


I don't get this one. What has the Locust got to do with Shotguns? I can understand people saying "with the Locust I don't see much point in Assault Rifle training" or myself saying "with the Tempest I don't see much point in Shotgun training". But Locust and Shotguns have completely different uses.


And who says the Locust can't be used for CQC? I didn't have any problems with it. When you have a good "other" weapon for when you're not sniping, you don't strictly need shotguns or AR training.

I do prefer the Tempest for CQC, but the Locust is far more versatile.

Modifié par termokanden, 24 mars 2011 - 04:42 .


#7
Simbacca

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When forced to use an SMG I used to always switch between the Locust and the Tempest depending on what I needed out of the gun. Now I'm all about the Shuriken, especially on my Widow Infiltrator (I also play on the 360). Once you master the recoil the other SMGs can't beat the burst damage of a rapid trigger pulls with the Shuriken nor the frequency ammo powers' cc-effects proc.

[edit] credit goes to Tony Gunslinger and his threads that initially got me to give the Shuriken another chance.  I like the Shuriken for the exact reasons he listed in his SMG Pandamonium thread:

"- Shuriken deals the fastest damage rate of all SMGs at close range and still accurate enough to things when retreating, but it is hindered by atiny clip. It is best suited for fast hard strikes under cloak, taking out common goons, and meshes well with melee and/or casting power combos."

Modifié par Simbacca, 24 mars 2011 - 05:14 .


#8
termokanden

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The Tempest to me is the most fun SMG, and the Locust works well at any range. I'm not saying the Shuriken is bad. But I don't like it. I find its firing mechanism annoying, and it doesn't have the fun factor of the Tempest.

Still this is a separate discussion. I'm just trying to argue that you don't need to get shotgun training to be able to do CQC. You are not choosing between a CQC infiltrator with a shotgun and a sniper infiltrator with a Widow, and you are not locked into either role by your choice of bonus weapon.

Modifié par termokanden, 24 mars 2011 - 08:09 .


#9
Locutus_of_BORG

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Korjyan wrote...

AK404 wrote...

As I said, with the Locust, I don't see much point in shotgun training...


I don't get this one. What has the Locust got to do with Shotguns? I can understand people saying "with the Locust I don't see much point in Assault Rifle training" or myself saying "with the Tempest I don't see much point in Shotgun training". But Locust and Shotguns have completely different uses.

In CQC, the Locust doesn't hold a candle to any of the shotguns. The Locust is more of an Assault Rifle replacement than anything.

The Tempest can sort of rule out SGs. You still wouldn't want to get into a CQC duel with one though.

#10
AK404

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I think I'm doing better with the Flashbangs, which is making my life a lot easier. Funny thing, though: I'm still working out what enemies it works on, and while people swear up and down that it rocks Harbinger, it always seems to miss. (Maybe it's time to get Kasumi, as her flashbangs travel in a straight line?)

Well, I'm going to make two Infiltrators, a OSOK and a CQC model; in addition, I've decided to tone things down a bit and downshift from Insanity to Hardcore (I went through all of my medi-gel during Horizon, definitely not a good sign). On the bright side, I have learned to love the Viper.

Even in Hardcore, however, one of the encounters that's definitely making me tear my hair out (and this is not easy, considering I'm bald) is the Tela Vasir fight (pre-Collector Ship): Heavy Weapons don't seem to work very well (at least not the Collector Particle Beam or Missile Launcher), her Shockwave is definitely painful, which means trying to go for a sniper headshot isn't recommended, I'm not sure Flashbangs are working on her, Liara is almost useless while Vasir is active (wonderful when neutralizing those engineers, though), and leaving cover to ger in her face is suicidal.

I have the distinct feeling that setting up Liara for Singularity in Insanity is not a good idea, as enemies tend to scatter before I can strip shields effectively.

Tips?

Oh, I'm also thinking of making my default fire team for my CQC Infiltrator Zaeed & Kasumi.  Thanks to thisisme8, I know that the composition doesn't matter as much as positioning, but my thinking is to use Kasumi for her flashbangs and cleanup, Zaeed for long-range damage and defense stripping via grenades and disruptor ammo + Insicor, and set my Infiltrator up for flashbangs and flanking.

Oh, and a technical question, of sorts. I have three saves on this toon: one for the OSOK model, one for the CQC model, and one I use for replaying certain battlefields for practice. I foolishly switched from Insanity to Hardcore during one save (just wanted to see how I could do Horizon better), then made a new save starting from from that point. If I wanted to get the Insanity achievement, am I out of luck, even if I start from a save that has the difficulty set to Insanity?

Modifié par AK404, 28 mars 2011 - 06:02 .


#11
Kronner

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For the Tela Vasir fight..just use Liara's Stasis on Vasir and laugh..
The Vasir fight looks good, but it is boring..she has pathetic attack, but absurd amount of defenses. Stasis counters that.

#12
mi55ter

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I'd just like to chip in with a suggestion based on something I've seen other people do on youtube (sounds terrible, I know, but at least I'm honest!). Shotgun training may be a great option for an Infi, it's something I'm considering myself right now as a matter of fact, thanks to the Geth Plasma Shotgun, and its shot- cooking animation. I've seen videos on youtube of the GPS when it first came out (I couldn't get the hang of cooking th shot at first) and the video I saw was of an Infi using it. He started cooking the shot, cloaked, went for a real long stroll up to a lone enemy in a corner, let the cooked shot go to decimate the mook, AND STAYED CLOAKED to escape away to a better position unnoticed. I'm guessing that's because the cooked shots work releasing the trigger, and what de-cloaks you is pressing the trigger. Does this make any sense to you guys???

#13
AK404

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Kronner wrote...

For the Tela Vasir fight..just use Liara's Stasis on Vasir and laugh..
The Vasir fight looks good, but it is boring..she has pathetic attack, but absurd amount of defenses. Stasis counters that.

Ooo, good idea.  Thank you, but it looks like I might have to start from the beginning again: I'm very used to using Singularity + Heavy Warp bombs on the trucks just before the Vasir fight, but now that everyone on those trucks has shields, it looks like I'll have to switch up from max Singularity to max Stasis to prepare for the boss fight.