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ME2 Insanity: infinite respawns?


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24 réponses à ce sujet

#1
AK404

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One of the issues I had with ME Insanity were the infinite respawns until you moved on top of the respawn spot.  I haven't read about anything like that in ME2.  Do they exist, and if so, where?

#2
termokanden

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They do exist yeah. Personally I didn't notice them much, and the only clear examples I can think of right now is Garrus' recruitment mission where you have to close some shutters (enemies keep spawning until you do), and a side mission where husks keep spawning until you blow something up.

Apparently you can also bypass enemies by quickly moving past some spawn points, but that doesn't mean enemies will keep spawning.

But I've played through the game on insanity (played on it a lot actually) and I never really reached a point where I was at all worried or annoyed about infinite respawns. In the examples I mentioned above it actually fits nicely into the game, because the challenge is to get to a certain point quickly enough, and then the respawns stop.

Modifié par termokanden, 23 mars 2011 - 10:03 .


#3
Badpanzer

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Tali's recruitment mission is full of respawning Geth.

#4
termokanden

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I guess they do exist in more places than I thought at first. Still I have to say it never managed to annoy me in the slightest.

#5
Bozorgmehr

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Just keep moving forward and spam points will become a non-issue.

BTW; most spam points involve enemies - killing all, a specific number or types of enemies will trigger respawns. In the Dantius towers (first floor) you'll meet Fenris mechs. There will only be one Fenris active, destroying it will spam a new one (if you're not crossed a certain point). Keeping it alive while getting to that point and you only have to kill one. Harbinger is perhaps the most obvious example - he will take control of any remaining Collector so it's best to kill his pals first.

#6
Nicator

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termokanden wrote...
and a side mission where husks keep spawning until you blow something up.


That one's not infinite, actually. You kill enough husks and they stop after a while.

#7
termokanden

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Really? I guess I just didn't have the patience for that one :)

Thing is, I find myself naturally moving forward to mop up when it's safe to do so. I guess I avoid respawns that way and that's why I never realized how much of this there actually is.

Modifié par termokanden, 23 mars 2011 - 10:28 .


#8
Alamar2078

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I don't recall many "infinite" respawn conditions. The only one that I recall is on the Jack recruitment at the end. IIRC it's infinite until you kill the 3 shield generators. At that point you can pick off the remainder easily enough.

#9
aimlessgun

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On the Lazarus project where you meet Jacob, the mechs will spawn infinitely until you use Jacob's biotics.

Garrus shutters and Jack warden fight are the only others I can think of that are truly infinite, but I didn't test those for all that long so I can't say for sure. 

And yes the husks in the mine eventually stop. After a long, long time. Without the respawning heat clip it would be a massive massive pain on insanity.

Modifié par aimlessgun, 25 mars 2011 - 07:59 .


#10
Guest_Aotearas_*

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I think the only true infinite spawns are in the aforementioned Jacob encounter, Garrus' Recruitment missions when tasked to close the shutters and on the Mech Factory. I never experienced infinite respawn at Warden Kuril's endfight, there just happens to be a lot, but I am quite certain that I at least once killed everything besides Kuril and was left to whittle him down unopposed thereafter.

#11
Ahglock

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I had more issues with respawns in ME2 than ME1.(it feels more cover based so hunkering down is more natural) While very few are truly infinite, there are enough points where there a lot of respawns that until I understood the mechanic of hitting certain points it was a pain. I personally hate the mechanic except in I'd say in the garus recruitment mission. There it makes sense to me, they can keep coming at you until you close the security door. Same with the mech factory, they keep spawning until you shut down the VI. While truly infinite never makes sense, in both cases functionally infinite does to some degree.

Other places where they don't have infinite, but plentiful respawns I don't like the system.

I've had points where I clean out a small room, but since I haven't hit the magic spot people spawn behind me in this one door room that I just killed everyone in. In other words I just got punished for using a basic and sound tactic.

If I can get 100 dudes to spawn out of hallway X me getting to point 1 shouldn't stop that, they now should be able to flank me. Or reposition to later encounters. I mean if this factory has 1,000 mercs in it, it should have 1,000 mercs in it.

Magic respawn points painfully drive home the linear nature of the encounters to me. Sometimes they spawn out of supply closets which couldn't fit 3 guys much less 20 which sucks in a different way, but far too often they spawn from the magic door that you can't go through for no good reason except you are now forced to follow the linear path. If they had mapped the entire factory in Zaeeds loyalty mission so you could go through all these points instead of the 2 basically the same options not only would the world feel more plausible with spawning but it would have been a much deeper game. Sure have one path for certain special encounters, like the last one but the rest should allow multiple paths to get around and accomplish the mission.

#12
RGFrog

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Nicator wrote...

termokanden wrote...
and a side mission where husks keep spawning until you blow something up.


That one's not infinite, actually. You kill enough husks and they stop after a while.


Hmm... i thought the trick with this one was to blow up one of the bombs at the device in the back, then the husks don't respawn forever...

How long did it take you to kill all the husks just by killing them?

#13
Sailears

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In any case, the husk mine is a lot shorter than the wrecked merchant freighter, although I haven't counted the number in the cave.

#14
Locutus_of_BORG

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The MSV Corsica side mission is also infinite spawn, iirc.

These aren't too big an issue on the higher difficulties, imo, unless you are serious turtler - which shouldn't be the case if you've become that proficient in the game.

#15
Sailears

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Locutus_of_BORG wrote...

The MSV Corsica side mission is also infinite spawn, iirc.

No there is a limit - about 180; destroy all the mechs and the mission ends.

#16
Ahglock

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Curunen wrote...

Locutus_of_BORG wrote...

The MSV Corsica side mission is also infinite spawn, iirc.

No there is a limit - about 180; destroy all the mechs and the mission ends.


Yeah one of the data slates tells you the inventory.  You kill that many and it ends.  I did it once for the fun of it, good times. 

#17
Nicator

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RGFrog wrote...

Nicator wrote...

termokanden wrote...
and a side mission where husks keep spawning until you blow something up.


That one's not infinite, actually. You kill enough husks and they stop after a while.


Hmm... i thought the trick with this one was to blow up one of the bombs at the device in the back, then the husks don't respawn forever...

How long did it take you to kill all the husks just by killing them?


Had a vanguard gun them down with an SMG on insanity which took me about 5 minutes.

#18
Ahglock

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Nicator wrote...

RGFrog wrote...

Nicator wrote...

termokanden wrote...
and a side mission where husks keep spawning until you blow something up.


That one's not infinite, actually. You kill enough husks and they stop after a while.


Hmm... i thought the trick with this one was to blow up one of the bombs at the device in the back, then the husks don't respawn forever...

How long did it take you to kill all the husks just by killing them?


Had a vanguard gun them down with an SMG on insanity which took me about 5 minutes.


I did it as an adept, they stopped coming.  But you can repop them by walking in the wrong area and the onslaught starts over.  When I was near the bombs, instead of heading to the bombs I went down a side passafge near them and they started spawning again.  Had to kill them for 5 minutes or so again.  Still it was the only way I could safely open the locked chest.

#19
mcsupersport

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Ahglock wrote...



I did it as an adept, they stopped coming.  But you can repop them by walking in the wrong area and the onslaught starts over.  When I was near the bombs, instead of heading to the bombs I went down a side passafge near them and they started spawning again.  Had to kill them for 5 minutes or so again.  Still it was the only way I could safely open the locked chest.


There are two seperate waves, with seperate triggers.  You get one wave for instance if you go up the incline to where the heavy ammo is, it lasts a decent time, and then when you go done toward the bombs then another wave starts when you get in front of the locked case.  I know because I did this mission twice today, on two different characters, one engineer and one vanguard.  And yeah, they do finally stop even on insanity(vanguard run).

#20
The Grey Ranger

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Just to add there aren't any infinite respawns in ME1.

#21
Ahglock

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The Grey Ranger wrote...

Just to add there aren't any infinite respawns in ME1.


I honestly don't remember any respawns.  Every mission I can think of had a specific finite number of enemies.  I am sure there probably was a mission or two where respawns happened I just never knowingly encountered it. 

#22
Guest_Aotearas_*

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Ahglock wrote...

The Grey Ranger wrote...

Just to add there aren't any infinite respawns in ME1.


I honestly don't remember any respawns.  Every mission I can think of had a specific finite number of enemies.  I am sure there probably was a mission or two where respawns happened I just never knowingly encountered it. 


But I sure as hell loved waiting for the Geth Destroyer to respawn their couple of times at the siege of the Citadel. With my trusted HWSR X+High Explosive Rounds X+Scram Rail VII+Scram Rail VII, ... it is satisfying.

#23
The Grey Ranger

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Neofelis Nebulosa wrote...

Ahglock wrote...

The Grey Ranger wrote...

Just to add there aren't any infinite respawns in ME1.


I honestly don't remember any respawns.  Every mission I can think of had a specific finite number of enemies.  I am sure there probably was a mission or two where respawns happened I just never knowingly encountered it. 


But I sure as hell loved waiting for the Geth Destroyer to respawn their couple of times at the siege of the Citadel. With my trusted HWSR X+High Explosive Rounds X+Scram Rail VII+Scram Rail VII, ... it is satisfying.


Yeah, but that runs out.  If there were anyplace with infinite spawns, we'd not have the whole 2 playthroughs required for 60 thing going on.

#24
Guest_Aotearas_*

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I was just remebering the nice sound and all about that mission ...

Point in case, the only real infinite respawn that is annoying is at the N7 mission in the Hahne Kedar facility.

#25
AK404

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The Grey Ranger wrote...

Just to add there aren't any infinite respawns in ME1.

You know, you might be right, but some parts of the game just felt like it.

OTOH, I was playing ME1 and COD4 at Insanity during the same month, so that might have had something to do with my faulty memory. Image IPB