Switching between bow and melee weapons
#1
Posté 23 mars 2011 - 11:35
#2
Posté 23 mars 2011 - 11:37
it's faster switching back to bow as you just drag the bow onto your character image.
#3
Posté 23 mars 2011 - 11:37
#4
Posté 23 mars 2011 - 11:38
Sabresandiego wrote...
I have no idea why they took out quick weapon switch. Lame isnt it?
Very....
Thanks for your (very fast) responses
#5
Posté 24 mars 2011 - 12:30
Basically, if you're a bow based character fighting in melee, your character goes into a series of spin-kicks and dagger attacks, dealing damage that seems to scale with the bow you use. The hits are smaller, but much faster, as is appropriate for a dual wielder.
Personally I didn't miss the weapon-swap after noticing this fact. Especially since an archery based character should be keeping distance whenever possible.
#6
Posté 27 mars 2011 - 05:42
#7
Posté 27 mars 2011 - 05:49
#8
Posté 01 avril 2011 - 11:12
#9
Posté 02 avril 2011 - 12:15
Bladehate wrote...
The reason for that lies in the mastery traits.
Basically, if you're a bow based character fighting in melee, your character goes into a series of spin-kicks and dagger attacks, dealing damage that seems to scale with the bow you use. The hits are smaller, but much faster, as is appropriate for a dual wielder.
Personally I didn't miss the weapon-swap after noticing this fact. Especially since an archery based character should be keeping distance whenever possible.
I don't understand, can you elaborate on what you mean by mastery traits?
Switching between bow and daggers takes (real) time because you have to open your inventory and change, but in-game it occurs instantly. I have never noticed any delay while swapping out weapons, even when in the middle of an attack.
JasmoVT wrote...
Mike Laidlaw in one of his interviews made it pretty clear that the ability choices had been designed to pretty much gimp a character that tried to have two different weapon specialties. Did not explain why, but apparently he doesn't like them. This would explain the lack of an easy switch weapons mechanism.
The only character class in DA2 that can specialize in two different weapon types is the Rogue and they are certainly not gimped. I've found that no matter how many talent points you elect to put into archery or dual wield (or even none of the above), you can still kick ass with both bow and daggers as the situation arises.
Modifié par naughty99, 02 avril 2011 - 12:20 .
#10
Posté 02 avril 2011 - 12:33
JasmoVT wrote...
Mike Laidlaw in one of his interviews made it pretty clear that the ability choices had been designed to pretty much gimp a character that tried to have two different weapon specialties. Did not explain why, but apparently he doesn't like them. This would explain the lack of an easy switch weapons mechanism.
They sure thought that one through, man I'm so glad I dont have to switch staffs every time I run into an Immunity.
oh wait, thats right.
#11
Posté 02 avril 2011 - 06:36
Unzip/rar and place the folder in your Addins folder in your Program Files DA2 directory.
Congrats, now you can swap weapons with a push of a button on your hotbar!
#12
Posté 02 avril 2011 - 08:12
#13
Posté 04 avril 2011 - 05:18
#14
Posté 04 avril 2011 - 05:43
Atmosfear3 wrote...
http://dragonagenexu...ile.php?id=2482
Unzip/rar and place the folder in your Addins folder in your Program Files DA2 directory.
Congrats, now you can swap weapons with a push of a button on your hotbar!
Thank you
#15
Posté 01 janvier 2012 - 09:19
-
I tried copying both the .cif and .erf file to addins but when I look at abilities (p cmmand) i see no way to setup weapon swap.





Retour en haut






