RohanD wrote...
Greig91 wrote...
RohanD wrote...
Think about the score as a ratio. 2.5/10 = 25/100 = 1/4 = 1:4
So if I say I liked 1 out of every 4 aspects of the game, I would say that is completely accurate. For every 1 thing that I liked, there were 3 things I hated. So that is 1/4 which is 25/100 which is 2.5/10.
When you think about scores in this way (which is actually what they are meant to represent) the high scores this game got quickly become more ridiculous than 2.5/10.
I don't think it is overly negative AT ALL. I think it is actually honest and fair and I felt exactly the same way about the game.
Oh give me a break. How can you not see the flaw in that logic? Let's flip this around for a second. Let's say there's a game that has three things I like and one thing that I dislike, that means it scores 7.5/10? What if the one thing I dislike about it is that it stops working half way through and corrupts your hard drive? Does it still score a 7.5/10? No. It doesn't. So do yourself a favour and dispense with the pre-school logic.
I have no doubt that you believe this review to be fair, and I neither know nor care why. You're allowed to believe that it's fair. But I'm just telling you right now that as far as your justification for believing that goes, you're clutching at straws.
No actually, your understanding of what the score is meant to reflect is flawed because you are too used to seeing games get 8/10, 9/10 and, laughably so, 10/10!!
7.5/10 for a game is a good LOGICAL score. The problem is we have gotten so far down the path of paid, rubbish reviews, that the scores don't mean anything anymore.
RARELY have I played a game and agreed with the high rating that reviewers gave it. I generally agree with the premise behind the reviews, and by this I mean that if a game gets a 9/10, it's usually something I will like, but this isn't always the case. I hate GTA for example, just not my kind of thing.
What I am saying is, if you think about it in a logical fashion, and understand what the score is actually meant to represent, you'll soon realize that 8/10, or 9/10 is just stupid for most games.
Everybody knows that. Reviews are scored far too high nowadays, that's just the way it is. I remember years ago when a game scored a 6/10 (if memory serves I think that's what OXM scored Hitman:SA) I could look at it and think "right, that's still an above average game. It might be worth a look". Nowadays a 6/10 generally means that the game is utter garbage, and we accept that. So with that said, this review can't be even remotely accurate by
today's standards. The game just
isn't 2.5/10 bad. A 2.5/10 today is when a developer ships something that is on par with an indie game at $60 and then pisses on your dog.
Anyway I don't really see how this has anything to do with your "I like one thing out of four, so it scores 1/4" logic. No matter what way you cut it, that doesn't make sense when reviewing something as varied as a videogame. Because that one thing you like could be big enough to balance out the three things you don't like. Just like if you hated one thing out of four, that one thing could be
so bad that it completely overshadows any possible enjoyment you could have had from the other three things.
Modifié par Greig91, 24 mars 2011 - 05:13 .