habitat 67 wrote...
Who the hell were the 4 million people that played Red Dead Redemption then? Were they all old people? (just wondering)
I mean, the old west is especially... for old people, right?
Aside from the fact that it's a Rockstar game and was very much put across as "GTA in the old west" and promised the same open world, mission-based action mechanics that Rockstar are known and loved for, I believe that the concept that games
need to be made for a particular audience is a fallacy and misconception that some game developers have rather than an actual fact. The audience is out there, but the problem is developers either don't acknowledge this or choose to ignore it a lot of the time because they're safer and will make more money more often if they go for the same market where the big bucks are, i.e. the CoD's, the Halos, the Gears of Wars, etc.
Look at Dragon Age for instance. The original game was a big success for BioWare, and essentially was an old-school RPG in new game clothing. It had the presentation of modern titles, but the mechanics and soul of an old school deep RPG. And it still managed to find and audience and be (mostly) loved for it. Now DA2 came along recently and suddenly BioWare seemed to have ignored this and turned it into a God of War style over-the-top console-driven action game and the fans are revolting on that side of the forums and calling for lead designer Mike Laidlaw's blood in the process. It's not pretty on Mass Effect's sister boards at the moment, and deservedly so: BioWare basically spat in the faces of many of their old fans with the sequel. In some ways I feel it should have been the same thing here with ME2, since ME2 pretty much did the same thing, albeit to a lesser degree. But that's another issue.
The point is that the fanbases are there. They do exist. They existed to get fans to love ME1 and DAO in the first place, and they exist now. BioWare have just simply chosen to deliberately listen more to these so-called "potential fans" when it comes to designing their games these days in an attempt to reel them in and get greater sales than they are listening to their established fans who already loved the game. And they're appealing to the demographic with the largest audience, which is unfortnately almost the polar opposite of the existing one. It's a bit like trying to get on the sides of both the Muslims and the Jews, or both the Republicans and the Democrats, or a Greenpeace Activist and a Fat-Cat Business Mogul... it's just never going to work, so they'll eventually have to pick a side. I'm just worried the way they're going they'd rather pick the bigger side rather than the more correct one. I'm afraid they'll put profit before people and sell out their longtime loyal fans in a heartbeat if it means more money for them.