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Pressure on Bioware?


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#76
piemanz

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Tazzmission wrote...

Chewin3 wrote...

I wouldn't say DA II was rushed. It's actually a very good game. But when it comes to being a sequel, it's the worst game EVA!!!




i never cared for dragon age honestly. im not a fan on the whole medevil theme at all. and the truth is the people who still complain will buy me3 because than it gives them another excuse to rant about in the long run.


Thats not really the point.Of course people will buy it.The point is they want to buy it and enjoy it.....

#77
piemanz

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Naltair wrote...

piemanz wrote...

Naltair wrote...

I would love a link to said interview.



http://uk.music.ign..../1154594p1.html

I'm nt going to lie, it is concerning.However ME3 will have had 2 years of development by the time it's released which isn't really rushed when you consider theres a 2 year gap between ME1 and ME2, and they had to revamp the whole game in that time.

IGN: After the game is finished, do you go back through a play it again with all of the music in place? 

Zur: Sure thing. I'm actually really anxious for the game right now, so I can pop it in and start playing. I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from Bioware, this [score] was kind of a rush job. EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now. So I'd like to know if there are bugs, or if there's anything we could patch or fix. [Editor's note: Zur is speaking about bugs in the score only; he had no involvement with the rest of the game's development.] 

I think people are reading way too much into this.


You're probably right but the fact is if they rushed the score who's to say they didn't rush the rest of it, especially when you consider that one of the biggest complaints is the game feels rushed.

#78
Naltair

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I think they cut some corners to be sure, but if this is a rush job there are companies out here who would die for this kind of rush job. Dragon Age 2 is still a quality game that is very enjoyable.

I have no doubt Mass Effect 3 will be beloved by many, hated by some, and considered both the second coming of gaming and the Apocalypse by a few. You can't please everyone especially armchair game designers with "unlimited" resources and no sense for how game development is actually done.

#79
Terror_K

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cedgedc wrote...

I am going to respectfully disagree. I am the first to admit that if a game sequel starts with radical gameplay changes, I'm the first to go 'Woa woaa... What's this? Shift is supposed to be my sprint button!'

I loved ME1 or I wouldn't have even looked at the sequel, but ME2 gave me everything I felt was missing from the first one and then some.  ME1 was a plot builder. We don't know anything going in, so you're building from the ground up and being introduced to the setting.

ME2 was more immersive to me by far. The world was there. They added much needed places (Like omega) that everyone looks for in a good bioware product/ sci-fi game. The development of the ship and greater degrees of interraction with it.. the freedom to build your crew up as much as desired, or go barebones.

Oh, also the team grew -some- balls and drew a line in the sand saying 'Hey ME2 isn't for little kids, we're going to have characters use the ... *Gasp* .. F-word! (Which in an rpg is quite a step, mind you!)

All of these things added so much more depth. There wasn't the meaningless exploring of totally baren planets where you're suddenly, starkly aware of how alone you are playing the game, and how empty it can be. All of ME2's environments were rich, filled with surprises and interraction.

Even granted the increased resources and technology afforded to the team for ME2 I still found it to be proportionately better, in all the ways I could want a follow-up to a very succesful first instalment to be.


Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.

Modifié par Terror_K, 24 mars 2011 - 09:58 .


#80
Dave666

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Terror_K wrote...

cedgedc wrote...

I am going to respectfully disagree. I am the first to admit that if a game sequel starts with radical gameplay changes, I'm the first to go 'Woa woaa... What's this? Shift is supposed to be my sprint button!'

I loved ME1 or I wouldn't have even looked at the sequel, but ME2 gave me everything I felt was missing from the first one and then some.  ME1 was a plot builder. We don't know anything going in, so you're building from the ground up and being introduced to the setting.

ME2 was more immersive to me by far. The world was there. They added much needed places (Like omega) that everyone looks for in a good bioware product/ sci-fi game. The development of the ship and greater degrees of interraction with it.. the freedom to build your crew up as much as desired, or go barebones.

Oh, also the team grew -some- balls and drew a line in the sand saying 'Hey ME2 isn't for little kids, we're going to have characters use the ... *Gasp* .. F-word! (Which in an rpg is quite a step, mind you!)

All of these things added so much more depth. There wasn't the meaningless exploring of totally baren planets where you're suddenly, starkly aware of how alone you are playing the game, and how empty it can be. All of ME2's environments were rich, filled with surprises and interraction.

Even granted the increased resources and technology afforded to the team for ME2 I still found it to be proportionately better, in all the ways I could want a follow-up to a very succesful first instalment to be.


Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.


+1

#81
SalsaDMA

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Naltair wrote...

piemanz wrote...

Naltair wrote...

I would love a link to said interview.



http://uk.music.ign..../1154594p1.html

I'm nt going to lie, it is concerning.However ME3 will have had 2 years of development by the time it's released which isn't really rushed when you consider theres a 2 year gap between ME1 and ME2, and they had to revamp the whole game in that time.

IGN: After the game is finished, do you go back through a play it again with all of the music in place? 

Zur: Sure thing. I'm actually really anxious for the game right now, so I can pop it in and start playing. I'm really looking forward to see it. I know there are a few bugs that still need to be fixed. Unlike other titles from Bioware, this [score] was kind of a rush job. EA really wanted to capitalize on the success of Origins, so the game was really being pushed hard to be released now. So I'd like to know if there are bugs, or if there's anything we could patch or fix. [Editor's note: Zur is speaking about bugs in the score only; he had no involvement with the rest of the game's development.] 

I think people are reading way too much into this.


I underlined the interesting part in your quote. In that sentence he is clearly refering to the whole process of creating the game, and not his subpart which the prior comment on the [score] can be affiliated to.

Edit: It is also clear from that part, that it was EA pulling the strings on the schedule, and not Bioware.

Modifié par SalsaDMA, 25 mars 2011 - 06:44 .


#82
Torhagen

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Terror_K wrote...

cedgedc wrote...

I am going to respectfully disagree. I am the first to admit that if a game sequel starts with radical gameplay changes, I'm the first to go 'Woa woaa... What's this? Shift is supposed to be my sprint button!'

I loved ME1 or I wouldn't have even looked at the sequel, but ME2 gave me everything I felt was missing from the first one and then some.  ME1 was a plot builder. We don't know anything going in, so you're building from the ground up and being introduced to the setting.

ME2 was more immersive to me by far. The world was there. They added much needed places (Like omega) that everyone looks for in a good bioware product/ sci-fi game. The development of the ship and greater degrees of interraction with it.. the freedom to build your crew up as much as desired, or go barebones.

Oh, also the team grew -some- balls and drew a line in the sand saying 'Hey ME2 isn't for little kids, we're going to have characters use the ... *Gasp* .. F-word! (Which in an rpg is quite a step, mind you!)

All of these things added so much more depth. There wasn't the meaningless exploring of totally baren planets where you're suddenly, starkly aware of how alone you are playing the game, and how empty it can be. All of ME2's environments were rich, filled with surprises and interraction.

Even granted the increased resources and technology afforded to the team for ME2 I still found it to be proportionately better, in all the ways I could want a follow-up to a very succesful first instalment to be.


Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.


Well said
Its an error of judgement to assume just because it is Bioware and just because ME1 was way awesome
That ME2 would be as awesome

#83
Jebel Krong

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Terror_K wrote...

cedgedc wrote...

I am going to respectfully disagree. I am the first to admit that if a game sequel starts with radical gameplay changes, I'm the first to go 'Woa woaa... What's this? Shift is supposed to be my sprint button!'

I loved ME1 or I wouldn't have even looked at the sequel, but ME2 gave me everything I felt was missing from the first one and then some.  ME1 was a plot builder. We don't know anything going in, so you're building from the ground up and being introduced to the setting.

ME2 was more immersive to me by far. The world was there. They added much needed places (Like omega) that everyone looks for in a good bioware product/ sci-fi game. The development of the ship and greater degrees of interraction with it.. the freedom to build your crew up as much as desired, or go barebones.

Oh, also the team grew -some- balls and drew a line in the sand saying 'Hey ME2 isn't for little kids, we're going to have characters use the ... *Gasp* .. F-word! (Which in an rpg is quite a step, mind you!)

All of these things added so much more depth. There wasn't the meaningless exploring of totally baren planets where you're suddenly, starkly aware of how alone you are playing the game, and how empty it can be. All of ME2's environments were rich, filled with surprises and interraction.

Even granted the increased resources and technology afforded to the team for ME2 I still found it to be proportionately better, in all the ways I could want a follow-up to a very succesful first instalment to be.


Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.


the levels were samller but they were far more immersive in me2 - you are plain wrong to think anything else, sorry. and for reapers sake stop throwing your favourite terms: "dumbed down rpg" & "hollywoodism" about in every goddamn post because they are your (and a few others') opinions and not FACTS.

#84
Guest_SpaceDesperado_*

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This topic is funny.

ME2 was stripped down from most RPG elements to appeal to a "wider crowd" and it only barely recieved the same amount of sales as the 360 ME1. Despite the fact that the 360 sold around 25 million more copies between ME1 and ME2.

Dragon Age 2 sold much much less and will never outsell Dragon Age: Origins.

ME2 on the ps3, even with all those "extra content" barely managed to sell a quarter million. I wonder why? Maybe they thought even with all those bonuses, it still wasn't enough to justify to purchase a single-player only corridor shooter with interactive dialogue.

Hey, if most people on the ME forums say it's only a loud minority, it must be right?

Modifié par SpaceDesperado, 26 mars 2011 - 12:20 .


#85
Pwener2313

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ME3 has been finished for months. There is no preassure because ME3's development started before DA2's (I think) at Dec. 2009.

#86
MassEffect762

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Dave666 wrote...

Terror_K wrote...

cedgedc wrote...

I am going to respectfully disagree. I am the first to admit that if a game sequel starts with radical gameplay changes, I'm the first to go 'Woa woaa... What's this? Shift is supposed to be my sprint button!'

I loved ME1 or I wouldn't have even looked at the sequel, but ME2 gave me everything I felt was missing from the first one and then some.  ME1 was a plot builder. We don't know anything going in, so you're building from the ground up and being introduced to the setting.

ME2 was more immersive to me by far. The world was there. They added much needed places (Like omega) that everyone looks for in a good bioware product/ sci-fi game. The development of the ship and greater degrees of interraction with it.. the freedom to build your crew up as much as desired, or go barebones.

Oh, also the team grew -some- balls and drew a line in the sand saying 'Hey ME2 isn't for little kids, we're going to have characters use the ... *Gasp* .. F-word! (Which in an rpg is quite a step, mind you!)

All of these things added so much more depth. There wasn't the meaningless exploring of totally baren planets where you're suddenly, starkly aware of how alone you are playing the game, and how empty it can be. All of ME2's environments were rich, filled with surprises and interraction.

Even granted the increased resources and technology afforded to the team for ME2 I still found it to be proportionately better, in all the ways I could want a follow-up to a very succesful first instalment to be.


Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.


+1


+2

#87
Terror_K

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Jebel Krong wrote...

Terror_K wrote...

Sorry, but I strongly disagree with pretty much everything. ME2 constantly reminded me it was a game at every turn. The small, linear levels, the shoehorning of the Cerberus stuff, the complete lack of polish on N7 worlds, the endless pop-ups and loading screens, the over-the-top immature Modern Hollywood approach, the dumbing down and automation of the RPG elements, etc.

Almost everything you list there as a so-called positive I actually found to be worse (e.g. locations didn't feel immersive, they felt small and fake; at least the ME1 UNC worlds felt vast and empty like space should) and while ME2 gave you "everything you felt was missing from the first one and then some," to me ME2 took almost everything that was special about Mass Effect away and then some in favour of mainstreamlining, oversimplification and Hollywooding it up. About the only thing it actually improved on was basic gameplay, graphics and cinematics. ME2 wasn't an experience anymore, it was just a game, and would remind you of such at every turn, IMO.


the levels were samller but they were far more immersive in me2 - you are plain wrong to think anything else, sorry. and for reapers sake stop throwing your favourite terms: "dumbed down rpg" & "hollywoodism" about in every goddamn post because they are your (and a few others') opinions and not FACTS.


So... in one sentence you tell me I am just plain wrong to think that way about the levels, and then in the very next one you tell me not to speak as if my opinions are facts... :whistle:

In either case, immersion is a very personal thing. How can I be wrong about the ME2 levels beraking my immersion by feeling small and artificial to me if they break my immersion and feel small and artificial to me? Grant this is not always the case and a general statement, but still...

As for being dumbed down and Hollywood-ized, I believe these to be truths concerning ME2 still, especially the latter. As far as I'm concerned there's just too much evidence there supporting these factors to deny their existence. It's just that some gamers prefer the game this way more than others really. I think these are personally facts and the only thing that needs to come into question here is not the existence of these factors but whether it's an improvement or not. Many gamers simply prefer that there's less RPG stuff getting in the way and prefer the game as a more over-the-top, less mature more modern action flick style affair than as a more dignified, intelligent homage to great sci-fi from the 1980's.

Modifié par Terror_K, 26 mars 2011 - 05:07 .


#88
AlanC9

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 And many other gamers wouldn't characterize the changes that way, of course. Although you might get broad agreement on "Hollywood-ize" depending on what you mean by it. Being "cinematic" has always been part of the appeal of ME.
I'm also not sure about the "and"  here:

 Many gamers simply prefer that there's less RPG stuff getting in the way and prefer the game as a more over-the-top, less mature more modern action flick style affair than as a more dignified, intelligent homage to great sci-fi from the 1980's.


There's no particular reason that these two tastes would be linked, is there?

#89
Terror_K

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AlanC9 wrote...

 And many other gamers wouldn't characterize the changes that way, of course. Although you might get broad agreement on "Hollywood-ize" depending on what you mean by it. Being "cinematic" has always been part of the appeal of ME.
I'm also not sure about the "and"  here:

 Many gamers simply prefer that there's less RPG stuff getting in the way and prefer the game as a more over-the-top, less mature more modern action flick style affair than as a more dignified, intelligent homage to great sci-fi from the 1980's.


There's no particular reason that these two tastes would be linked, is there?


Of course there is. When you're shifting the game more towards a younger, more mainstream audience. When you're going for the Black Ops and Gears of War crowd more than the Baldur's Gate and Deus Ex one. When you're going more for fans of Michael Bay's Transformers or G.I. Joe: The Rise of Cobra than you are fans of Blade Runner, Aliens or The Wrath of Khan. It's all linked: BioWare wants to branch out to a younger, hipper audience  now. Have ever since EA took the reins. It's the same mentality that sent DA2 down the crapper recently.

Of course, they don't want to go all the way. They want to try and have their cake and eat it too, which is why its slipped that way somewhat and not gone the whole nine yards. BioWare --to me-- clearly are trying to branch out while simultaneously trying to keep hold of their old audience at the same time. But it doesn't work when the very things many of the old fans like about their games are largely the same things that have to either suffer or go to try and bring in the new ones, and the things they're replacing them with are the same things a lot of old fans try to avoid in their games. i.e. the very reason I love(d) and cherish(ed) BioWare games and found them so immersive and interesting and more than just another game was not just because of what they were but also because they avoided the standard mainstream game pitfalls. With ME2 and DA2 that's no longer the case anymore, as BioWare seemed to have jumped on the mainstream bandwagon lately and started bringing in all the things I generally dislike about a lot of modern games in the process.

#90
AlanC9

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Terror_K wrote...

Of course there is. When you're shifting the game more towards a younger, more mainstream audience. When you're going for the Black Ops and Gears of War crowd more than the Baldur's Gate and Deus Ex one. When you're going more for fans of Michael Bay's Transformers or G.I. Joe: The Rise of Cobra than you are fans of Blade Runner, Aliens or The Wrath of Khan. It's all linked: BioWare wants to branch out to a younger, hipper audience  now. Have ever since EA took the reins. It's the same mentality that sent DA2 down the crapper recently.


My bad. I meant to say no necessary reason. There very well might be a higher probability of liking the Transformers-G.I. Joe films if you think CRPG conventions are worthless, sure.

Obviouly, I'm sensitive to this because I'm a fan of the more highfalutin' films you list there while simultaneously thinking that traditional CRPG gameplay does just get in the way sometimes. But I guess I'm not actually opposed to your point, since I doubt I'm any more Bio's target audience than you are. I simply function better in the space they're heading towards.

#91
habitat 67

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Who the hell were the 4 million people that played Red Dead Redemption then? Were they all old people? (just wondering)
I mean, the old west is especially... for old people, right?

#92
Terror_K

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habitat 67 wrote...

Who the hell were the 4 million people that played Red Dead Redemption then? Were they all old people? (just wondering)
I mean, the old west is especially... for old people, right?


Aside from the fact that it's a Rockstar game and was very much put across as "GTA in the old west" and promised the same open world, mission-based action mechanics that Rockstar are known and loved for, I believe that the concept that games need to be made for a particular audience is a fallacy and misconception that some game developers have rather than an actual fact. The audience is out there, but the problem is developers either don't acknowledge this or choose to ignore it a lot of the time because they're safer and will make more money more often if they go for the same market where the big bucks are, i.e. the CoD's, the Halos, the Gears of Wars, etc.

Look at Dragon Age for instance. The original game was a big success for BioWare, and essentially was an old-school RPG in new game clothing. It had the presentation of modern titles, but the mechanics and soul of an old school deep RPG. And it still managed to find and audience and be (mostly) loved for it. Now DA2 came along recently and suddenly BioWare seemed to have ignored this and turned it into a God of War style over-the-top console-driven action game and the fans are revolting on that side of the forums and calling for lead designer Mike Laidlaw's blood in the process. It's not pretty on Mass Effect's sister boards at the moment, and deservedly so: BioWare basically spat in the faces of many of their old fans with the sequel. In some ways I feel it should have been the same thing here with ME2, since ME2 pretty much did the same thing, albeit to a lesser degree. But that's another issue.

The point is that the fanbases are there. They do exist. They existed to get fans to love ME1 and DAO in the first place, and they exist now. BioWare have just simply chosen to deliberately listen more to these so-called "potential fans" when it comes to designing their games these days in an attempt to reel them in and get greater sales than they are listening to their established fans who already loved the game. And they're appealing to the demographic with the largest audience, which is unfortnately almost the polar opposite of the existing one. It's a bit like trying to get on the sides of both the Muslims and the Jews, or both the Republicans and the Democrats, or a Greenpeace Activist and a Fat-Cat Business Mogul... it's just never going to work, so they'll eventually have to pick a side. I'm just worried the way they're going they'd rather pick the bigger side rather than the more correct one. I'm afraid they'll put profit before people and sell out their longtime loyal fans in a heartbeat if it means more money for them.

#93
Fiery Phoenix

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I must say that I am a huge fan of Terror's posts, even when they're the same one post reworded every time it is made. Image IPB

#94
habitat 67

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I guess where it comes down is cost of development + games sold.
DA2 is already nearing a million copies, with a 1 year development time.
DA:O had a seven year development time.

Sad they didn't keep some of the cheaper RPG elements, since a lot of them don't require a lot of time or space to make and utilize. They also made the elves look funny.

Modifié par habitat 67, 26 mars 2011 - 08:12 .


#95
piemanz

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habitat 67 wrote...

If I was a soulless corporate exec hellbent on profit before quality my drone mind would certainly focus in on that.
Great, now I'm depressed.


It's a very shortsighted aproach though.You can only get away with making so many mediocre games before you're fan base just says "right thats enough".Not something EA has to worry about though, as they just use developers to make a profit in the short term and pretty much burn them out and moving onto the next big name developer.

Honestly i think we will see much more revolting across the board.I think gamers are in general are fed up to the back teeth with being treated like cashcows.It's very rare these days to have a game thats released without a plethera of bugs and glitches and companys seem more intrested in flogging DLC than actually patching anything.

Modifié par piemanz, 26 mars 2011 - 08:20 .


#96
Zulu_DFA

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SpaceDesperado wrote...

This topic is funny.

ME2 was stripped down from most RPG elements to appeal to a "wider crowd" and it only barely recieved the same amount of sales as the 360 ME1. Despite the fact that the 360 sold around 25 million more copies between ME1 and ME2.

Dragon Age 2 sold much much less and will never outsell Dragon Age: Origins.

ME2 on the ps3, even with all those "extra content" barely managed to sell a quarter million. I wonder why? Maybe they thought even with all those bonuses, it still wasn't enough to justify to purchase a single-player only corridor shooter with interactive dialogue.

Hey, if most people on the ME forums say it's only a loud minority, it must be right?

The complainers about the complainers, who whine about the whiners, and are so quick to invoke the "vocal minority" argument, are just forgetting that they, the ones who actively praise ME2, are also that: a vocal minority, just the one on the other side of the spectrum.

Anybody belonging to the in between 90% was just "Wow@ME2, moving on...", "Meh@ME2, moving on...", or "WTF@ME2, moving on...", and never bothered to post anything on this or any other forum. So the trick is: which game did actually gather more "wows", "mehs" and "WTFs"? And I could bet my rear end that while ME2 might, just might have received more "wows", not the least thanks to the bribed reviews, it definitely beat ME1 by far in the realm of "WTFs". Kinda supported by BioWare's own admission that despite the awesomeness of ME2, about 50% of the players had been failing to complete the game even once in the first half a year upon its release.

Modifié par Zulu_DFA, 26 mars 2011 - 02:59 .


#97
Fiery Phoenix

Fiery Phoenix
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They're called complainers squared, Zulu.

#98
MassEffect762

MassEffect762
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I wonder what adding fan age under the avatars would do to this forum let alone this discussion.(feeling old)

Please Vote: social.bioware.com/52415/polls/14550/

Modifié par MassEffect762, 26 mars 2011 - 03:17 .


#99
Zulu_DFA

Zulu_DFA
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Fiery Phoenix wrote...

They're called complainers squared, Zulu.

Thank you, Phoenix.

#100
xSTONEYx187x

xSTONEYx187x
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I could be wrong, but I think, now don't quote me, that Ray Muzkya said Mass Effect 3 is a "great entry point into the series"

Again, I could be wrong, but if that's what he said, well I'm scared. :'(