Whatever666343431431654324 wrote...
Most games have a low completion percentage. Its the nature of the beast. Bioware uses these metrics to try to make better games. And according the RPG elitists, this is the problem becauase it means Bioware is concentrating on making a better "game" when they're supposed to be creating a traditional RPG experience or some such.
Bear in mind that we know from BioWare that the completion rate of ME2 is much higher than DA:O, that "pinnacle of BioWare RPGs". People simply do not play games to completion.
BTW, your chart made little sense. You had ME2 with more of every category - haters, meh, and fanboys. So presuming haters don't buy ME3 (you guys aren't buying ME3, right?) then you shouldn't have a greater number of haters for ME3 unless Bioware does something like try to return to ME1, which isn't likely. Maybe you could clarify that?
For that chart to be correct to scale, just about everyone who got the game in the first two weeks would have had to hate it. Which is BS.
But there is a bigger problem here. All of the comparisons of ME1 and ME2 sales on these forums are pure statistics fails; I hope your teachers are not seeing these posts. First of all, at this point in the cycle (just over a year out from release), ME1 was still under 2 million X-Box sales. There is a major increase in sales around the time of the release of ME2, which is exactly what you would expect when you add new people to a series.
More importantly, we cannot measure overall sales just by looking at the X-Box sales. There was no PC ME1 at launch; you had to wait 6 months to get it on PC, and there was no guarantee of PC version at launch. Much like the PS3 version of ME2, people who would have preferred to get it on one system (PC) got it on the only one for which it was available (X-Box). It is normal to expect some of these people to shift back to PC for ME2. We have no idea how the PC numbers compare, because they are hard to come by.
Modifié par Walker White, 27 mars 2011 - 05:42 .