It is simply too heavy for what it offers. I mean, I have a PC that can run Crysis at 70+ frames per second at 1920x1200 (Intel Core i7 2600 @4.2Ghz, Geforce GTX 580, 8GB DDR3 1600Mhz), still the game runs sloppy with the highest settings. Ok, there are some problems with current nVidia drivers, but even when the bug will be definitely solved in a stable release, the game will have low framerates for what it really offers, visually speaking.
"The highest settings are demanding", they say. Ok, but think about the fact you have serious performance problems on your engine. I think tessellation is really badly implemented in this game, considering how much differences there are between DirectX9 / 11 versions. Don't tell me I have to use SLI to play at the highest settings with a single headed configuration because it's out of the world. A DirectX 9 game like Crysis 2 teaches how to be very "high end" in terms of graphics, still being "modestly demanding" with hardware prerequisites.
I'm not writing this to bash anyone, be clear. I just want to try to be constructive. For me, Dragon Age 2 has no reason to be heavy like that.
For reference:
http://www.winmatrix...post__p__287555

A modest 39 frames at 1920x1200 with a GTX 580 card! Come on... Let's go back to the world.
Worth to mention that at this resolution, a GTX 580 produces ONLY 10 frames more than a GTX 470 ...
This game has some scalability problems, don't you think?
Modifié par mjordan79, 24 mars 2011 - 03:15 .





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