We need EVIL (or Psycho) characters!
#1
Posté 24 mars 2011 - 02:52
Okay, there are characters like that, they just aren't as interactable because they arent companions or characters more involved with the Protagonist. Characters like those make me feel its more worthwhile being evil and mean.
I just feel these kind of characters would be more fun to have a party comprised of than a bunch of do-gooders.
#2
Posté 24 mars 2011 - 03:46
Besides, chaotic evil seems to be mostly written as chaotic stupid (Bishop from NWN2 is an exception, if you discount his last act...which even makes a LITTLE more sense if romanced). Lawful evil...if intelligent typically masquerades as lawful good until the ruse is up, at which point it's too late, so...hard to write those characters and have them be seen as anything else.
I'd also disagree with some of your DnD tags, but I'm too lazy to go into why.
#3
Posté 24 mars 2011 - 03:47
#4
Posté 24 mars 2011 - 03:54
#5
Posté 24 mars 2011 - 04:13
Sarielle wrote...
Uh...I'd say more than one of your DAII companions are unstable. Fenris to a degree, Anders most definitely.
Besides, chaotic evil seems to be mostly written as chaotic stupid (Bishop from NWN2 is an exception, if you discount his last act...which even makes a LITTLE more sense if romanced). Lawful evil...if intelligent typically masquerades as lawful good until the ruse is up, at which point it's too late, so...hard to write those characters and have them be seen as anything else.
I'd also disagree with some of your DnD tags, but I'm too lazy to go into why.
I agree with Fenris and Anders being slightly unstable, but they lack the colourful (or extreme) traits that would make them a joy to have along. I guess they would'nt have to be evil to have these charteristics. (see Xan and Minsc from BG)
I like the evil ones because they can be unforgivable and hilarious. Edwin, and HK 47 embody this best.
#6
Posté 24 mars 2011 - 04:19
#7
Posté 24 mars 2011 - 04:37
Oh, you meant companions?
Meredith for LI in DAIII!!!
#8
Posté 24 mars 2011 - 04:37
#9
Posté 24 mars 2011 - 05:01
Adynata wrote...
Fenris has some psycho moments, and you can even tell when they're coming. But I like that about him. Anders might be a little evil...he did say something about bathing us both in blood to protect me or something, so he has potential.
I never used Fenris or went into his story yet in my previous playthroughs. Mostly due to me occupying the tank/DPS role. I just don't like anders at all. I tolerated him, then he became overly critical of Merrill (when he himself was practically an abomination). *stab* *stab* *stab*
I'll explore it with my next character though. Gonna be a Fem Hawk Rogue.
ishmaeltheforsaken wrote...
Meredith was pretty psycho.
Oh, you meant companions?
Meredith for LI in DAIII!!!
That would be AWESOME. If she wasn't a magma statue. She would feel similar to Sten with the stubborness.
Critical Miss wrote...
Evil is great when it doesn't spill over into the melodramatic, and evil not being a symptom. Edwin did evil with style. He loved it.
Exactly. He was inherently evil and made no apologies for it. I worked extra hard to keep him in my parties when i played Good. For his excelleny banter, AND fireball chucking.
#10
Posté 24 mars 2011 - 05:04
I'm going to disagree. Melodramatic evil can also be entertaining. Jack Nicholson's Joker chewed through the scenery and was still very scary.Critical Miss wrote...
Evil is great when it doesn't spill over into the melodramatic...
#11
Posté 24 mars 2011 - 05:17
#12
Posté 24 mars 2011 - 06:03
Killjoy Cutter wrote...
Anders in DA2 is already enough evil to be forced to deal with, thanks. No need for more. If there were a way to kill him or turn him in as soon as the maps are obtained, I would... but then, that would derail BioWare's "carefully" "crafted" "story".
i think if you take bethany on the expedition and leave him, he gets taken by templars.
havent tested it though.
#13
Posté 24 mars 2011 - 06:09
Nope.0btuse wrote...
i think if you take bethany on the expedition and leave him, he gets taken by templars.
havent tested it though.
#14
Posté 24 mars 2011 - 06:11
anders did the wrong thing in the end but he is NOT EVIL
#15
Posté 24 mars 2011 - 06:14
#16
Posté 24 mars 2011 - 06:20
Thief-of-Hearts wrote...
I agree to and extent. I loved Bishop's character and wouldn't mind similar one
LOL yeah, he was such an unapologetic douche while still feeling believable. I actually did a playthrough finally where he was romanced and I didn't kill him outright (I actually let him talk at the end xD) and he managed to be a sympathetic character.
But let's face it. A LOT of what made Bishop compelling was the amazing voice acting.
#17
Posté 24 mars 2011 - 07:06
Besides his VA he got a lot of chance to develop his character also.
Any RPG dev want to write a chaotic evil character, Bishop is good research material.
#18
Posté 24 mars 2011 - 07:27
0btuse wrote...
Just a thought on how the variety if characters in the game isn't very wide. Characters like HK-47 and Xzar add more color to the gameworld by being evil and(or) unstable. In DA2 we have: Aveline - Lawful Good, Anders - Chaotic Good, Varric - Chaotic Neutral, Isabella - Chaotic Good, Merrill - Chaotic Good, Fenris - Chaotic Neutral, Dog - ...True Neutral. No evils!!
Okay, there are characters like that, they just aren't as interactable because they arent companions or characters more involved with the Protagonist. Characters like those make me feel its more worthwhile being evil and mean.
I just feel these kind of characters would be more fun to have a party comprised of than a bunch of do-gooders.
I see your point. Some would say that Morrigan from DA:O is evil, but there isn't really a character with the same kind of self-interest in DA:O, except for possibly Isabela. I wouldn't mind a bit more unnecessary cruelty from a companion in a later game, but for it to work, my main character has to be able to respond to it in a lot of different ways.
Also, your list of the companions alignments seems off, but that's beside the point.
#19
Posté 24 mars 2011 - 07:31
It is very tough to do a good evil character, a real balancing act between going too far and having any sane player not dump and or kill the fellow.
Best job of an evil written character to me was Bishop in NWN2.
#20
Posté 24 mars 2011 - 07:44
#21
Posté 24 mars 2011 - 07:59
Yes, yes, yes! I want to have a tevinter-magister-to-be in my team in DA3, and lawful/neutral evil one, please! That would be sooo great. So much room for character development, story development, hilarity a la a well written evil party member whom you love to hate (or rivalmance) but who is too damn important to get rid off...
It's too late for DA2 though.
#22
Posté 24 mars 2011 - 08:35
#23
Posté 24 mars 2011 - 08:44
Invalidcode wrote...
Bishop is pretty well written chaotic evil character. If you romance both Bishop and the Paladin, it is even better.
Besides his VA he got a lot of chance to develop his character also.
Any RPG dev want to write a chaotic evil character, Bishop is good research material.
Lol yes, the Paladin ended up liking my character that run too (she was a fairly neutral ranger -- so she got thumbs up from Bishop for her skillz/lack of preaching/sense if personal independence -- but she also couldn't ignore screaming children stuck in crypts or anything so Casavir liked her too.
It also triggered one of my favorite dialogues in a game, ever.
Georg Redfell: Hnh. Looks like you picked up an admirer. Well met there, boy. You sweep her off your seat from some seedy tavern, did you?
Bishop: Oh, yeah, she wasn't even conscious when we were married.
Casavir: Mind your tongue, Bishop.
Bishop: As long as she's here to do it for me? Come now.
Georg Redfell: Well put, well put.
Beerfish wrote...
It is very tough to do a good evil character, a real balancing act between going too far and having any sane player not dump and or kill the fellow.
Best job of an evil written character to me was Bishop in NWN2.
True. Which is why Bishop worked -- he was upfront, you knew exactly how far you could (or rather, couldn't) trust him, and he knew his ****. An idealist might not take him along, but even a good pragmatist can manage.
Modifié par Sarielle, 24 mars 2011 - 08:46 .
#24
Posté 24 mars 2011 - 08:50
It's hard for something structured like DA to pull off evil companions, since even if you play an absolutely horrible person it's couched in working toward the greater good. In my mind, there's only three possibilities springing to mind that would work. Someone possessed by a demon you entered into an agreement with, an *entirely* unrepentant mercenary, or possibly a tevinter magister.
#25
Posté 24 mars 2011 - 09:16
Kabethari wrote...
I guess the mighty Tiax was too gimmicky for this list?
I confess (with shame) I've never played either of the Baldur's Gate games.





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