In other words, what are base regeneration rates for health, mana, and stamina (per second) during battle and how is it calculated?
How is stamina/mana/health regeneration rate calculated per second?
Débuté par
Raycer X
, mars 24 2011 03:04
#1
Posté 24 mars 2011 - 03:04
#2
Posté 24 mars 2011 - 04:08
I was wondering this too and how plus regen gear and pancea tie in because unlike origins, I don't see any difference when I put plus regen gear on nor when I stand near Ander's healing esque aura sustain. Health just doesn't wanna go up in combat outside of a potion or a heal spell. Once combat is over though, it shoots up like a rocket, lol.
#3
Posté 24 mars 2011 - 04:15
Each "+1" health or stamina regen is a percentage regen (don't know the exact value), so the effect may be smaller for individual pieces. The effect of Panacea is definitely there, if you put your cursor over your health and watch the numbers go up, it's definitely faster than without it.
Modifié par cloudblade70, 24 mars 2011 - 10:30 .
#4
Posté 24 mars 2011 - 04:55
I need to know MOAR!
#5
Posté 24 mars 2011 - 01:59
cloudblade70 wrote...
Each "+1" health or stamina regen is a percentage regen (don't know the exact value), so the effect may be smaller for individual pieces. The effect of Panacea is definitely there, if you put your cursor over your health and watch the numbers go up, it's definitely faster than without it.
So is it safe to assume that each +1 is like .1% of your max whatever bar?
#6
Posté 24 mars 2011 - 02:05
I found the thread with the exact number: http://social.biowar...02405/1#6512101
Each +1 of any kind of regeneration (mana/stamina/health) is 0.025% per second. It is most effective when a) you have a large pool and
you stack effects.
Each +1 of any kind of regeneration (mana/stamina/health) is 0.025% per second. It is most effective when a) you have a large pool and
Modifié par cloudblade70, 24 mars 2011 - 02:05 .
#7
Posté 24 mars 2011 - 02:05
http://social.biowar...8/index/6502405
Oh you posted it just a sec before I did..
Oh you posted it just a sec before I did..
Modifié par Waltzingbear, 24 mars 2011 - 02:06 .
#8
Posté 24 mars 2011 - 02:08
Personally I can never tell the differenece with the regen rates. I always use up mana or stamina and it never seem to charge up fast enough. During a fight I need it asap. Not 4 or 10 seconds later.
Imo it's better to carry some potion and just boost total mana/stamina. Then save certain spells or abilities to setup CCCs. If you can kill fast and quick there is no need for rechargin during a fight.
From what I have read, that recharge rate is not 10% for every point. It's like .01% or something really low. If you arene't setup for like +10 regen rate or higfher I don't know if you will really see any difference.
Imo it's better to carry some potion and just boost total mana/stamina. Then save certain spells or abilities to setup CCCs. If you can kill fast and quick there is no need for rechargin during a fight.
From what I have read, that recharge rate is not 10% for every point. It's like .01% or something really low. If you arene't setup for like +10 regen rate or higfher I don't know if you will really see any difference.
#9
Posté 24 mars 2011 - 02:54
Regen doesnt work like in linked thread. its much less then 0.025% per sec per point. Im not sure whatever the regen is connected to the pool to begin with.
#10
Posté 24 mars 2011 - 03:22
Just tested it, it's percentage based. You can have 500 stamina or 100 it will regen from 0 to 100% at the same rate.
#11
Posté 24 mars 2011 - 03:40
but thats for base regen right? im thinking about bonus one ...
#12
Posté 24 mars 2011 - 03:46
No, from upgraded Rally +600. I don't think there's a difference.
#13
Posté 24 mars 2011 - 04:46
Confirmed base stamina regen is proportional to your stmaina pool.
- Alice has 100 stamina.
- Bob has 300 stamina.
At one time frame Alice will regen 10 stamina points and Bob will regen 30.
- Alice has 100 stamina.
- Bob has 300 stamina.
At one time frame Alice will regen 10 stamina points and Bob will regen 30.
#14
Posté 24 mars 2011 - 07:39
Interesting. Does it matter what class Alice and Bob are? From the manual, one would assume that Rogues will only benefit from Rally's regen if they are hitting people, while Mages just need to sit there.
Does it increase all classes "do nothing" stamina/mana regen, or do Rogues and Warriors need to go hit/kill enemies to see a bonus?
Does it increase all classes "do nothing" stamina/mana regen, or do Rogues and Warriors need to go hit/kill enemies to see a bonus?
#15
Posté 25 mars 2011 - 12:57
No it's a flat bonus. It isn't added to any stamina-return mechanism like rogues' basic attacks or warriors' killing blows.
If you just stand and do nothing it will restore your stamina.
After a few testings I've found something interesting though:
- Base mana and stamina regen is proportional to the mana/stamina pool as I said before.
- However mana regenerates at a rate of about 150% of the stamina regen.
Which means:
- Bob has 100 stamina
- Alice has 100 mana
At one time frame Bob will regen 10 stamina points and Alice will regen 15 mana points.
This however does not apply to Rally.
If Rally is activated every party member (it doesn't affect the activating warrior) will regen 12.5% of his stamina/mana pool every two seconds.
If you just stand and do nothing it will restore your stamina.
After a few testings I've found something interesting though:
- Base mana and stamina regen is proportional to the mana/stamina pool as I said before.
- However mana regenerates at a rate of about 150% of the stamina regen.
Which means:
- Bob has 100 stamina
- Alice has 100 mana
At one time frame Bob will regen 10 stamina points and Alice will regen 15 mana points.
This however does not apply to Rally.
If Rally is activated every party member (it doesn't affect the activating warrior) will regen 12.5% of his stamina/mana pool every two seconds.





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