Customizing a characters abilities
#1
Posté 24 mars 2011 - 03:12
#2
Posté 24 mars 2011 - 07:48
runscript removetalent "talentnumber"
There's no conflict beetween mana and stamina. For display reasons you can't have more than 12 talent trees (mabari included). If you ad more you are not seeing them in the character menu.
I hope this answered your questions.
#3
Posté 24 mars 2011 - 08:41
#4
Posté 24 mars 2011 - 08:48
cochran.191 wrote...
Can I add them with runscript addtalent "talentnumber"? Also does anybody have the list of talent numbers or do I need to use trail and error?
Try here.
http://dragonage.wik...I)/Talent_codes
Until 1.01 patch came out it was the only way I could get any specialization talents for my chrs.
#5
Posté 24 mars 2011 - 08:58
cochran.191 wrote...
Can I add them with runscript addtalent "talentnumber"? Also does anybody have the list of talent numbers or do I need to use trail and error?
yeah, you can edit your gamesave and there's a tutorial in my sig
#6
Posté 24 mars 2011 - 11:21
Talent codes for all character classes and Companions are there aswell as all the raw codes for most enemy abilities aswell
#7
Posté 25 mars 2011 - 04:48
#8
Posté 25 mars 2011 - 05:07
cochran.191 wrote...
Awesome, just about to finish up my third playthrough so this will be put to good use on my next one. Can't wait. I'm also excited that I can still use my warrior and get this. I just imagine this is what a human Sandal would be like.
Only problem with having multiple classes is that it can affect dialogue and having the dead sibling come back to life and have a conversation with you but is invisible.
Modifié par RX_Sean_XI, 25 mars 2011 - 05:07 .
#9
Posté 25 mars 2011 - 05:46
#10
Posté 25 mars 2011 - 06:18
Adding another classes talents/spells will put you in that class too.cochran.191 wrote...
I'm going to use the console to add and remove talents and spells, not change the class, would this still cause that problem?
On my first playthough, close to the end of the game I added all the mage spells into my character and then I was being referenced as a mage and on the last part where Bethany came back it had Carver talking but he was invisible.
I am on 360 but I am 100% sure it would do the same on PC since the 360 and PC are 95% identical
So my character, in the end, was a Rogue Mage.
#11
Posté 25 mars 2011 - 07:11
#12
Posté 26 mars 2011 - 06:10
RX_Sean_XI wrote...
Adding another classes talents/spells will put you in that class too.cochran.191 wrote...
I'm going to use the console to add and remove talents and spells, not change the class, would this still cause that problem?
On my first playthough, close to the end of the game I added all the mage spells into my character and then I was being referenced as a mage and on the last part where Bethany came back it had Carver talking but he was invisible.
I am on 360 but I am 100% sure it would do the same on PC since the 360 and PC are 95% identical
So my character, in the end, was a Rogue Mage.
If you add talent trees editing your savegame you are going to mess the plot, but if you add talent trees using the devconsole method (only pc versions) i'm positive the plot isn't changing at all becouse you remain the class you choose in the beginning of the game.
#13
Posté 26 mars 2011 - 06:53
#14
Posté 28 mars 2011 - 10:09





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