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Looking for some party build advice


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#1
Shotgun_ca

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 So I'm almost finished my first playthrough as a female rogue, and am already thinking of my second go-around. I'm having trouble deciding whether I should play a warrior or mage next (male). I'd probably keep Merrill as I really love her character, and might pick Varric as my rogue since the comments about Isabela haven't been so hot. :blink: Anyone know if the stories are very different depending on what class you play? I wonder if playing a mage would put a whole new spin on things or if the story really just hinges on your responses in dialogue. if I play a warrior, do i need either Aveline or Fenris? I've used both, and am preferring Aveline right now because she's a pretty awesome tank. Fenris is just too whiny. I've also used Anders extensively in my first playthrough. I welcome suggestions!

#2
naughty99

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 I'm in the same boat but still in Act 3. I think I will play a mage next because the story has so much to do with apostate mages vs. the templar.
With casual or normal I think the party composition doesn't matter so much, but on Nightmare I would make sure to have 
  • 2 mages with access to CCC offensive spells and at least one of them with Revive.
  • 1 rogue with a ranged weapon
  • 1 2H warrior 


#3
SlamminHams

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The story doesn't change a whole lot. Instead of text/speech being, "How did you know my sister was an apostate," it changes to, "How did you know I am an apostate." Carver blames you for having to be so mobile as a family instead of Bethany being sorry for having the family be so mobile.

Most interaction with hesitant Mages change from, "I won't harm you," to, "I won't harm you, I'm a Mage too."

It's a bit saddening how not different the story is. This game, for the most part, can be completely experienced in one playthrough regardless of how many "choices" you're presented with.

#4
x-president

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You can use pretty much any party setup if you build your companions right.  The difficulty really isn't much of a factor.  Of course having a strong warrior will make things much easier.

I just finished my first run on hard using a 3 mage 1 rogue party for pretty much the entire game.


I'm playing mage again, but I'm probably gonna go with merril, me, varric, and aveline.  I can tell you right now it's completely different.  I'm playing on nightmare but it just seems soo much easier.  My first game was sort of a thrown together build with everyone.  So now that I'm setting up right and I'm actually using CCCs, it's going very smooth.

But I'm sure with a proper build on anyone it would just as easy.  If you want CCC, you really have to have a mixed party.  Unfortunately mages can't setup each other.

#5
Ulquiorra_4_Esparda

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Shotgun_ca wrote...

 So I'm almost finished my first playthrough as a female rogue, and am already thinking of my second go-around. I'm having trouble deciding whether I should play a warrior or mage next (male). I'd probably keep Merrill as I really love her character, and might pick Varric as my rogue since the comments about Isabela haven't been so hot. :blink: Anyone know if the stories are very different depending on what class you play? I wonder if playing a mage would put a whole new spin on things or if the story really just hinges on your responses in dialogue. if I play a warrior, do i need either Aveline or Fenris? I've used both, and am preferring Aveline right now because she's a pretty awesome tank. Fenris is just too whiny. I've also used Anders extensively in my first playthrough. I welcome suggestions!


If you want to bring Merrill then either of those two classes are equally good. If you play a warrior then there is no need for either Fenris or Aveline (I would recommend you check out the ultimate Vanguard guide on these forums if you want to 2H). If you are playing on Nightmare absolutely avoid using anyone else in melee with either 2H or Fenris, they need to be solo or they will destroy your party easily.

If you want Merrill as a mage (and want a balanced Party) I recommend going the Spirit healer tree (which ironically has some good synergy with Blood Magic) just so you have a healer/reviver in to work with.

As far as story wise (which isn't what this section is about but whatever) there are some changes to the story, but MOST are just passing remarks and don't have a serious effect on the story, go with whichever class you feel best with.

#6
Artillis22

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My last play through I used merril and varric and isabella which is kind of weird but it was because my character was a mage tank and I wanted two characters using goad on them to help with agro management. If your going a warrior I recommend Anders for healing and haste and heroic aura. the +damage +crit +defence of the heroic aura buff is nice so is the 50% haste and heals. Varric is a good rogue choice I prefer him over isabella as well but tword end game isabella can beat out varric on DPS in my opinion even with his insane attack speed buffs. Another reason people prefer varric over isabella is he is a ranged attack rogue and on nightmare you don't want your warriors ae attacks killing off low life melle characters like isabella because she happened to move in your arc of fire to assist in killing / backstabbing a target your taking out.

I also like merril and deck her out with blood magic gear and pump everything into her magic and hp. If your not playing on nightmare I like the slave elf guy (forgot his name at the moment), he does insane dps with a 2 hander which makes him dangerous to your party on nightmare.

For banter I loved the varric merril isabella combo. The conversations they had where great, varric acted like an older carring over protective brother to merril and isabella acted like a naughty older sister. Varric calls merril daisy and isabella calls merril kitten. So everywhere you go you never heard merrils name it was always daisy or kitten. I thought it was kind of cute. The three of them made a odd human dwarf elf family.

#7
Shotgun_ca

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SlamminHams wrote...

The story doesn't change a whole lot. Instead of text/speech being, "How did you know my sister was an apostate," it changes to, "How did you know I am an apostate." Carver blames you for having to be so mobile as a family instead of Bethany being sorry for having the family be so mobile.

Most interaction with hesitant Mages change from, "I won't harm you," to, "I won't harm you, I'm a Mage too."

It's a bit saddening how not different the story is. This game, for the most part, can be completely experienced in one playthrough regardless of how many "choices" you're presented with.


Well that's too bad! Hm, with that, I'm beginning to lean more toward playing a warrior since I never have in any of my RPGs (it's either rogue or mage). Besides, once I started to hear that Carver comes with you if you play a mage, I cringed. Ugh, even in just the short prologue, Carver was a whiny brat. :pinched: As for Varric calling Merrill Daisy, I didn't realize that until late in Act 2 when I picked him up for a quest. It was definitely one of the sweetest parts of the game.

#8
Loc'n'lol

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Bring 1 warrior, 1 rogue and 1 mage. Of any kind. The 4th slot is joker (my preference goes to a second rogue but that's completely up to you). And from here on you can get away with anything.

Being a mage doesn't change much to the story (it's kinda like origins in Origins, people in the know will reference it and you occasionally get different dialogue options but it won't change entire plotlines). It can completely change your roleplaying perspective though. Plus you get to have Carver instead of Bethany.

#9
EvilVonBek

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First run - tank warrior, aveline, varric, anders on panacea branch

Worked not bad, varric was nice ranged add, anders set up for healer and support (maxed panacea branch, justice passive for cooldown taken, maxed arcane (no CP), maxed creation (apart from heroic upgrade) and upgraded dispel magic. Varric set up for bianca abuse - full archery tree, all of his specials apart from kickback, full evade and subtlety from Sub tree,blind side twist and truce from scoundrel, 6 point speed trickout from specialist and the lyrium upgrade with 4 impact runes on bianca for something like 312 DPS by end-game. As said worked nice, but slow down to my dps.

Second run - much eviller. Took a mage ( and did a templar run, some really interesting convo's), took anders as healer for most of game, merril to do my job in Last Straw, varric again tricked out as before and aveline as tank. For most of the game anders worked as healer (with backup from me as took enough to get the con boost and revive in spirit healer in case he dropped), with myself tricked out in force mage/entropy (nothing says you love them like gravitic ring/pull of the abyss/entropic cloud). For last straw since I was gonna kill anders then brought in merrill is my entropy CC and re-jigged to healer/cc. All I have to say is with force mage and a solid healer even varterall on hard was long but easy, same with high dragon.

3rd run - (current) going with dual-wield rogue (spec precision), aveline, anders for heal/haste/glyph and merrill for CC/entropy. So far solid as hell on nightmare, requires micro-management but since no-one's splashing AoE beyond debuffs or mind blasts yet to be seen whether I'll need to drop to range.

As folk said, party is just what you like and who you like. And on nightmare, remember friendly fire now counts and tank is essential so either play the tank or play a mage or know what you're doing. Also on nightmare tank and good healer is essential.

Hope this helps