Wintermist wrote...
I'm an old-school gamer so I prefer the old way to do RPG's with no scaling. We used to get games that punished us if we ventured into an area we couldn't yet handle. If we was that stupid, well game over to us.
If they have to do scaling atleast have different opponents designed for us. Early on, rogues attack us, but later on those rogues have tougher fighters with them, wearing heavier armour and whatnot.
I remember in Oblivion I wasn't rewarded for getting stronger (until I found a mod to fix it) and it's the same problem here.
Basically what they have done is taken away from the player, responsabilities, thinking we can not by ourselves handle various difficulties in different areas. Killing off players because they ventured into the wrong area is apparantly a thing of the past.
BW has used level scaling for most of their recent games. If you look at DA:O, which used level scaling, you are easily able to choose the order in which you attempt the middle quest lines, i.e., dwarf, elf, circle, and redcliff. Without level scaling it would become much more difficult for players to pick which one based on personal preference. So there are advantages to having level scaling.





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