Aller au contenu

Photo

So, you want to be an archer? Tips and a simple build for maximizing damage.


  • Veuillez vous connecter pour répondre
11 réponses à ce sujet

#1
Le Elohm

Le Elohm
  • Members
  • 5 messages
  I've seena few archer builds bandied about here and there. A lot of them are quite good, but I have a different take on the archer than most. I like to focus on the single target damage capacity at range that makes rogues just shine. That and I -rarely- like to use stamina. I'm too busy cycling through targets as they die to be worried about that little yellow bar.
  So here are a few tips for a Hawk archer: 1) Why bother with constitution when you can specialize in not getting hit or running the heck away? 2) Cunning is your friend.  You want it to disarm traps and open those cool treasure chests. 3) Dex is also your friend. It effects both your attack and your crit chance. What's not to love? 4) With you playing an archer rogue you don't have to cart another rogue along which opens the opportunity to have two of the other mage characters with Avaline as a tank. The fireworks can truly begin to show.

Early mistakes I made: I bought pinning shot and bursting shot and used them maybe two or three times a piece. My advice? Ignore the entire archery tree. Your bang-for-the buck is in other trees. Also early cunning is wonderful. Late cunning, not so good except to enhance your crit damage.

Early mistakes I didn't make: I always kept my resistances fairly high, especially fire and ice. You're opponents AoE spells are nearly always fire or ice based. Keeping these up means that when a dragon happens to blow fire on you? You don't keel over and die. In fact most of the time you simply ignore it.

And now.... the build!

Level 2: Here we take Evade in the Subtlety tree. You dish out a lot of damage and getting this soon avoids the need for a high Constitution. Sink all three points into cunning taking it to fifteen.

Level 3: Now we wander into one of the truly remarkable trees: Specialist. Buy your precision and turn it on. This will be the only level you will really use it. 3 more points into cunning for an 18.

Level 4: You should be at 4 right around the time the year of servitude comes up or is over. Take Speed from the precision tree. The bow's biggest disadvantage is its slow rate of fire. Turn off precision and turn on Speed. Never turn Speed off again. 2 in Cunning to take you to a 20 so you can open 'standard' locks in the first act. Toss the other point into Dex.

Level 5: Grab Power from the Spcialist tree. You'll never use it, but its a prereq for Harmony. Sink all three points into Dex.(You'll be at 17)

Level 6: Take Stealth from the subtley tree. This is used primarily to get out of interesting situations when Aviline isn't pulling all twenty creatures on the screen at one time. Lotta things on you? Pop stealth, reposition, and go back to shooting. 3 more points in Dex takes us to 20

Level 7: Oh fun! Specialist point! You'll want your first specialty to be Marksman. So you purchase the tree with your specialty point... and then promptly ignore it until next level. This level we finish out the main block of the Specialty tree and purchase 'Harmony' which gives us more precision and power as well as a small stun chance while we have Speed eternally on. 2 points in cunning, 1 in dex.

Level 8: Take 'Parry' from the Marksman tree. Turn it on and leave it on. Now you can begin to ignore a few mobs atacking you while you shoot other things at a distance. If you start seeing damage you have evade and stealth. 1 point in cunning, 2 in dex. (Both are at 23)

level 9: Throw the Gauntlet from the Marksman tree. Take it off of your hotbar. There's no reason to ever use it unless you want to save a mage... but the darn mages can save themselves better than you can, so why bother? 2 in cunning, 1 in Dex

Level 10: Now we start getting passive happy. Passives are your friends! Sure strikes from the Marksman tree and now you almost never miss. At this point if you are close to act 2 start dropping points in cunning until you get to 30 then raise your dex to match it afterward. By the beginning of Act 3 you want your 40 cunning and then raise dex to match. After that focus on Dex but move cunning up a little as well. Notice no poits are spent on anything but cunning and Dex. You'll be critting all the time. No big.

Level 11: Evasive manueves from the Defensive tree. Normal things will have a hard time hitting you with both parry and defensive manuevers with your high dex.

Level 12: We'll finish messing with the MArksman tree by buying Lightening Speed and now totally ignore that speed problem with bows

Level 13: Subtlety from the Subterfuge tree. Even less threat so you almost never have to spend stamina on evading and whatnot.

Level 14: Seconds Specialty point! Purchase the Shadow tree and take pinpoint precision. Yay critical damage!

Level 15: Inconspicuous from the Shadow tree. Yet more ways to shed threat.

Level 16: Decoy from the Shadow tree. Quite fun.

Level 17: Disorienting Criticals from the Shadow tree

Level 18: Shadow Veil from the Shadow tree. A lot more stealthing damage

Level 19: Predator from the Shadow tree. Get behind things for insta crits.

Level 20: Blindside from the Scoundrel tree.

Level 21: Ambush from the subtlety tree

After this go for all the passive abilities you can.

Now, you can do some changing up for earlier passive abilities depending on your play style, but without really using stamina for anything other than 'always on' abilities and threat loss you'll be dishing out tons of damage as well as having the ability to unlock any lock and disarm any trap.

You can also foray into the archery tree if yur really really want to, but you'll be dishing out a lot of single target damage as is without really ever having to move once you start shooting unless you really want to flank something for the auto crits.

AS is, this is a great build for beginners and advanced players alike as it doesn't rely on which button your pushing but moreso on target selection. If Aveline dies you have enough defense to hang around and probably complete the battle without dying. If the mages go down, you still have incredible damage output, so again.not too bad.  In the unlikely event that everyone but you dies, you can decoy and shoot from afar and usually finish off the last  of whatever it was that demolished your party.

Other options for the build include taking Shadow first and Marksman second which gives you more evasion abilities earlier on but less overall damage and defense. It just depends on what you feel like prioritizing.

Have anymore archer tips? Feel free to post them here as well as any experiences you have using this particular build. So have fun and good sniping! Posted Image

#2
putchar

putchar
  • Members
  • 32 messages
excuse me but what is the first tree you purchase with your first speciality point? Marksman? I tough the three speciality were duelist assasinate and shadow.

#3
Sabresandiego

Sabresandiego
  • Members
  • 1 711 messages
I have to agree that on nightmare, the archery tree seems to blow. I think your build is ok, but you dont really need defensive abilities because of how powerful kiting is. Why use evade when you can just as easily just move out of the way? here is what im thinking

Try to get these abilities in order, or the earliest you can

speed (always use)
blindside
precision
power
harmony
lightning speed
energizing speed

and put everything else into assassin starting at level 7 (save points at levels earlier then 7 if you cant get any of the above).

Then at 14 get either duelist or shadow. Focus on single target damage, you wont have any AOE at all. So you want to team with a mage who has tempest and haste.

Modifié par Sabresandiego, 24 mars 2011 - 03:57 .


#4
Le Elohm

Le Elohm
  • Members
  • 5 messages

Xooczor wrote...

excuse me but what is the first tree you purchase with your first speciality point? Marksman? I tough the three speciality were duelist assasinate and shadow.


 Sorry, you are correct. Duelist, not Marksman ;)

#5
Le Elohm

Le Elohm
  • Members
  • 5 messages

Sabresandiego wrote...

I have to agree that on nightmare, the archery tree seems to blow. I think your build is ok, but you dont really need defensive abilities because of how powerful kiting is. Why use evade when you can just as easily just move out of the way? here is what im thinking

Try to get these abilities in order, or the earliest you can

speed (always use)
blindside
precision
power
harmony
lightning speed
energizing speed

and put everything else into assassin starting at level 7 (save points at levels earlier then 7 if you cant get any of the above).

Then at 14 get either duelist or shadow. Focus on single target damage, you wont have any AOE at all. So you want to team with a mage who has tempest and haste.


 I found that kiting isn't always realizble for two reasons... one, with the damage output you can attract a 'boss' rather easily and be stuck and two, people are already complaining about kiting so its effectiveness may be cut down in future patches. 

Your build looks fun as well.

#6
Artillis22

Artillis22
  • Members
  • 103 messages
I've never cared for shadow tree, on all my rogue play throughs I've never stealthed enough to really make any use out of the abilities in it. I agree with the duelist passives but even though your not planning to use stamina for much with this build I'd rather go assassin for devious harm witch causes 1% additional critical damage per point of cunning (which is better then shadows pinpoint precision) and blood lust for 5% stamina on death of target and assassinate for a high damage guaranteed crit shot every once and awhile.

As has been said threat loss isn't a problem with kitting so the various stealth and threat management things in shadow aren't needed with archer builds. Because your a rogue with gear and dex you almost have a 100% base crit chance by end of the game so any ability that gives you a 100% crit chance depending on if your stealthed or obscured or flanking is worthless in my opinion. So with an archer build I would stay away from shadow tree.

I agree with going full specialist for the speed and ability cool downs. Also cunning affects defense not dexterity,

#7
Artillis22

Artillis22
  • Members
  • 103 messages
As to your last post about kitting, with high defense stats you should eb able to dodge most attacks coming your way. My last duelist / off tank rogue had between a 70-80% chance to have BOSS attacks miss them at the end of the game and that was without using throw the gauntlet. But even still I would get the -25% threat gane in stealth tree and stealth as well so you have some threat management with those skills.

Modifié par Artillis22, 24 mars 2011 - 04:30 .


#8
Le Elohm

Le Elohm
  • Members
  • 5 messages
I might try an assassin build on this next playthrough, but I did find myself stealthing when I had the skills that needed it. It was great for midgame, but you are correct, end-game you're sitting on a 70%+ crit chance for the most part. If I'd left my cunning at 40 it would have been even higher. I did notice only a handful of items that needed the Master level of lockpick or disarm so that 40 Cunning was almost not worth it. Especially when I later uncovered the + stats armor runes. But! That's what a first playthrough is for.

#9
jbmcarth

jbmcarth
  • Members
  • 5 messages
I respec'd my rogue late act 2 to be an archer. No points in marksman, the 1 point speed buff, a few necessary group aggro management talents in scoundrel (and blindside), the rest in assassin and duelist.

Between the assassin and duelist nukes, big guys go down fast. Little guys went down fast to auto-attack crits. Duelist lends a lot of survivability and +attack, letting you take dex only high enough for good armor/weapon and leaving con really low so you can focus on cunning.

Frankly, on hard and especially nightmare, the marksman tree just sucks.

I stopped playing that char because I wanted to play through the entire game on nightmare. If I were to try another archer, I'd basically do the same thing, except i might drop a point into stealth and evade for some quicker aggro drops. Nothing slows your damage like kiting.

I usually prefer groups with a 2h tank, but they tend to need to be controlled pretty carefully on nightmare (hit, unload some skills, then use auto-attack dash to the next group before the first recovers). So I'd probably take aveline, merril, and anders

#10
hextatic

hextatic
  • Members
  • 4 messages
 you might want to experiment with leveraging blindside and twist the knife in the early levels. You can use upgraded miasmic flask + upgraded evade to have a steady series of stunned targets that provide 100% criticals with a 20% damage bonus- without a lot of skill points invested.
A low-level build like this  delivers a lot of auto-attack damage, while providing decent survivability in the form of armistice, evade, and heavy stun potential.

Of course, I'd respec into assassin before heading into the deep roads and fighting big guys resistant to stun.

#11
Ace Attorney

Ace Attorney
  • Members
  • 2 153 messages

Artillis22 wrote...

I've never cared for shadow tree, on all my rogue play throughs I've never stealthed enough to really make any use out of the abilities in it. I agree with the duelist passives but even though your not planning to use stamina for much with this build I'd rather go assassin for devious harm witch causes 1% additional critical damage per point of cunning (which is better then shadows pinpoint precision) and blood lust for 5% stamina on death of target and assassinate for a high damage guaranteed crit shot every once and awhile.

As has been said threat loss isn't a problem with kitting so the various stealth and threat management things in shadow aren't needed with archer builds. Because your a rogue with gear and dex you almost have a 100% base crit chance by end of the game so any ability that gives you a 100% crit chance depending on if your stealthed or obscured or flanking is worthless in my opinion. So with an archer build I would stay away from shadow tree.

I agree with going full specialist for the speed and ability cool downs. Also cunning affects defense not dexterity,

Why do people downplay Disorienting Criticals?
Disorient + Aveline = Happy Tank Aveline

#12
ookster8

ookster8
  • Members
  • 3 messages
i hate harmony 3 skill points for a fairly minor buff, only reason i see to get it is to open up the other upgrades.