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DA2 didn't really fit my definition of an RPG


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13 réponses à ce sujet

#1
Blarenfooldle

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 Like the title says.  What i think makes an RPG is, the ability to change the name and face of your character, the ability to customize or equip different armor to your character, and the ability to make changes that effect the out come of the game where your choices have consequences. And although DA2 has the other elements it is severly lacking in the choices department and having only two ending which where pretty much the same which was disappointing.  I'm assuming this is just a filler for DA3 which i hope will have better choices. DA2 is still a really fun game to play its just that more playthroughs seem pointless. As a side note i dont think complicated inventory systems that take up time are needed in an rpg. they do not make it.

#2
Clonedzero

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you have a really weird and specific definition of RPG.

your choices do in fact have plenty of consequences, i honestly dont know where people are getting that they dont from? did you not play the game or something? yes major events happen no matter what, but they're MAJOR EVENTS. just like in every game? lol...

theres TONS of actual meaningful choices you make throughout the game, which cause actual changes in the game and most likely change things in future games. you're just lacking the confirmation of your choices in the epilogue.

you make choices in DA:O (most utterly meaningless) then pointless epilogue slides say you made a choice. in DA2 you make a bunch of choices, alot of which actually change things later on in the game. yet you dont have an epilogue confirming your choices.

that is the only real difference. people have got to stop whining about that because it just makes them seem shortsighted.

#3
fluorine7

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Clonedzero, Agreed to you 100%

I'm getting sick and tired about people venting how their choices doesn't make any impact, or the end result remain the same. it's not that you don't have a choice, you have a choice, you make an impact, it's just the end result doesn't go as you hoped.

#4
Exzander1

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So, before there were choices and multiple endings, there was no such thing as an RPG?

Tell that to the vast majority, if not all Final Fantasy games and other RPG's out there that don't have any real choices or multiple endings.

As it is, DA2 does have choices, and it does have a second ending (sort of).

#5
Zenstrive

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so your RPG is only less than 10% of other people's RPGs.

#6
Periph

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Multiple endings and the ability to fix everything aren't the definition of an RPG. Honestly, having limited possible world states at the end makes it much easier for there to be a sequel instead of needing to only make vague allusions to what people think might have happened earlier. I'd rather have choices along limited paths than a sandbox.

#7
TJSolo

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As it is, DA2 does have choices, and it does have a second ending (sort of).


Please share. I am dying to hear this one.

#8
Talvrae

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I agree with Clonedzero at 100%
trought on a side note i never ever considered the so called JRPG a form of RPG... they are merelly adventure games. there is no roleplaying in them, the story unfold really straightforward and dont have any Role Play element, i'm not roleplaying as the character, is dialogues are fixed... but heh not really the point here

#9
Morroian

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Blarenfooldle wrote...

 Like the title says.  What i think makes an RPG is, the ability to change the name and face of your character, the ability to customize or equip different armor to your character, and the ability to make changes that effect the out come of the game where your choices have consequences.


So DAO doesn't fit that definiteion either given the actual outcome of the game is the same in all playthroughs.

#10
Blarenfooldle

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Morroian wrote...

Blarenfooldle wrote...

 Like the title says.  What i think makes an RPG is, the ability to change the name and face of your character, the ability to customize or equip different armor to your character, and the ability to make changes that effect the out come of the game where your choices have consequences.


So DAO doesn't fit that definiteion either given the actual outcome of the game is the same in all playthroughs.


You could live or you could die. alistar could be king or he could not or he could die or he could marriy. the fate of the elves, the fate of the dwarfs, the circle, logan. a bunch of different ending lots of good choices.

#11
Blarenfooldle

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fluorine7 wrote...

Clonedzero, Agreed to you 100%

I'm getting sick and tired about people venting how their choices doesn't make any impact, or the end result remain the same. it's not that you don't have a choice, you have a choice, you make an impact, it's just the end result doesn't go as you hoped.


if thats what people complain about then thats what most of the community DOESN"T like just a handful dont care

#12
Astara_

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fluorine7 wrote... Clonedzero, Agreed to you 100% I'm getting sick and tired about people venting how their choices doesn't make any impact, or the end result remain the same. it's not that you don't have a choice, you have a choice, you make an impact, it's just the end result doesn't go as you hoped.


The end result" -- that's the problem. There is only 1 end result.

Choice means you have more than one end result. Go look in the dictionary under "choice". It means selecting something from more than 1 option. This type of choice reminds me of places where they have elections (and you are required to vote, by law), and there is only 1 candidate's name on the ballot. Um...that's not really choice...

I agree, this doesn't fit the RPG genre in multiple ways -- it's more like a "Visual Novel", where you exercise dialogue choices through-out the story, but the overall story still plays out the same. Such things usually sell for about 10-30$ depending on length (this one would have been about a $15 novel.

There are other ways this doesn't fit the normal RPG model, that I won't enumerate, or I'll never get this post done! ;-)

-Astara

Modifié par Astara_, 24 mars 2011 - 07:17 .


#13
AlexXIV

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Astara_ wrote...

fluorine7 wrote... Clonedzero, Agreed to you 100% I'm getting sick and tired about people venting how their choices doesn't make any impact, or the end result remain the same. it's not that you don't have a choice, you have a choice, you make an impact, it's just the end result doesn't go as you hoped.


The end result" -- that's the problem. There is only 1 end result.

Choice means you have more than one end result. Go look in the dictionary under "choice". It means selecting something from more than 1 option. This type of choice reminds me of places where they have elections (and you are required to vote, by law), and there is only 1 candidate's name on the ballot. Um...that's not really choice...

I agree, this doesn't fit the RPG genre in multiple ways -- it's more like a "Visual Novel", where you exercise dialogue choices through-out the story, but the overall story still plays out the same. Such things usually sell for about 10-30$ depending on length (this one would have been about a $15 novel.

There are other ways this doesn't fit the normal RPG model, that I won't enumerate, or I'll never get this post done! ;-)

-Astara

Well you have the choice to support the mages or templars. It's not changing the outcome but oh well.

#14
Kaylis DX

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To me, this game felt like it played a lot like Kingdom Hearts, except not as fun to watch.