Sen4lifE wrote...
Gentleman Moogle wrote...
As a writer, I can attest to the fact that you have to be very very careful about dropping profanity, not because it's offensive, but because it can cheapen the dialog.
A single, well-timed f-bomb can ramp up the tension in a dialog sequence, it can show the reader/listener that things have taken a shift in tone, or it can be a hint as to a person's overall character. It can greatly add to a scene, if used correctly.
Used incorrectly, or too frequently, however, it can totally destroy a person's belief in a scene. It's difficult to describe why this works, but I'll try. When we as humans immerse ourselves in a book, or a movie, or a game, it engages a 'higher' function in our minds (Not the technical term, but I don't know the technical term.) We expect things to be more pristine than our every day lives. It's a form of escapism that many of us are not even aware we fall into.
While we're in this bubble of escapism, we notice imperfections, vulgarities, what-have-you more than we do in normal life, because when we're in normal life our brains function in 'mundane' mode. This is why, when most of us read a book where there are characters who -- as they would in real life -- use swearing in lieu of punctuation, it sets our teeth on edge. It doesn't feel 'right', even if the dialog is identical to something you heard on the bus coming home. It's because our minds expect our escapes to be more ideal than the real world, and it's far more jarring to see things like swearing or visceral violence (Like, real-world or SAW-type violence, not those stupid bloodsplosions) in our games.
Now, having stated where I'm coming from, I can answer the question: No, I don't think the level of swearing in DA2 was strictly necessary. I understand why they put it there, to portray certain characters as 'uncultured' or 'rough', but I think they went beyond what was needed. There was a glut of cursing, when all that was needed to get the point across was a few consistent and well-placed vulgarities.
I know what you mean, but it depends on what a person expects from a character, too. Like some skanky pirate girl with the name Isabela, you don't exactly expect her to use her kindegarten voice.
Oh, I absolutely agree; and Isabella should swear more than, say, Anders or Merril. Same with Varric, because of who he is and where he comes from.
But the 'swearing as punctuation' Isabella isn't needed. Some swearing is fine, to establish her character and distinguish her from the higher-class teammates and NPCs certainly, but too much will simply yank us right out of the game because our minds, in that 'escape' mode, will rebel at the thought of so much vulgarity in what we are assuming to be a more 'perfect' world.
Let me illustrate my point by making a comparison to another Bioware game. there is a character in Mass Effect 2 named Aria T'-something (Can't remember and don't feel like going to look it up) who is a badass crime boss in a Mos Eisley-esque space station. She's tough, she's rough, she's dangerous, and she's an Asari, who are essentially Sex personified.
As you speak to her, she tells you who she is and what she does, then explains that there's exactly one rule on Omega.
"Don't F*ck with Aria."
It's a beautiful moment because it paints her as what she is, and gives impressive weight to her words. The curse is perfectly timed and perfectly written, and you know now that she's a rough, hardened crime boss who's not afraid to stand up and kick a Specter in the joy department. And it's the only time she ever swears in the entire game, not because the writers were trying to keep it 'civil', but because they knew she didn't have to swear anymore after that first perfect 'f*ck'.
Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it.