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Has the level of writing dropped? (Is all the profanity necessary?)


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#26
RaenImrahl

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casedawgz wrote...

Cursing isn't modern. People have been cursing for millenia.


Very true.  "Profanity" has historically just that... to profane the name of God (or gods, whatever).  Dissing the Almighty, in less secular times, was the best way to do it.  It's changed in modern times to be more secular and colloquial.

Take, for example, the HBO series "Deadwood."  It was repleate with f-bombs... only they didn't actually talk like that in the 1880's.  They used a lot of profanity back then, but it doesn't sound right to modern ears.

 

#27
AntiChri5

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I guess a rebuttal to that is if the developers feel as you say, why don't we disable the profanity filters here on the forums. It just seems all a bit hypocritical.

This is the internet.

People love to insult an belittle each other.

There is a world of difference between a character in a story saying "shit" and some mouth breathing basement dwelling troll calling you a shithead.

I am not calling you one, just pointing out the difference.

#28
casedawgz

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Any0day wrote...

casedawgz wrote...

Cursing isn't modern. People have been cursing for millenia.


I suppose I should have stated more accurately that the amount of open and widely used cursing that's done these days is very modernized.


Not necessarily. There are really no profanities in Dragon Age that haven't been widespread in the English colloquial for hundreds of years. People swore a lot. You just don't see it in the classic literary canon. There isn't much profanity in a lot of James Joyce's work, but you should see his love letters. Marquis de Sade had pretty much the filthiest mouth of all time, and that was 300 years ago.

#29
Paeyne

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There is profanity in this game?!

By Andraste's teets, that will never do.

#30
RaenImrahl

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Any0day wrote...

Let's take Jon Irenicus: to his disbelief we have survived and have come to kill him, and his last resounding statement is "You survive yet!? I will take great pleasure in eradicating a nuisance such as you. ---"

He could have just said "You're still alive? I'm going to shove my wand up your ass!"

I suppose my point is, yeah, the second one is funnier - but does it really lend itself to the story or is it just making the dialog immature?


If the goal is to make the speaker appear to be immature, then yes.  If the goal is, for example, to make the character of Isabella sound ribbald and scandalous, yes.  That does not mean, however, that I necessarily thing Isabella is a character with depth or intellectual appeal.

#31
Gentleman Moogle

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Sen4lifE wrote...

Gentleman Moogle wrote...

As a writer, I can attest to the fact that you have to be very very careful about dropping profanity, not because it's offensive, but because it can cheapen the dialog.

A single, well-timed f-bomb can ramp up the tension in a dialog sequence, it can show the reader/listener that things have taken a shift in tone, or it can be a hint as to a person's overall character. It can greatly add to a scene, if used correctly.

Used incorrectly, or too frequently, however, it can totally destroy a person's belief in a scene. It's difficult to describe why this works, but I'll try. When we as humans immerse ourselves in a book, or a movie, or a game, it engages a 'higher' function in our minds (Not the technical term, but I don't know the technical term.) We expect things to be more pristine than our every day lives. It's a form of escapism that many of us are not even aware we fall into.

While we're in this bubble of escapism, we notice imperfections, vulgarities, what-have-you more than we do in normal life, because when we're in normal life our brains function in 'mundane' mode. This is why, when most of us read a book where there are characters who -- as they would in real life -- use swearing in lieu of punctuation, it sets our teeth on edge. It doesn't feel 'right', even if the dialog is identical to something you heard on the bus coming home. It's because our minds expect our escapes to be more ideal than the real world, and it's far more jarring to see things like swearing or visceral violence (Like, real-world or SAW-type violence, not those stupid bloodsplosions) in our games.

Now, having stated where I'm coming from, I can answer the question: No, I don't think the level of swearing in DA2 was strictly necessary. I understand why they put it there, to portray certain characters as 'uncultured' or 'rough', but I think they went beyond what was needed. There was a glut of cursing, when all that was needed to get the point across was a few consistent and well-placed vulgarities.


I know what you mean, but it depends on what a person expects from a character, too.  Like some skanky pirate girl with the name Isabela, you don't exactly expect her to use her kindegarten voice.


Oh, I absolutely agree; and Isabella should swear more than, say, Anders or Merril. Same with Varric, because of who he is and where he comes from.

But the 'swearing as punctuation' Isabella isn't needed. Some swearing is fine, to establish her character and distinguish her from the higher-class teammates and NPCs certainly, but too much will simply yank us right out of the game because our minds, in that 'escape' mode, will rebel at the thought of so much vulgarity in what we are assuming to be a more 'perfect' world. 

Let me illustrate my point by making a comparison to another Bioware game. there is a character in Mass Effect 2 named Aria T'-something (Can't remember and don't feel like going to look it up) who is a badass crime boss in a Mos Eisley-esque space station. She's tough, she's rough, she's dangerous, and she's an Asari, who are essentially Sex personified. 

As you speak to her, she tells you who she is and what she does, then explains that there's exactly one rule on Omega. 

"Don't F*ck with Aria."

It's a beautiful moment because it paints her as what she is, and gives impressive weight to her words. The curse is perfectly timed and perfectly written, and you know now that she's a rough, hardened crime boss who's not afraid to stand up and kick a Specter in the joy department. And it's the only time she ever swears in the entire game, not because the writers were trying to keep it 'civil', but because they knew she didn't have to swear anymore after that first perfect 'f*ck'. 

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it. 

#32
DungeonLord

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Silly people. Sticks and stones may break your bones, but words can't hurt you :)

#33
Sen4lifE

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Johnny20 wrote...

No, it isn't. Nor are the giant boobs on every female. But hey, 14 years olds like that kinda stuff, so Bioware threw it all in there. I amazed it didn't have a hard rock soundtrack too.


Only 14 year old olds like boobs?  Maker, I guess I haven't aged in a while!

Every game has females with large breast because it is usually a male designing it (not to be stereotyping, but in general when I watch Behind The Scenes vids it's males doing character model work) and virtual characters are the creation of someone's imagination.   Let me ask you a very blunt question: How often to you imagine a girl with small ******?

No one would question a female making a character with a huge lump on his crotch.

Now saying that, I disagree with you entirely, because I've found that most females in DA2 do not have large breast.  However, people who like to pick apart games then go and complain on their forums will only even recognize the females with large breast and ignore the ones without.  Either A:) Because they have large breast or B) Because small breast would disprove their argument and  dissolve their reason to complain on the forums.

#34
Shannara13

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I love how people aren't bothered by the fact that their kids would be exposed to committing cold blooded murder in the game but swearing is too much.

#35
BomimoDK

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Isn't this game rated Mature? Don't share it with your children. Case closed.

#36
Cody211282

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Sen4lifE wrote...

Johnny20 wrote...

No, it isn't. Nor are the giant boobs on every female. But hey, 14 years olds like that kinda stuff, so Bioware threw it all in there. I amazed it didn't have a hard rock soundtrack too.


Only 14 year old olds like boobs?  Maker, I guess I haven't aged in a while!

Every game has females with large breast because it is usually a male designing it (not to be stereotyping, but in general when I watch Behind The Scenes vids it's males doing character model work) and virtual characters are the creation of someone's imagination.   Let me ask you a very blunt question: How often to you imagine a girl with small ******?

No one would question a female making a character with a huge lump on his crotch.

Now saying that, I disagree with you entirely, because I've found that most females in DA2 do not have large breast.  However, people who like to pick apart games then go and complain on their forums will only even recognize the females with large breast and ignore the ones without.  Either A:) Because they have large breast or B) Because small breast would disprove their argument and  dissolve their reason to complain on the forums.


Sadly you cant win, ether 1) All the girls have huge awesome ****** and people complain about it, or 2)some of them do and some have small to normal sized ones(like a certain elf) and people complain that she lookslike a 12 year old and everyone who slept with her is a pedo.

#37
Gentleman Moogle

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Shannara13 wrote...

I love how people aren't bothered by the fact that their kids would be exposed to committing cold blooded murder in the game but swearing is too much.


I love how you think the two have to be inter-related. 

Realistically, my kids aren't going to learn how to go out and murder a dude playing Dragon Age 2. 

They will, however, learn how to cuss like a Rivani sailor. 

Different parts of the brain, my son. Different parts of the brain. 

#38
Sen4lifE

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Gentleman Moogle wrote...

Sen4lifE wrote...

Gentleman Moogle wrote...

As a writer, I can attest to the fact that you have to be very very careful about dropping profanity, not because it's offensive, but because it can cheapen the dialog.

A single, well-timed f-bomb can ramp up the tension in a dialog sequence, it can show the reader/listener that things have taken a shift in tone, or it can be a hint as to a person's overall character. It can greatly add to a scene, if used correctly.

Used incorrectly, or too frequently, however, it can totally destroy a person's belief in a scene. It's difficult to describe why this works, but I'll try. When we as humans immerse ourselves in a book, or a movie, or a game, it engages a 'higher' function in our minds (Not the technical term, but I don't know the technical term.) We expect things to be more pristine than our every day lives. It's a form of escapism that many of us are not even aware we fall into.

While we're in this bubble of escapism, we notice imperfections, vulgarities, what-have-you more than we do in normal life, because when we're in normal life our brains function in 'mundane' mode. This is why, when most of us read a book where there are characters who -- as they would in real life -- use swearing in lieu of punctuation, it sets our teeth on edge. It doesn't feel 'right', even if the dialog is identical to something you heard on the bus coming home. It's because our minds expect our escapes to be more ideal than the real world, and it's far more jarring to see things like swearing or visceral violence (Like, real-world or SAW-type violence, not those stupid bloodsplosions) in our games.

Now, having stated where I'm coming from, I can answer the question: No, I don't think the level of swearing in DA2 was strictly necessary. I understand why they put it there, to portray certain characters as 'uncultured' or 'rough', but I think they went beyond what was needed. There was a glut of cursing, when all that was needed to get the point across was a few consistent and well-placed vulgarities.


I know what you mean, but it depends on what a person expects from a character, too.  Like some skanky pirate girl with the name Isabela, you don't exactly expect her to use her kindegarten voice.


Oh, I absolutely agree; and Isabella should swear more than, say, Anders or Merril. Same with Varric, because of who he is and where he comes from.

But the 'swearing as punctuation' Isabella isn't needed. Some swearing is fine, to establish her character and distinguish her from the higher-class teammates and NPCs certainly, but too much will simply yank us right out of the game because our minds, in that 'escape' mode, will rebel at the thought of so much vulgarity in what we are assuming to be a more 'perfect' world. 

Let me illustrate my point by making a comparison to another Bioware game. there is a character in Mass Effect 2 named Aria T'-something (Can't remember and don't feel like going to look it up) who is a badass crime boss in a Mos Eisley-esque space station. She's tough, she's rough, she's dangerous, and she's an Asari, who are essentially Sex personified. 

As you speak to her, she tells you who she is and what she does, then explains that there's exactly one rule on Omega. 

"Don't F*ck with Aria."

It's a beautiful moment because it paints her as what she is, and gives impressive weight to her words. The curse is perfectly timed and perfectly written, and you know now that she's a rough, hardened crime boss who's not afraid to stand up and kick a Specter in the joy department. And it's the only time she ever swears in the entire game, not because the writers were trying to keep it 'civil', but because they knew she didn't have to swear anymore after that first perfect 'f*ck'. 

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it. 


But some people do swear as interjections, puncuation, adjectives, adverbs, emphasis, pronouns and just as a way to make your sentence longer.  If that's a real personality, why can't it be a virtual character?

#39
Cody211282

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Gentleman Moogle wrote...

Shannara13 wrote...

I love how people aren't bothered by the fact that their kids would be exposed to committing cold blooded murder in the game but swearing is too much.


I love how you think the two have to be inter-related. 

Realistically, my kids aren't going to learn how to go out and murder a dude playing Dragon Age 2. 

They will, however, learn how to cuss like a Rivani sailor. 

Different parts of the brain, my son. Different parts of the brain. 


Easy fix, don't the the little ones play M rated games.

#40
RohanD

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Sen4lifE wrote...

RohanD wrote...

The swearing in the game was so forced and gut wrenchingly lame. It was completely out of place and simply fit in with the "We want the CoD" crowd attitude that they made the game with. Just cheapened the whole experience, like a lot of the changes.

Profanity has it's place. Works perfectly in a game set in modern times, GTA, Metal Gear etc., it does NOT work in a high fantasy setting it just sounds horrible.


Why is it everytime someone finds a fault, no matter if it's Adventure Quest 2, is it the CoD crowds' fault?

I don't even like CoD, but come on.



You misunderstand, it's not CoD's fault. It's Bioware's fault. 

#41
Gentleman Moogle

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Sen4lifE wrote...

Gentleman Moogle wrote...

Sen4lifE wrote...

Gentleman Moogle wrote...

As a writer, I can attest to the fact that you have to be very very careful about dropping profanity, not because it's offensive, but because it can cheapen the dialog.

A single, well-timed f-bomb can ramp up the tension in a dialog sequence, it can show the reader/listener that things have taken a shift in tone, or it can be a hint as to a person's overall character. It can greatly add to a scene, if used correctly.

Used incorrectly, or too frequently, however, it can totally destroy a person's belief in a scene. It's difficult to describe why this works, but I'll try. When we as humans immerse ourselves in a book, or a movie, or a game, it engages a 'higher' function in our minds (Not the technical term, but I don't know the technical term.) We expect things to be more pristine than our every day lives. It's a form of escapism that many of us are not even aware we fall into.

While we're in this bubble of escapism, we notice imperfections, vulgarities, what-have-you more than we do in normal life, because when we're in normal life our brains function in 'mundane' mode. This is why, when most of us read a book where there are characters who -- as they would in real life -- use swearing in lieu of punctuation, it sets our teeth on edge. It doesn't feel 'right', even if the dialog is identical to something you heard on the bus coming home. It's because our minds expect our escapes to be more ideal than the real world, and it's far more jarring to see things like swearing or visceral violence (Like, real-world or SAW-type violence, not those stupid bloodsplosions) in our games.

Now, having stated where I'm coming from, I can answer the question: No, I don't think the level of swearing in DA2 was strictly necessary. I understand why they put it there, to portray certain characters as 'uncultured' or 'rough', but I think they went beyond what was needed. There was a glut of cursing, when all that was needed to get the point across was a few consistent and well-placed vulgarities.


I know what you mean, but it depends on what a person expects from a character, too.  Like some skanky pirate girl with the name Isabela, you don't exactly expect her to use her kindegarten voice.


Oh, I absolutely agree; and Isabella should swear more than, say, Anders or Merril. Same with Varric, because of who he is and where he comes from.

But the 'swearing as punctuation' Isabella isn't needed. Some swearing is fine, to establish her character and distinguish her from the higher-class teammates and NPCs certainly, but too much will simply yank us right out of the game because our minds, in that 'escape' mode, will rebel at the thought of so much vulgarity in what we are assuming to be a more 'perfect' world. 

Let me illustrate my point by making a comparison to another Bioware game. there is a character in Mass Effect 2 named Aria T'-something (Can't remember and don't feel like going to look it up) who is a badass crime boss in a Mos Eisley-esque space station. She's tough, she's rough, she's dangerous, and she's an Asari, who are essentially Sex personified. 

As you speak to her, she tells you who she is and what she does, then explains that there's exactly one rule on Omega. 

"Don't F*ck with Aria."

It's a beautiful moment because it paints her as what she is, and gives impressive weight to her words. The curse is perfectly timed and perfectly written, and you know now that she's a rough, hardened crime boss who's not afraid to stand up and kick a Specter in the joy department. And it's the only time she ever swears in the entire game, not because the writers were trying to keep it 'civil', but because they knew she didn't have to swear anymore after that first perfect 'f*ck'. 

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it. 


But some people do swear as interjections, puncuation, adjectives, adverbs, emphasis, pronouns and just as a way to make your sentence longer.  If that's a real personality, why can't it be a virtual character?


Because our brains don't perceive reality and virtual reality in the same way. A swear word in a book, movie or game is far more noticable there than it would be in real life, due to the whole 'our brain perceives virtual reality as more perfect than real reality' diatribe I went on back there. 

A character who swears as punctuation in a game is far more noticable and jarring than he would be in real life. 

#42
Sen4lifE

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Cody211282 wrote...

Sen4lifE wrote...

Johnny20 wrote...

No, it isn't. Nor are the giant boobs on every female. But hey, 14 years olds like that kinda stuff, so Bioware threw it all in there. I amazed it didn't have a hard rock soundtrack too.


Only 14 year old olds like boobs?  Maker, I guess I haven't aged in a while!

Every game has females with large breast because it is usually a male designing it (not to be stereotyping, but in general when I watch Behind The Scenes vids it's males doing character model work) and virtual characters are the creation of someone's imagination.   Let me ask you a very blunt question: How often to you imagine a girl with small ******?

No one would question a female making a character with a huge lump on his crotch.

Now saying that, I disagree with you entirely, because I've found that most females in DA2 do not have large breast.  However, people who like to pick apart games then go and complain on their forums will only even recognize the females with large breast and ignore the ones without.  Either A:) Because they have large breast or B) Because small breast would disprove their argument and  dissolve their reason to complain on the forums.


Sadly you cant win, ether 1) All the girls have huge awesome ****** and people complain about it, or 2)some of them do and some have small to normal sized ones(like a certain elf) and people complain that she lookslike a 12 year old and everyone who slept with her is a pedo.


So, what if, we do a ****** test?   We agree on a moderate size to give to all females a generic not to large, not to small size, and just reuse that model for each and every female with only facial features and clothing chan---"THESE MODELS ARE RECYCLED!"

Ah, Maker damn it all!

#43
Any0day

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Gentleman Moogle wrote...

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it. 


This really sums up how I feel about it. I'm certainly not offended, I'm just really worried if this is the continual direction the dialog will ultimately go. I just can't get engaged in an RPG using vulgarities so rampently and unnecessarily.

#44
DariusKalera

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casedawgz wrote...

Any0day wrote...

RaenImrahl wrote...

Personally, I think it does... if it's being used to illustrate the nature of a character or add impact to a situation. The Seeker's "bulls--t!" in the first cutscene is probably an example of profanity used at its best-- to express anger and exasperation at Varric's narrative liberties. Other examples, like the the original poster mentions, less so. But I would say they're still valid choices for a game geared for young adults and above.


RPG's that are set in fantasy usually have no-to very little profanity because cursing is a very modernized theme. It just doesn't fit very well on a fantasy setting.

Now one could argue that this is baby and they can do whatever they like, but typically when I see profanity used (especially in a book), unless it's used very artfully (a lot like nudity) - it comes off as immature, and that's roughly how I felt with the dialog in this game. I suppose your argument is a sound one, however I have an example to contrast on. 

Let's take Jon Irenicus: to his disbelief we have survived and have come to kill him, and his last resounding statement is "You survive yet!? I will take great pleasure in eradicating a nuisance such as you. ---"

He could have just said "You're still alive? I'm going to shove my wand up your ass!"

I suppose my point is, yeah, the second one is funnier - but does it really lend itself to the story or is it just making the dialog immature?


Cursing isn't modern. People have been cursing for millenia.


True, but the curses that they are using are modern.  If they used curses from the time that the Dragon Age was based off of, they would be totally different that what we have.


The cursing in the game is not necessary but it does serve a purpose.  It allows them to put 18+ on the cover which guarentees that a whole crapload of individuals under that age will buy simply because they were told not to.

#45
Shannara13

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Gentleman Moogle wrote...

Shannara13 wrote...

I love how people aren't bothered by the fact that their kids would be exposed to committing cold blooded murder in the game but swearing is too much.


I love how you think the two have to be inter-related. 

Realistically, my kids aren't going to learn how to go out and murder a dude playing Dragon Age 2. 

They will, however, learn how to cuss like a Rivani sailor. 

Different parts of the brain, my son. Different parts of the brain. 


Do your kids go to a public school? If you answer yes then video games are the least of your concerns for them learning to swear.

#46
errant_knight

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I thought DA:O was wittier, myself. There were places where I thought DA2 was unnecessarily crude in ways that didn't add anything--just crude for the sake of crude along with some minor shock value. I've played games that were more so, certainly, but 'mature' has nothing to do with it. And it wasn't an improvement.

#47
casedawgz

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Any0day wrote...

Gentleman Moogle wrote...

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it. 


This really sums up how I feel about it. I'm certainly not offended, I'm just really worried if this is the continual direction the dialog will ultimately go. I just can't get engaged in an RPG using vulgarities so rampently and unnecessarily.


What about the Witcher? I personally can't stand that game for reasons I'll not list here, but most people on this forum seem to love it and it's replete with profanity that makes much less sense than the profanity in DA2.

Modifié par casedawgz, 24 mars 2011 - 07:14 .


#48
Sen4lifE

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Gentleman Moogle wrote...

Sen4lifE wrote...

Gentleman Moogle wrote...

Sen4lifE wrote...

Gentleman Moogle wrote...

As a writer, I can attest to the fact that you have to be very very careful about dropping profanity, not because it's offensive, but because it can cheapen the dialog.

A single, well-timed f-bomb can ramp up the tension in a dialog sequence, it can show the reader/listener that things have taken a shift in tone, or it can be a hint as to a person's overall character. It can greatly add to a scene, if used correctly.

Used incorrectly, or too frequently, however, it can totally destroy a person's belief in a scene. It's difficult to describe why this works, but I'll try. When we as humans immerse ourselves in a book, or a movie, or a game, it engages a 'higher' function in our minds (Not the technical term, but I don't know the technical term.) We expect things to be more pristine than our every day lives. It's a form of escapism that many of us are not even aware we fall into.

While we're in this bubble of escapism, we notice imperfections, vulgarities, what-have-you more than we do in normal life, because when we're in normal life our brains function in 'mundane' mode. This is why, when most of us read a book where there are characters who -- as they would in real life -- use swearing in lieu of punctuation, it sets our teeth on edge. It doesn't feel 'right', even if the dialog is identical to something you heard on the bus coming home. It's because our minds expect our escapes to be more ideal than the real world, and it's far more jarring to see things like swearing or visceral violence (Like, real-world or SAW-type violence, not those stupid bloodsplosions) in our games.

Now, having stated where I'm coming from, I can answer the question: No, I don't think the level of swearing in DA2 was strictly necessary. I understand why they put it there, to portray certain characters as 'uncultured' or 'rough', but I think they went beyond what was needed. There was a glut of cursing, when all that was needed to get the point across was a few consistent and well-placed vulgarities.


I know what you mean, but it depends on what a person expects from a character, too. Like some skanky pirate girl with the name Isabela, you don't exactly expect her to use her kindegarten voice.


Oh, I absolutely agree; and Isabella should swear more than, say, Anders or Merril. Same with Varric, because of who he is and where he comes from.

But the 'swearing as punctuation' Isabella isn't needed. Some swearing is fine, to establish her character and distinguish her from the higher-class teammates and NPCs certainly, but too much will simply yank us right out of the game because our minds, in that 'escape' mode, will rebel at the thought of so much vulgarity in what we are assuming to be a more 'perfect' world.

Let me illustrate my point by making a comparison to another Bioware game. there is a character in Mass Effect 2 named Aria T'-something (Can't remember and don't feel like going to look it up) who is a badass crime boss in a Mos Eisley-esque space station. She's tough, she's rough, she's dangerous, and she's an Asari, who are essentially Sex personified.

As you speak to her, she tells you who she is and what she does, then explains that there's exactly one rule on Omega.

"Don't F*ck with Aria."

It's a beautiful moment because it paints her as what she is, and gives impressive weight to her words. The curse is perfectly timed and perfectly written, and you know now that she's a rough, hardened crime boss who's not afraid to stand up and kick a Specter in the joy department. And it's the only time she ever swears in the entire game, not because the writers were trying to keep it 'civil', but because they knew she didn't have to swear anymore after that first perfect 'f*ck'.

Compare that with DA2 (And I'll admit, I didn't find the language too intrusive except for a few points with Isabella and Varric); the cursing there sometimes seems artless, like the writers thought they had to make their characters cuss to make them appear more 'street' or something. I'm not saying it was bad writing, but there were points when the cursing yanked me out of my immersion because there was just too much of it.


But some people do swear as interjections, puncuation, adjectives, adverbs, emphasis, pronouns and just as a way to make your sentence longer. If that's a real personality, why can't it be a virtual character?


Because our brains don't perceive reality and virtual reality in the same way. A swear word in a book, movie or game is far more noticable there than it would be in real life, due to the whole 'our brain perceives virtual reality as more perfect than real reality' diatribe I went on back there.

A character who swears as punctuation in a game is far more noticable and jarring than he would be in real life.


Then to your argument, kids would perceive murdering street merchants for a couple extra coins would be the "perfect world?"

Try to make this argument less contradictive and counter-productive before you reply again.

#49
Johnny20

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Sen4lifE wrote...

Johnny20 wrote...

No, it isn't. Nor are the giant boobs on every female. But hey, 14 years olds like that kinda stuff, so Bioware threw it all in there. I amazed it didn't have a hard rock soundtrack too.


Only 14 year old olds like boobs?  Maker, I guess I haven't aged in a while!



Listen, I love boobs as much as the next guy, but the breasts on the ladies of Dragon Age 2 are ridiculous. I understand some lovely wenches have big boobs, but EVERY female in this game has them. You start to wonder what kinda mind this game was catered for, after the sixth time you get hit in the eye, with a nipple.

I disagree with you entirely, because I've found that most females in DA2 do not have large breast


Please... Even the Grand cleric had a massive pair of pornstar ******.

Modifié par Johnny20, 24 mars 2011 - 07:18 .


#50
Gentleman Moogle

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Shannara13 wrote...

Gentleman Moogle wrote...

Shannara13 wrote...

I love how people aren't bothered by the fact that their kids would be exposed to committing cold blooded murder in the game but swearing is too much.


I love how you think the two have to be inter-related. 

Realistically, my kids aren't going to learn how to go out and murder a dude playing Dragon Age 2. 

They will, however, learn how to cuss like a Rivani sailor. 

Different parts of the brain, my son. Different parts of the brain. 


Do your kids go to a public school? If you answer yes then video games are the least of your concerns for them learning to swear.


Actually, I don't have kids (And I'd probably homeschool if I did), but that doesn't have bearing on the discussion; I can't control what they hear outside my home, but I can control what they hear inside my home. 

Not that any of this matters, since I was rebutting your strange allusion that somehow I should feel morally obligated to be against fake violence before I should feel obligated to be against real cursing.