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Important combat rebalancing for nightmare players (mage class)


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#1
Infinimonium

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Human ingenuity prevails once again in the dire times! :)

I did NOT create these mods, so please remember to register and Endorse the files!

1. http://www.dragonage...2405#fileanchor

2. http://www.dragonage...2406#fileanchor

3. http://www.dragonage...ile.php?id=2409

#2
Cambios

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I think it is more accurate to call these cheats or god mode mods. They are definitely not "rebalancing."

I mean, more power to you - enjoy the game however you want. But there is no balance at all with these mods. Its pure god mode stuff.

#3
Infinimonium

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Sure, you are free to call it whatever you want.
To me, god item is something that makes you impossible to die. With these mods, you can still die and can have a lot of fun with less hassle on Nightmare.
I merely points out one way to change the game for players who aren't aware of modding potentials of the game. And they are more than welcome to learn how to use the modding tools, and become the developers themselves.

It's freedom.

Modifié par Infinimonium, 25 mars 2011 - 03:00 .


#4
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Oh I agree its freedom. People should do whatever mods float their boat.

Maybe I sounded sarcastic but I wasn't intending to. Its just we are getting to the point now where we have so many mods (a good thing) we should make sure we label them properly. :)

This is more of a "Super Powered Mage" set of mods rather than a "rebalancing." That's all I mean. :)

#5
Infinimonium

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>Super power mage
Well, very indirectly. None of those mods increases the power of mages. For example, the assassin mod is for the times when you are fighting two or more elite class rogues... most mages will die in one hit even at 85% health during late games since they will always do a critical hit.
My role playing involves "no one left behind," which means no companions dies throughout the entire game. I did it with DAO, and many other games. There are some games that it's impossible to do (FF12 Tiamat), but in DA2 it should be doable (hence the Unstoppable).

As for the potion mod... I understand we are suppose to utilize cross class combat... but on Nightmare, many elite or boss class have very high resistance to all magic effects. It took forever to get just one effect (i.e. brittle) onto them, and then you have maybe 3 secs to execute the combo. It's just silly that when you finally wear their HP down, they chug a potion. Worst, a new wave pops out with another elite class+...