Yrkoon wrote...
I thank everyone for this information and the effort it took to compile it, but I'm still not 100% on board here.
Your level of "on boarded-ness" is irrelevant to me. <shrug>
The methods you guys used to determine the value of the +coin drops (opening a crate without any runes, and comparing the drop to opening the same crate when your party is decked out with runes) seems a little... incomplete, shall we say?
Hmm... No, it doesn't. It actually seems rather complete.
Are you all taking the randomness into account?
Yes.
WITHOUT runes, I've done the same testing. I opened a crate to find about 10 silver in it. Then I reloaded my game (again, still without runes), opened that crate, and found 15 silver in it. That's called randomness.
Did you reload from a point BEFORE you had ever entered the area with the crate/box/container? In the non-fixed containers, the game appears to assign a base coin value when you enter the area.
Example- a chest in Hightown. If I save while standing in front of the chest, it doesn't matter how many times I reload the game OR leave/enter the area- there is a base coin amount assigned that I can only affect with RoF's/+coin items.
IF, however, I was to reload a save from a point prior to entering Hightown, then
of course the value could fluctuate.
I've observed this behavior at least 6+ times in various locations throughout the game. Those 6+ times represent every single time I ran tests. Hence, without more information from you...
What you state doesn't match what I (and several other people) have observed in the game. What platform? There is also always the chance your install is special, given the bugs in the current game. If, however, you have discovered areas the OPs should be updated, it should be something we can verify in our installs (area description, container type, location, etc.)
I've seen others report that they'll kill some named mob and he'll drop 30 silver, then they'll reload their game, do the fight again, and that same mob will drop 2 sovereigns.
Did you pay attention to the discussion in the thread? That behavior is expected.
I've posted about erratic drops from kills on the forum as well- it doesn't alter the conclusions reached. The game doesn't assign a base value until the death of the mob... while some mobs/chests have fixed elements, most are random.
SO IF YOU REDO THE FIGHT, YOU FORCE THE GAME TO REDO THE RANDOM DROP CALCULATION. If,
however, you save after a fight is over and check the remains, you will observe the expected coin mechanics.
Also, one more thing. Comparing your money pool at the end of an act is... well... silly for experimental purposes. The bulk of your wealth does not come from coin drops. It comes from 1) set quest rewards that do not change, and 2) selling items that you've acquired.
To you, perhaps. I was interested to see what people totaled, precisely because there are fixed rewards. If someone only got 100g, while another got 140g when they were using RoF/+coin items, then it starts to provide rough boundries for the usefulness of bothering with the setup at all.
Сообщение изменено: AKOdin, 03 Апрель 2011 - 08:22 .