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Money Guide - Fast Rune of Fortune crafting - FAQ Included


238 ответов в этой теме

#76
naughty99

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I'm not saying that you should splurge and save nothing for act 3, but I think it's worth checking around and buying the top weapon for your character in each act.


In my case, during my first playthrough, I found pretty good items that outclassed the purchased items not long after buying them.

I haven't finished the first playthrough yet, but I started a new one with a different class for Hawke, so there may be some cases where bought items are best, but when I played as a Rogue, there were excellent found weapons and armor in each Act. 

What seems to be making a huge difference for me is selling off potions instead of using/buying them. I'm still playing on Nightmare, but it got a lot easier after the first playthrough as I learned better strategies. (The first time it took me many hours just to beat the demo area, for example.) Now I'm finding that I'm able to get through a number of battles without using any potions.

Сообщение изменено: naughty99, 01 Апрель 2011 - 03:37 .


#77
Tj14

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I wonder if the Fortune Runes are worthed..

I have 17 Fortune Runes stacked (I'm using mod that give me many champion armors slots)
and I have check with the quick save methods..

16.90 (without any runes)
25.80 (with full 17 runes)

is this worthed? Since I can stack 17 runes that give bonus armor to my mage.

#78
Tj14

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the number 16.90 means 16silver and 90bits

#79
IN1

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Tj14 wrote...

the number 16.90 means 16silver and 90bits


Please refer to the OP and the FAQ by Akodin. As a rule, RoFs are only worth it in companion armor or in multi-slot shields (Rosamund's Bulwark).

#80
Yrkoon

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I thank everyone for this information and the effort it took to compile it, but I'm still not 100% on board here.


The methods you guys used to determine the value of the +coin drops (opening a crate without any runes, and comparing the drop to opening the same crate when your party is decked out with runes) seems a little... incomplete, shall we say?

Are you all taking the randomness into account? WITHOUT runes, I've done the same testing. I opened a crate to find about 10 silver in it. Then I reloaded my game (again, still without runes), opened that crate, and found 15 silver in it. That's called randomness. I've seen others report that they'll kill some named mob and he'll drop 30 silver, then they'll reload their game, do the fight again, and that same mob will drop 2 sovereigns.

Also, one more thing. Comparing your money pool at the end of an act is... well... silly for experimental purposes. The bulk of your wealth does not come from coin drops. It comes from 1) set quest rewards that do not change, and 2) selling items that you've acquired.

#81
SuicidalBaby

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there are set values in certain chests and certain creature drops

#82
AKOdin

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Yrkoon wrote...
I thank everyone for this information and the effort it took to compile it, but I'm still not 100% on board here.


Your level of "on boarded-ness" is irrelevant to me. <shrug>

The methods you guys used to determine the value of the +coin drops (opening a crate without any runes, and comparing the drop to opening the same crate when your party is decked out with runes) seems a little... incomplete, shall we say?

Hmm... No, it doesn't. It actually seems rather complete.

Are you all taking the randomness into account?

Yes.

WITHOUT runes, I've done the same testing. I opened a crate to find about 10 silver in it. Then I reloaded my game (again, still without runes), opened that crate, and found 15 silver in it. That's called randomness.

Did you reload from a point BEFORE you had ever entered the area with the crate/box/container? In the non-fixed containers, the game appears to assign a base coin value when you enter the area.

     Example-  a chest in Hightown. If I save while standing in front of the chest, it doesn't matter how many times I reload the game OR leave/enter the area- there is a base coin amount assigned that I can only affect with RoF's/+coin items. 

    IF, however, I was to reload a save from a point prior to entering Hightown, then of course the value could fluctuate.

I've observed this behavior at least 6+ times in various locations throughout the game. Those 6+ times represent every single time I ran tests. Hence, without more information from you...

What you state doesn't match what I (and several other people) have observed in the game. What platform? There is also always the chance your install is special, given the bugs in the current game. If, however, you have discovered areas the OPs should be updated, it should be something we can verify in our installs (area description, container type, location, etc.)

I've seen others report that they'll kill some named mob and he'll drop 30 silver, then they'll reload their game, do the fight again, and that same mob will drop 2 sovereigns.

Did you pay attention to the discussion in the thread? That behavior is expected. I've posted about erratic drops from kills on the forum as well- it doesn't alter the conclusions reached. The game doesn't assign a base value until the death of the mob... while some mobs/chests have fixed elements, most are random. SO IF YOU REDO THE FIGHT, YOU FORCE THE GAME TO REDO THE RANDOM DROP CALCULATION. If, however, you save after a fight is over and check the remains, you will observe the expected coin mechanics.

Also, one more thing. Comparing your money pool at the end of an act is... well... silly for experimental purposes. The bulk of your wealth does not come from coin drops. It comes from 1) set quest rewards that do not change, and 2) selling items that you've acquired.

To you, perhaps. I was interested to see what people totaled, precisely because there are fixed rewards. If someone only got 100g, while another got 140g when they were using RoF/+coin items, then it starts to provide rough boundries for the usefulness of bothering with the setup at all.

Сообщение изменено: AKOdin, 03 Апрель 2011 - 08:22 .


#83
SuicidalBaby

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I believe his signature is lacking a few adjectives.

#84
AKOdin

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I thought so as well, but there is always the chance he had something constructive to add. We shall see, I suppose.

#85
CaolIla

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someone mentioned Orsino was memorable? Riiiiiight....

Thanks for the guide guys, I bought the RoF design but actually never crafted one in my first game, just because I wasn't sure what it'll do. Did anyone the same thing with the "drops better equipment" stuff?

#86
SuicidalBaby

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Have yet to see an accurate thread on that subject. Problem being, loot is random enough as is. I feel the only answer will come directly from gda tables or a dev's fingers.

added Sundermount full clear suggestion to improve item finds, improve end level to 7, and reduce further backtracking post guide than absolutely necessary. (Sarrabaas can get away from you without cc)

Сообщение изменено: SuicidialBaby, 03 Апрель 2011 - 10:42 .


#87
Teknor

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Ignore.

Сообщение изменено: Teknor, 03 Апрель 2011 - 10:39 .


#88
SuicidalBaby

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Ignored.

Сообщение изменено: SuicidialBaby, 03 Апрель 2011 - 10:48 .


#89
DapperDan77

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Toadbat wrote...

SuicidialBaby, the fight with the noble is really easy. Here's what I do:













Initiate combat, run out to the main courtyard and the guards all pitch in to help kill the noble and his henchmen. I have done this many times on nightmare and never loose anyone. Do note that some of the adds from the second wave sometimes will not make it out to the courtyard, but they are pretty easy to clean up.

Only problem with that is you get about half the XP for the fight if guards help. 600-ish if you do it yourself, about half that if the guards pitch in.
~edit~ Just redid this fight, I killed all his guards off then when it was just him left I dragged him over near the guards. Doing that I still got 600-odd XP. I'm guessing XP is still done like Origins, i.e. you need to get the killing blow to get the XP for it.

Сообщение изменено: DapperDan77, 04 Апрель 2011 - 12:17 .


#90
simonc4175

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Useful info :) I tried today but can't do both Gallows quests, it has to be either one or the other. I don't if you can do both.

#91
SuicidalBaby

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talk to both groups, accepting both quests
take merchant's bribe (you dont turn in the merchant's gold. taking the bribe forces the fight with Fitz.)
go directly to Fitz, fight. (after this you are forced to join the Red Iron Mercs)

#92
Myusha

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 For a nice set up of Rune of Fortune armor for Hawke early on I think this might be a good idea for a Rogue

Ser Issac's Helm and Armor [Not Gloves or Boots, Register Dead Space 2]
Boots of the Frozen Wastes [Gotten by proving you have DA2 at all :D]
Helm of Appreciation [Black Emporium Free Loot, you'll need 16 Strength and Constitution, but you can change your stats when you find better armor with Maker's Sigh.]

Overall 5 Armor Rune Slots, to increase money gaining :D
And another Five Sovereigns I think from one of the DLC Tomes :D

Сообщение изменено: Myusha, 06 Апрель 2011 - 02:41 .


#93
SuicidalBaby

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Aside from wasting money on the Maker's Sigh just to get a small percentage gain at low levels when drops are miniscule. "Till you find better armor." The rest is fine.

edit: added Eustice's Pommel to walkthrough for additional experience and a set gold reward.

4/7/11 re-edit: added a few more links and cleaned up section.

Сообщение изменено: SuicidialBaby, 08 Апрель 2011 - 01:19 .


#94
thendcomes

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For Act 1:
A RoF on Hawke's armor is 5% increase, so it needs 7.5g in drops to make it's money back. For a warrior, it's definitely worth it to place on the Blood Dragon Armor. It's the best armor in Act 1 until the set item Armor in Deep Roads. In addition to all the gold you get from Act 1, the payload you get from the end of the Deep Road's would make it worthwhile by itself even if you just used it to open those chests. (Although the previous poster commented receiving 22g from those chests, I received only 8g. That is a striking variance.)

A RoF on helmet and boots would require almost almost 19g and 21g respectively to make their money back. It would be dubiously useful placing them on pieces like the Blood Dragon Helm or Boots of Frozen Waste, since they are not all that great and are superseded quickly. However, by keeping them as a RoF "set" so to speak, you would be guaranteed to make your money back just by equipping them on the big payload chests/loot that someone listed earlier. Whether that's worth it is up to you. Note that practically all +coin pieces that are available early enough would be worth it if used in this manner, eg. Amulet of Influence.

Сообщение изменено: thendcomes, 08 Апрель 2011 - 06:07 .


#95
thendcomes

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I also just finished Act 1 before going to the Deep Roads with a total payload of about 145g. 75g remaining (doing Friend's in Low Places - there's no good reason to pay Bartrand with your own money once you get the achievement) and my only purchases were the talent and attribute boosters (60g), Varric's Armor, 2 RoF & some recipes. I also have over 200 potions in my stash (@ ~4s a pop, that's 8g).

I did not use the tips I just posted above, and I wasn't as diligent with my potion stashing as I could have been, (eg. I wouldn't return home when I was halfway through a cavern on the Wounded Coast), although I also used maybe 2 pots during the whole act. You could be even more anal and just stash lyrium/stamina pots since they are worth more, but would require more trips home.

The gold you can make from quest choices is sometimes not that big of a deal, but it can add up. For example:
Sending Feynriel to the Dalish instead of the Circle nets you 1g vs. 0g.
Responding "you owe me future profits" instead of "you owe me" to Javaris nets you 4g instead of 3g.
Asking for your pay when first talking to Fenris gets you 0g, vs. not mentioning it will get you 2g.
Blackmailing the magistrate instead of saying "your secret will not last forever" gets you 2g instead of 3g. etc etc.

I suspect a super efficient Act 1 run (pre- Deep Roads) could net you somewhere in the realm of 160g or more if Aveline is used. What I wonder is how that compares to a similar run that finishes all quests but uses no RoF or +coin gear and sells no pots.

Сообщение изменено: thendcomes, 08 Апрель 2011 - 06:34 .


#96
SuicidalBaby

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good input

#97
Guest_Ghost Rhayne_*

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Good guide, this really helped me out. On my first mage playthrough I finnished the game with 80g. I had bought cold blooded, and the 3 talent boosters as well as an armor or 2. With the help of this guide, on my second playthrough I finnished the game with 282g and I have bought cold blooded, the 3 talent boosters, the 3 points boosters and 2 makers sighs. I am VERY happy with this,and I am nicely set up for future DLC and expansions, so thanks to all who inputted. :)

#98
simonc4175

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thendcomes wrote...

.

I suspect a super efficient Act 1 run (pre- Deep Roads) could net you somewhere in the realm of 160g or more if Aveline is used. What I wonder is how that compares to a similar run that finishes all quests but uses no RoF or +coin gear and sells no pots.


What difficulty is that on ?

I've usually ended up with 50g from act 1 and playing on NM you need the pots ;(.

#99
SuicidalBaby

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I would say you could get away selling all except health pots for all of act 1 nightmare and continue doing so if you have a warrior with Rally for the remainder of the game.

#100
AKOdin

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Once I played the game for a while, even on NM I was able to always sell the potions I had on hand. The reason being that in any dangerous fight, there will be enough trash mob encounters beforehand to replenish your stock in case of emergencies.