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Money Guide - Fast Rune of Fortune crafting - FAQ Included


Questa discussione ha avuto 238 risposte

#101
naughty99

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I found that keeping three injury kits potions in inventory before entering a tough battle resulted in quickly generating health, lyrium and stamina potions.

#102
thendcomes

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simonc4175 wrote...
What difficulty is that on ?

I've usually ended up with 50g from act 1 and playing on NM you need the pots ;(.


Sorry for not being clear, it was on NM.  A Vanguard Warrior with the Blood Dragon Armor and Hayder's Razor really makes the first act Easy Mode.  If you need the health pots, then you can keep those and stash everything else - they are the least profitable pots anyway.

Modificata da thendcomes, 10 aprile 2011 - 07:01 .


#103
AKOdin

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thendcomes wrote...
Sorry for not being clear, it was on NM.  A Vanguard Warrior with the Blood Dragon Armor and Hayder's Razor really makes the first act Easy Mode.  If you need the health pots, then you can keep those and stash everything else - they are the least profitable pots anyway.


There's an idea- if you really wanted to go min/max crazy, you could keep the less profitable potions "on hand" for the places you have easy access to merchants, thereby incresing the droprate of the more profitable potions. Of course, the fact that would probably only yield 1 or 2g in Act 1 makes it silly to actually do...



#104
SuicidalBaby

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I dont even bother stashing, just sell off after every quest while I shop for random rares.

#105
naughty99

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I haven't finished my first NM playthrough, but I recently started a new one for testing purposes.

I thought I was doing a lot better this time around after developing better strategies, but I still got my ass handed to me in a couple of tough early Act 2 battles.

I thought I could handle these without bringing any healing potions, but I was wrong.

I died numerous times during the final battles in Sheparding Wolves and Blackpowder promise. In the Blackpowder promise battle, I retreated back to the cave entrance and used Gravitic Ring to block the chokepoint. Just when the tide was finally turning, a new Assassin and more dwarves suddenly appeared immediately behind me. Immagine inviata

Modificata da naughty99, 11 aprile 2011 - 05:17 .


#106
DapperDan77

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One thing I noticed while fishing for some superior gear on casual, is that ARW will sometimes drop 6-7g ish. Other times it's 40 silver or something =/ If you really wanna get the most out of act 1 and aren't averse to loot fishing, might be worth doing ARW a few times until you get the 7g drop.

#107
SuicidalBaby

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I scored an incredible corrupted ring off him.

700 fire res
+4% lightning dmg
+10 mana/stam or was it health ehh its early.

I am planning on building something of a loot table for him very soon.  So keep your ears up.

Modificata da SuicidialBaby, 14 aprile 2011 - 06:01 .


#108
simonc4175

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Still haven't managed to finish Act 1 with anywhere near over 100g. I had to spend gold buying the Emporium shield and sword just to help Ave and the Tomb from Huberts which left me with 40g or so :(.

I have a RoF in Varrics armor, 1 in the Emp Shield and that it's other wise as a rogue you die elemental attacks heh.

Maybe next playthrough but is it really possible on NM to end act 1 with decent money ?

#109
naughty99

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simonc4175 wrote...
is it really possible on NM to end act 1 with decent money ?


I have found a huge difference the second time around by selling off all potions.

Also I'm not wasting any gold on superfluous weapons, elfroot potions, injury kits, Tar bombs, Combustion Grenades, deathroot toxin or debilitating poison, which made me broke the first time around. 

Before entering the Deep Roads I was able to buy the following items and I had around 50-60 gold left IIRC (took loan from Dougal) 
  • 5 fire warding runes
  • 2 or 3 blood mage items from the trinkets woman
  • 4 Maker's Sigh potions
  • 3 or 4 electricity warding runes
  • Tome of Technique
  • Varric's armor upgrade
  • one cold staff
  • a couple mage armor items with rune slots.

Modificata da naughty99, 14 aprile 2011 - 08:48 .


#110
simonc4175

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I've never tried Act 1 without pots etc. Playing on NM means the elfroots help in Deep Roads.

It's probably easier a Mage with pots but as melee assassin they are needed as you die on harder bosses and regroup has a long timer.

I usually buy warding runes, makers sighs and the 3 slot for Ave as I can put 1 fire rune with a electricty ward and a ROF.

I ended with around 50g from Act as the ARW chests all have 4 or 5 sovs in and I equipped items that had ROFs slotted. Don't know if it made a difference :)

#111
naughty99

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What I didn't realize the first time around was that if I have less than three of each type of potions on me, I'm constantly receiving replacement potions from every enemy and chest.

#112
SuicidalBaby

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updated OP to include a note to gain max coin from 6g drop.

Modificata da SuicidialBaby, 16 aprile 2011 - 09:34 .


#113
Goller

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I dont know if this has been sayd and i dont know how many of the quests are available if you havent importet a save game form DA:O with awakening ( i know you can do a premade set history  but in order to max every gold you can get you might want to do the save game with the most beneficial outcome again i dont know wich quests your able to do and so forth with the preset history )the quests are:

Changing One's Nature    gives you 1g 
Dark Epiphany  gives you 2 stat points and 2g 50s or terror on the coast that gives 8g but you loose 2 stat points.
Last of His Line  gives you 6g
Miracle Makers gives you 1g
the conspirators  gives 2g

Modificata da Goller, 16 aprile 2011 - 05:12 .


#114
Lemmy Kil Hawke

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Theres a lot o people saying that there are chests with 10g or more...i am on my second play and the chests i found are like 2 g tops. :(

#115
thendcomes

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DapperDan77 wrote...

One thing I noticed while fishing for some superior gear on casual, is that ARW will sometimes drop 6-7g ish. Other times it's 40 silver or something =/ If you really wanna get the most out of act 1 and aren't averse to loot fishing, might be worth doing ARW a few times until you get the 7g drop.


Did you notice if the 6g drops were occurring only on your fastest kills?  I was testing something else and thought I noticed a pattern where a boss would drop an extra amount of gold if killed under a certain time limit.

#116
AKOdin

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Peter Thomas posted item slot property modifiers in another thread that perfectly describe the observed behavior of RoF's and +coin items. It is here- http://social.biowar...8619/2#7134539. Updating FAQ.

#117
thendcomes

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This may or may not be worth putting in the OP, but the third rune slot upgrade for Varric is in the Finding Nathaniel quest. According to the wiki, "This quest can only be acquired if the pre-built "The Martyr" or "No Compromise" backgrounds were chosen or if a Dragon Age: Origins - Awakening import is used in which Nathaniel survives." People might want to know that going in.

#118
SuicidalBaby

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posted on page 3 by naughty99 which is linked to in the op

#119
mangiraffe dog000

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I've come to warn you about MAN-GIRAFFE-DOG!! It's the single greatest threat to humanity!! RUN AWAY!!

Immagine inviata

I'm still more Serial than ever guys.

#120
thendcomes

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SuicidialBaby wrote...

posted on page 3 by naughty99 which is linked to in the op


Right, I noticed.  It's just not explicit about the step you need to take before the game even starts to get there.  The OP lists steps in order, so perhaps it would be worth sticking a line at the top that mentions choosing the particular Awakenings save or one of those 2 pre-built backgrounds.  That's all.

I know I got burned when I got to Act 3 and realized I couldn't get Varric's Armor slot for a decision I made before the game even started.  

#121
thendcomes

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Previously I thought there was no downside to accepting Dougal's offer for funding the Deep Roads expedition. But I believe there is a difference. Accepting the quest Friends in Low Places reduces the amount of gold you make in the Deep Roads at the end of Act 1, particularly in the treasure cache after Rock Wraith. That could explain why I got 6g and the other poster got 22g. If anyone else could help confirm, that would be appreciated.

Modificata da thendcomes, 01 maggio 2011 - 02:01 .


#122
Marillian

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If you pay for the expedition yourself, you get 50 gold once you return.
If you accept to be funded, you do not get the 50 gold once you return.

So either way, you have the same amount of gold to spend. The 'friends in low places' quest is there to progress the game if the player is careless with their money.

#123
Arkalezth

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SuicidialBaby wrote...

Take the Merchant's bribe during Athenril's quest - 2g
Complete Meeran's quest by killing Friedrich. - 5g

This doesn't work for me. If I get the bribe, Friedrich dissapears.

#124
mr_afk

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Arkalezth wrote...

SuicidialBaby wrote...

Take the Merchant's bribe during Athenril's quest - 2g
Complete Meeran's quest by killing Friedrich. - 5g

This doesn't work for me. If I get the bribe, Friedrich dissapears.


Wait. So you talked to Athenril first - accepted it. Then accepted the bribe from the merchant. Went back to Athenril to laugh at her getting kicked out of the gallows. Then talked to Meeran and accepted his job - and friedrich wasn't there? How did you get out of the gallows then?

How odd

Modificata da mr_afk, 01 maggio 2011 - 12:52 .


#125
Arkalezth

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I talked to both Meeran and Athenril, and got both quests. I got the money from the merchant, and both Meeran and Friedrich disappeared, so I could only complete Athenril's quest.

Edit: They disappear when I get the merchant's key, even before getting the money itself.

Modificata da Arkalezth, 01 maggio 2011 - 04:53 .