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Money Guide - Fast Rune of Fortune crafting - FAQ Included


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#126
thendcomes

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Marillian wrote...

If you pay for the expedition yourself, you get 50 gold once you return.
If you accept to be funded, you do not get the 50 gold once you return.

So either way, you have the same amount of gold to spend. The 'friends in low places' quest is there to progress the game if the player is careless with their money.


I know.  I'm saying I think I discovered that the game does penalize you for taking the quest by reducing the amount of gold earned during the Deep Roads by a substantial amount.

#127
Arkalezth

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Arkalezth wrote...

I talked to both Meeran and Athenril, and got both quests. I got the money from the merchant, and both Meeran and Friedrich disappeared, so I could only complete Athenril's quest.

Edit: They disappear when I get the merchant's key, even before getting the money itself.

Also, killing Friedrich prevents me from speaking to the merchant, and Athenril disappears. The wikia mentions it was fixed in patch 1.01. So the most profitable approach is completing Meeran's quest by killing Friedrich, for 5 gold.

#128
SuicidalBaby

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you talk to both Athenril and Meeran, take the bribe, kill Friedrich, turn in Meeran's quest.

If you do anything but take the bribe it cuts off the other quest.

#129
thendcomes

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I finished the game on Nightmare and can report the following:

I adhered pretty strictly to money making for Act 1 and Act 2. I used Varric, Merrill, and Anders the whole game, using RoF on any armor I was going to keep on for a while. I took strict paths in Act 1 and Act 2 to maximize my +coin %. I was pretty vigilant with selling pots. I kept an RoF "set" that I used when opening big payloads, except I didn't use a Rosamund's with 3 RoF. I wore any items with the bonus "Enemies drop better equipment" I had, which was around ~4. The only consumables purchased were for RoF. I took Dougal's offer, which lowered my output during the Deep Roads. I took care to make quest decisions that made the most amount of gold, either at the moment or later on.

In Act 3, I pretty much stopped caring about money making. I replaced at least one slot on everyone's armor to Rune of Valiance. Never sold pots. Removed "Enemies drop better equipment" gear. Still made quest decisions to make money, because they are usually also the decisions that make the most experience. Was wasteful with cash on consumables. I spent most of the Act with only about ~15% extra coin.

I bought every possible stat boosting or talent endowing item:
Elixir of Physical Technique (Black Emporium) - 27g
Greater Elixir of the Mortal Vessel (Black Emporium) - 11g
Tome of Technique (Act 1 & 2) - 22g x2
Greater Tome of the Mortal Vessel - 13g
Arcane Tome of the Mortal Vessel - 22g

Other major purchases I was able to make:
Etched Ring of the Twins - 84g
Ring of No Wishes - 27g
Belt of Promise - 112g
Robes of Unblemished Cleanliness.- 141g

Upon starting The Final Straw, I had 55g in my inventory.

Totaling the major purchases spent in game comes to 481g. Adding the 55g comes to 536g. This doesn't include companion armor (I only purchased Varric/Merrill/Anders armor), runes, Elixir of Heroism, or anything else I can't think of.

I finished the game at level 27.

Modifié par thendcomes, 02 mai 2011 - 07:43 .


#130
Arkalezth

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SuicidialBaby wrote...

you talk to both Athenril and Meeran, take the bribe, kill Friedrich, turn in Meeran's quest.

If you do anything but take the bribe it cuts off the other quest.

If I talk to (intimidate, either me or Aveline) the merchant, he gives me the key to the chest, and that cuts Meeran's quest. Is there any other way to take the bribe?

#131
Wafodie

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Pick the option with the image of coins on it. Read the game manual dude ^_^

#132
Arkalezth

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I know what the images mean, thanks, dude. I simply can't test it right now and I don't remember all the options in that particular conversation. I'll see about it when I can.

#133
AKOdin

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thendcomes wrote...

I finished the game and can report the following:

Totaling the major purchases spent in game comes to 481g. Adding the 55g comes to 536g. This doesn't include companion armor (I only purchased Varric/Merrill/Anders armor), runes, Elixir of Heroism, or anything else I can't think of.

I finished the game at level 27.


Thanks for posting your results! Could you add what difficulty you played on? Since it affects the potion ceilings for drops, it should have an impact on your revenue.

#134
thendcomes

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AKOdin wrote...
Thanks for posting your results! Could you add what difficulty you played on? Since it affects the potion ceilings for drops, it should have an impact on your revenue.


Gah! I always forget to mention that.  It was on NM.  I'll update the original post too.

#135
Piep

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TY for the info ;)

#136
swk3000

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I have to say, Suicidal, that your guide is great right up until the end. The assumption that we're going to need a Shield is stupid. I'm a Two-Handed Warrior who does not use Aveline, so I have no need for a Shield at any time.

Sure, I could just carry around the shield and use it to increase my money, but I could just as easily be a Rogue or a Mage who uses Fenris as my party's Warrior, in which case I still wouldn't have any use for a shield.

Just because Aveline is the only SnS user doesn't mean we're obligated to take her around with us, and any assumption that we are going to have her is stupid.

I realize that this comes off as a bit of an attack against you; I apologize for that. I simply wish to point out that if you're going to write a guide, you shouldn't make any assumptions about anything.

#137
AKOdin

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swk3000 wrote...

I have to say, Suicidal, that your guide is great right up until the end. The assumption that we're going to need a Shield is stupid. I'm a Two-Handed Warrior who does not use Aveline, so I have no need for a Shield at any time.

Sure, I could just carry around the shield and use it to increase my money, but I could just as easily be a Rogue or a Mage who uses Fenris as my party's Warrior, in which case I still wouldn't have any use for a shield.

Just because Aveline is the only SnS user doesn't mean we're obligated to take her around with us, and any assumption that we are going to have her is stupid.

I realize that this comes off as a bit of an attack against you; I apologize for that. I simply wish to point out that if you're going to write a guide, you shouldn't make any assumptions about anything.


A guide has to assume a goal. It "guides" the player there.

The basic assumption of the guide is that the PLAYER WANTS TO MAKE MONEY. That is their overriding goal as far as the guide is concerned. It lays out a pretty optimized route to doing so in Act 1, and the other info provided allows players to figure out how to max coin in the later acts as well.

So, if the player wants to make money in an optimal way, they will need  Varric in their party, and be able to use a shield (either Aveline or the player). If they don't want to optimally obtain coin, then they shouldn't whine about the guide making "stupid" assumptions. Obviously, the information up to that point is still applicable and useful if a player wants to play a different party.

#138
SuicidalBaby

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Just because Aveline is the only SnS user doesn't mean we're obligated to take her around with us, and any assumption that we are going to have her is stupid.

Mind pointing out where I said that someone has to use Aveline?

You can carry the shield around and equip it prior to looting anything.  Any character with proper stats can also use the shield bought in the Gallows in Act 2 to gain additional gold since it lacks a skill requirement at the moment.  As well as the option of leaving all drops and loot on the ground of a zone you can return to for a trip later with someone who can use a shield for optimal gain.

If you plan to appologize for the words you use against someone, its going to ring hollow.  
Imagine my thoughts on the matter.

I could care less if someone uses the shield or not.  The point was to display the optimal build.  Variance on that build falls to the player, as well as any loss in profit. 

Btw, if you didn't figure it out yet, you're the one assuming I assumed anything at all by posting the shield line.  It falls with the same catagory as putting a rune slot in Varric's Armor and putting a RoF in it.  I suppose the fact I did not mention all the other Act 1 rune slot items could be construed as shortsighted or avoidance, but I dont care.  Not mentioning either shield to someone absolutely new is worse than pointing them in that direction.

Modifié par SuicidialBaby, 05 mai 2011 - 01:41 .


#139
swk3000

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There's a long version, but in the end, what it comes down to is that I didn't know about the Defender of the Wall shield that you can get in Act 2. Every shield I've ever seen has the SnS requirement, so I made the assumption that every other shield also has that requirement. Obviously, that's not the case. This renders most of my problem with your guide moot. Rather than get into an argument over what's left, I'll let the matter drop.

#140
SuicidalBaby

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You already called me stupid. Whats stoping you from saying what you have to say?

#141
swk3000

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Mainly, the fact that I went overboard in calling you stupid. I tend to get a little overzealous at times when criticizing. Unfortunately, it generally takes me a while to realize that I've done it. Sorry.

#142
SuicidalBaby

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Apology accepted.  thank you.

Modifié par SuicidialBaby, 05 mai 2011 - 04:53 .


#143
Chaosje

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im kinda confused about 1 thing, the "friends in low places" quest, does it actually give you more money in the end by accepting or not ?? :$

#144
AKOdin

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Chaosje wrote...

im kinda confused about 1 thing, the "friends in low places" quest, does it actually give you more money in the end by accepting or not ?? :$


The default answer is that taking the loan/quest is preferable, as it enables you to reach an extra encounter (with attendant possibilities for violence and loot).  You do lose the financier achievement, I believe.

However, some people have reported really low gold totals in the ARW treasure area when taking the "low places" option.

Until more people post their ARW treasure results, I don't think there is a solid reason to forego the quest. A dev *cough* could clarify if any quest rewards are affected by the Low Places quest too...

#145
SuicidalBaby

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there is no difference in the ARW chest by taking the loan or not taking the loan

#146
Infinity83

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Having a bit of an issue. I don't know what anyone else in this thread is playing on but could the RoF be bugged on the PS3? I have a play through using RoF on companions and a play through with no RoF. Both are just about to enter the Deep Roads and both are within 1g of each other in terms of cash, also factoring in identical items bought in both saves. I'm not noticing a difference in using them and not using them.

Is there a bigger effect in later Acts or could it be a bug on the console that no one has noticed? Or am I just a complete idiot and am overlooking something small?

#147
SuicidalBaby

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probably overlooked something

The random coin drops in Act 1 are not that great. You have the Ancient Rock Wraith chests coming up which are about 18 gold base. In act 2 you will really notice a difference, more so because of more rune slots becoming available, but as you level the enemies encountered will scale with you. Improving the random item tables for what they can drop. If you dont like the amount an encounter dropped, reload the auto-save and clear it again. Enemy drops are not generated till death and are, for the vast majority, random.

Modifié par SuicidialBaby, 10 mai 2011 - 07:13 .


#148
The Earl Of Bronze

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On my 1st playthrough as mage I didn't use any RoF, didn't even think to use them really, on my 2nd and 3rd playthroughs as warrior and rogue I used RoF and in both cases I had a lot more gold than in the 1st playthrough. It was a rather noticeable difference.

#149
Infinity83

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Okay, thanks!

#150
SuicidalBaby

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.