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Has anyone tried a self hating mage play yet?


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20 réponses à ce sujet

#1
ColaQueen

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Just wondering if dialogue it's even possible, will you still get mage dissapoint options in your dialogue?

I'm currently playing a mage lovin' rogue and want to play a mage next, but I thought it would fun to play a different personality to get opposite reactions from party members eg Fenris gives rival points for mage positive actions so if you are against mages he will give friend points...that sort of thing.

#2
Fredvdp

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I played as a pro-Templar mage. My friendship with Meredith was interesting. It slightly changes the Templar ending. Meredith wishes to kill you because you're an apostate trying to seize power. In the other endings you're just some guy/gal who wishes to seize power. No big difference there but a fun detail.

Dialogues with companions depend on their friendship/rivalry. For instance, Fenris gladly accepts the Blade of Mercy when you're firends with him. If he's a rival he's pissed off.

Modifié par Fredvdp, 24 mars 2011 - 11:41 .


#3
Waltzingbear

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Nothing stands in the way of a linear storyline, not even logic.
A lot of small and disturbing things like Anders opening his big mouth on Merdith and she doesn't do anything to arrest him make you grind your teeth.
Just close your eyes and think of England, that's what I do at these moments.

#4
rumination888

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If your motivations for your choices is due to self-hate, then more power to you, but don't assume thats the motivations of other mage Hawkes.

In my game, mage Hawke believes mages need training. He also believes all abominations are evil(not necessarily that all Blood mages are evil). He also believes in accountability. The motivation for his choices revolve around those simple beliefs. To outsiders, most of the choices that correspond with those beliefs happen to be "pro-Templar", even though its not as simple as that.

Modifié par rumination888, 24 mars 2011 - 01:36 .


#5
x-president

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I'm playing a mage right now who is gonna turn against the mages.  Not so much self hate, but just and evil blood mage who wants to kill.  I'm still deciding if I want to help the blood mages or kill.  Also I plan on making deals with all the demons.

#6
Katreyn

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I've tried this, got to the very end. But left me with an awkward feeling. It didn't feel right for obvious reasons. I think Carver made the best point at the end when I ran into him: "Here I thought I'd be having to save you, but you are siding with the templars?" or something close to that effect. I laughed cause it was the only time Carver actually made a fair point, lol.

Overall though, I can see it being done. But I think it depends on the person playing.

I couldn't make it logically sit with me, because yes even tho Meredith was just crazy either way. And not to mention every freaking mage in Kirkwall does blood magic it seems. It makes the decision harder imo. My mage understood the point of the circle, but also saw that it was definitely abused, and that education of why the circle exists is probably the best answer  (this coming from an apostate sounds kind of silly though I think). It's kind of sad there is no middle road in the end. Neither side seem to be totally right or wrong. Both have their reasons and both obviously overstepped their reasoning. Kirkwall is a mess. lol.

Modifié par kwoods88, 24 mars 2011 - 02:06 .


#7
ColaQueen

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@kwoods88 thanks, I just wanted to see if it was realistic to play a mage who doesn't side with mages or even like most other mages beacuse 1-I want to play a mage, but 2-I don't want to get all the same friends/rivals as this game I would like it to be different. Perhaps a warrior is more plausible in that regard.

#8
JamieCOTC

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I played a mage fence sitter who ultimately sided w/ the Templars just to preserve order. Kill blood mages, but spare the innocents. Carver's reaction was interesting, something along the lines of, "You're siding w/ that mad woman?!"

"Best served cold" quest gave me a flashback to ME2 and working for Cerberus.

#9
TG-Nalfen

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currently playing a self hating mage that's a #@$ to everyone and wants all mages dead (oddly satisfying when talking to Anders). what's interesting is how much abuse Merill can take and still just stay clueless.

#10
Vukodlak

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kwoods88 wrote...
It's kind of sad there is no middle road in the end. Neither side seem to be totally right or wrong. Both have their reasons and both obviously overstepped their reasoning. Kirkwall is a mess. lol.


Regardless of who you side with the ending results in the remaining Circles rebelling agaisnt the templar. Either citing the champion as symbol of templar injustice, or a hero proving they could be defeated. The templars then break from the chantry to chase after the renigade mages. Clearly thats a setup for DAIII or the very least DA2' equalivent to Awakening.

The game's story also feels slanted to make you side with the mages, if your a mage its a naturally reaction not to side with the templars. Especially sense even Carver will say Meredith is crazy. If your a warrior or rogue and your sister happened to be sent ot the Circle. It can make it really hard to side against the mages.

Additionally many of the blood mages appear to become so out of a desire to fight the Templars. Coupled with the Uldred incident from DAO(which occured for the same reason).  You have to ask, do the templar create more monsters then they prevent. Certainly Templar can eliminate a mage that goes bad but they don't appear to have any ability to influence young mages to do anything but to hate and fear them.

#11
jbblue05

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I find it very odd that an apostate would side with the templars.

Its sort of like an escaped slave rounding up other escaped slaves and returning them to their slave masters.

But I guess their are selfish people

#12
HTTP 404

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Waltzingbear wrote...

Nothing stands in the way of a linear storyline, not even logic.
A lot of small and disturbing things like Anders opening his big mouth on Merdith and she doesn't do anything to arrest him make you grind your teeth.
Just close your eyes and think of England, that's what I do at these moments.


have you tried this with Sebastion there.  Meredith, Anders, and Sebastion argue with each other.  It was a surprising scene

#13
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jbblue05 wrote...

I find it very odd that an apostate would side with the templars.

Its sort of like an escaped slave rounding up other escaped slaves and returning them to their slave masters.

But I guess their are selfish people


well it would be more of a Pro-Circle Mage stopping apostates.  Like Wynne is a mage that is pro circle.

#14
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Vukodlak wrote...

kwoods88 wrote...
It's kind of sad there is no middle road in the end. Neither side seem to be totally right or wrong. Both have their reasons and both obviously overstepped their reasoning. Kirkwall is a mess. lol.


Regardless of who you side with the ending results in the remaining Circles rebelling agaisnt the templar. Either citing the champion as symbol of templar injustice, or a hero proving they could be defeated. The templars then break from the chantry to chase after the renigade mages. Clearly thats a setup for DAIII or the very least DA2' equalivent to Awakening.

The game's story also feels slanted to make you side with the mages, if your a mage its a naturally reaction not to side with the templars. Especially sense even Carver will say Meredith is crazy. If your a warrior or rogue and your sister happened to be sent ot the Circle. It can make it really hard to side against the mages.

Additionally many of the blood mages appear to become so out of a desire to fight the Templars. Coupled with the Uldred incident from DAO(which occured for the same reason).  You have to ask, do the templar create more monsters then they prevent. Certainly Templar can eliminate a mage that goes bad but they don't appear to have any ability to influence young mages to do anything but to hate and fear them.


I want to see people in Thedas do witch burnings and vigilante hunting of apostates.  Im sure the Templars and Chantry have enough influence on people to spread propaganda.

#15
Heather Cline

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I played a mage that sided with the templars in the game. I did it for the achievement really. Then I played a rogue who sided with the mages. Again for all possible endings. I like the ending with my rogue cause Bethany is in the circle so I defended the mages.

I also like how my mage turned out in my mage play through. Siding with the Templars. I didn't like Meredith's final choice in the game, because of what she did. However I sympathized with her a bit. Even so I still like the final outcome. A mage ruling over Kirkwall has a nice bit of irony to it.

#16
jbblue05

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HTTP 404 wrote...

jbblue05 wrote...

I find it very odd that an apostate would side with the templars.

Its sort of like an escaped slave rounding up other escaped slaves and returning them to their slave masters.

But I guess their are selfish people


well it would be more of a Pro-Circle Mage stopping apostates.  Like Wynne is a mage that is pro circle.



But you're an apostate that spent your entire life evading the circle and templars. Plus your mage has to fear being made tranquil.

Mages who hate who they are only hate themselves because they have been brainwashed by the Chantry and are forced to live in a prison, be made tranquil, or hunted and killed. 

#17
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jbblue05 wrote...

HTTP 404 wrote...

jbblue05 wrote...

I find it very odd that an apostate would side with the templars.

Its sort of like an escaped slave rounding up other escaped slaves and returning them to their slave masters.

But I guess their are selfish people


well it would be more of a Pro-Circle Mage stopping apostates.  Like Wynne is a mage that is pro circle.



But you're an apostate that spent your entire life evading the circle and templars. Plus your mage has to fear being made tranquil.

Mages who hate who they are only hate themselves because they have been brainwashed by the Chantry and are forced to live in a prison, be made tranquil, or hunted and killed. 


Well I can see angry hawke being like that.  But a diplomatic hawke would be pro circle, despite being an apostate, for the betterment of the world and would be a hypocrite.

#18
Heather Cline

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Case in point for the self hating mage. If you play a circle mage in DA:O you will come across a mage who hates herself and her magic. She is clearly been brainwashed by the Chantry and has become a bit unhinged by the time you get back to the circle to face down Uldred.

#19
Jman5

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I think the ending flowed a little better going this route. The boss fights are a little more understandable.

#20
ColaQueen

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Heather Cline wrote...

Case in point for the self hating mage. If you play a circle mage in DA:O you will come across a mage who hates herself and her magic. She is clearly been brainwashed by the Chantry and has become a bit unhinged by the time you get back to the circle to face down Uldred.


This is what I was thinking of because she hates being a mage even in the circle and you can convince her to be a tranquil if you are also a mage.

To answer the question why would an apostate be a self-hating mage? well it's quite plausible given the family history. Your father was an apostate and so was your sister, so your family is already hiding from templars. This is the natural state of your existence. Because you hate having power you are afraid of and somehow it's twisted your view not only of yourself but all other mages. The circle/chantry does not seem like a viable option because they want to take your freedom. You just don't want to be a mage, but there is nothing you can really do about it. You could opt to be a tranquil, but it seems like another form of slavery. So I think it;s quite simple to explain how it's possible.

#21
jbblue05

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So did the Templars in Kirkwall go rogue from the Chantry, because mages are meant to serve man, not rule over them. I find it hard to believe that a mage hawke can rule Kirkwall without opposition from the Divine.

I think it would make more sense that they become the Fisrt Enchanter of the reformed Circle with freedom to leave and go as they please.