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Sacred ashes bug (spoilers)


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#1
Draguling

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So I'm a dwarf, but the keeper of the ashes asks me about the human noble past, and I then meet the human noble father after the questions of the ghosts.

So, why does it think I'm a human noble? 

#2
Itrshm

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its a bug. something similar also happens later in the game but i dont want to spoil anything lol

#3
Draguling

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So there is more or less nothing to be done about it? Also I have completed the game earlier (as a human noble why I recognized that background) So feel free to spoil the next area so I can see if there is any way to circumvent it.

#4
Allan Schumacher

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What platform are you running on?



If it's the PC, have you installed the Toolset or enabled the developer console?

#5
Draguling

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Yes on both. But I have not botched with the single player module, so it's empty in modules and override.



Will just disabling the console help?

#6
Allan Schumacher

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Have you used the dev console at all in your game? If so, do you know what scripts?



I know that during testing (I am in QA), calling scripts from the console, and especially warping to various areas of the game, had the potential to break encounters or scripts. Unless it was to specifically test something we knew a particular dev script wouldn't break, we were discouraged from using them to prevent reporting false positives.



Some people in the Spoilers forum reported similar issues, and based just on the feedback from the users in those threads, using the dev console has caused issues. A common one seems to be using the dev console to add talents or skills.



There could also be issues with the toolset itself, but I think most of this is from having overrides in the scripts, which you said you are not using. I'll need to look into this a bit more.





Based on the symptom, it would seems as though a flag specifying your origin is either not set, or set incorrectly, resulting in the game thinking you're a human noble at this stage. Is there a save point you have prior to you either a) installing the toolset, or B) using the dev console that isn't too far back from the Urn?

#7
Malacola

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I had the exact same issue, in the exact same spots. So far it seems like it may be isolated to the sacred ashes/redcliffe line. Other areas have recognized my origin, so I'm hoping it's confined to that questline somehow. Either way, the closest pre-toolset save I have is some 10 hours behind, so I'm definitely not starting over.



I haven't messed with the dev console, but I have installed the toolset, though I didn't mess with the campaign or export anything. I compiled a script, which might have automatically exported some overriding scripts. Who knows. The unpatched toolset is pretty much enriched uranium as far as the OC is concerned. If you can start over from an earlier save I would do it, who knows what other flags have gotten mutated. I'll just have finish this playthrough and hope for the best.

#8
Allan Schumacher

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For some people, uninstalling the toolset has resolved some of their issues, but this will probably only work most reliably for save games prior to the installation of the toolset (another tester here did say he had some success with saves prior to the obvious corruption, so it might work to use a toolset that is perhaps prior to entering the region).

The best bet for a workaround would be to uninstall the toolset.  Hopefully that works.

Allan

Modifié par Allan Schumacher, 17 novembre 2009 - 09:22 .


#9
Draguling

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I only have a save prior to entering the gauntlet, and no the only dev-command I have used throughout my games is adding money and god mode in order to test the adventure I'm creating. So the commands has not been used in the main adventure _at all_. Just in my own mods.

Edit: Cool, just found another sweet bug. Every time I talk to Sten the conversation from where when he was in the cage starts. Which means he is ruined. I'm just going to uninstall this toolset and go cry. 

Modifié par Draguling, 17 novembre 2009 - 10:40 .


#10
Allan Schumacher

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Are your core override folders empty? Many of the core includes will get exported there.


Bryan Derksen made a comment, which is now in the FAQ here:
http://social.biowar...58/index/189269

Sounds like there's an ID mismatch between the toolset that was released and the resources shipped with the game. Therefore you aren't saving the game with these different values set correctly, and it will stay with your save.

Look for Derksen's comment and see if that explanation and further link helps out.


Allan

#11
lilhelper

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Thank you. I am going to try and installing thepatch to see if that fixes anything.

#12
lilhelper

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Nothing, i installed both patches and to no avail, he is still dead on the floor.

i have never installed a toolset either. what is going on!!!!

#13
lilhelper

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Bioware has done nothing to fix these critical issues. I am thoroughly disappointed.