[request] summon mabari fix
#1
Posté 24 mars 2011 - 01:44
so if any of our talented modders could find a fix for this it would be greatly appreciated
#2
Posté 24 mars 2011 - 01:56
rayvioletta wrote...
for some unfathomable reason the summon mabari spell does not behave like most sustained spells. most of them will remain on until you specifically toggle them off. but no, not the mabari. that you have so resummon each and every single time you change area. and even worse, you have to wait for the cooldown as well
so if any of our talented modders could find a fix for this it would be greatly appreciated
I'm not sure that it wasn't meant to be this way. When I played DAO with a ranger pet summon, it did the same thing. So unless it was a bug there too, I'm inclined to think it was done on purpose. But if a mod can "fix" the mabari in DA2, that would be nice.
#3
Posté 25 mars 2011 - 01:09
#4
Posté 25 mars 2011 - 03:22
I wouldn't mind there being a several minute cooldown after he has been injured and must return home, but otherwise he should be with you the whole time once he is summoned.
#5
Posté 25 mars 2011 - 04:06
I am not sure if BW just took a short cut and saved the time it would have taken to develop scripting that was bug free to meet all the conditions of when the pet was to be out or not, I do suspect they deemed it not worth the time and effort with the tight deadlines they were under from EA.
#6
Posté 25 mars 2011 - 05:56
#7
Posté 25 mars 2011 - 06:05
rayvioletta wrote...
I'd forgotten about the ranger pets, hadn't used that specialisation much, party due to the fact that I'd always forget to resummon pets just like I do with the mabari now...
I ran a mod that reduced the ranger pet cooldowns to like 1s. A crude way to get around the game dismissing the pet but was effective. Seems like a quick and dirty mod to solve the same problem with DA2's dog would work as well. Would be up to you to not abuse the resummon/immortal pet thing though lol.
#8
Posté 26 mars 2011 - 12:51
v.lokai wrote...
I ran a mod that reduced the ranger pet cooldowns to like 1s. A crude way to get around the game dismissing the pet but was effective. Seems like a quick and dirty mod to solve the same problem with DA2's dog would work as well. Would be up to you to not abuse the resummon/immortal pet thing though lol.
it'd certainly help, although I suspect I'd still forget to resummon sometimes
#9
Posté 04 avril 2011 - 06:34
Anyone found/made one for DA2 yet?
#10
Posté 06 avril 2011 - 03:04
Sabrina13 wrote...
There was a mod for the first one and Origins that auto summoned the pet when you changed locations.
Anyone found/made one for DA2 yet?
I still haven't found one
#11
Posté 06 avril 2011 - 03:50
The best thing about Rangers in DA:O is that, while summoning your first pet, you can summon a second pet. With three Rogues, Morrigan, and a dog whistle, you can have four doggies and four bears at once... cutscenes get interesting and you'll definitely realize when you've forgotten to re-summon them.
#12
Posté 06 avril 2011 - 04:13
#13
Posté 06 avril 2011 - 04:28
#14
Posté 06 avril 2011 - 05:34
futonrevolution wrote...
So far as I know, there's no Permanent Summons for DA2. What I did is just have "Self: Any - Summon Mabari" as my first tactic. Since he doesn't scale with the enemies, it triggers just about every time the cooldown expires... unless he's frozen in place 50 yards away yet again.
Will give that a shot. Thanks!
#15
Posté 07 avril 2011 - 08:42
#16
Posté 07 avril 2011 - 08:58
Bleh
#17
Posté 07 avril 2011 - 10:30
"Go dog! ... No, not right into the Fireball I just threw. Damned mutt."
#18
Posté 07 avril 2011 - 07:43
"You ordered us to 'Hold,' but Varric was telling ghost stories an' I got scurred. We'll just clump up in this doorway, so you know where we are."
Mods that turn Mangy the Mabari into an Ogre or larger might have the side-effect of making it harder to get stuck inside a rock or the like. I haven't motivated myself into trying it out yet.
#19
Posté 07 avril 2011 - 07:48
#20
Posté 08 avril 2011 - 09:36





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