Sylvianus wrote...
You're wrong to mourn the lack of something that no game has ever achieved ever, atleast not in the way people imagine it. Even Morrowind was no PnP simulator catering for every possible choice, and by the make, bethesda tried.
The thing I have to bring up again and again in these topics is this - you expect something you never had - Previous games, like Origins, didn't have it either. They just *told* you, that your decision would totally matter, and everything would change the second you're out of the zone.
DA2 on the other hand went the opposite, much preferable road of not pretending, but rather giving you reasons*why* your choices didn't matter in the end. (With the exception of "best served cold" admittedly.
I hope you're kidding ?Dragon Age Origins is the game where I have never seen so many different choices. Countless opportunities that I never suspected in my first game, and I could see when I saw others talking of their choice.
example :. The demon of desire. You can kill her, but ALSO even negotiate or even make love with her.
The son of Isolde, you can slaughter it, you can use the blood magic with Jowan, or Morrigan to save him, you can appeal to the circle of mages. Yet, the same end there too. Redcliffe is calm, with notable differences, such as sacrifice, a murder or is for the better. all is a live even Isolde.
Dalatians, we have the same end, we managed to have their support for the warden.
But the process is completely different depending on individual decisions. You can choose the wolves, you can choose the elves. And even choosing the elves, you can kill Zathrian, or make him admit he was wrong. And he sacrifices himself.
There are plenty of examples like that. Where were you ? When did you bother to play really dao ?
Dao is a game with real choices, the ability to replay a different part is simply magnificent.
There is nothing like that in DA2.
This.





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