Lithuasil wrote...
And where does your authority come from, to dismiss a point as invalid, that you have missed entirely? :|
She got the point, you're just wrong. Point dismissed.
Lithuasil wrote...
And where does your authority come from, to dismiss a point as invalid, that you have missed entirely? :|
Lithuasil wrote...
While the whole Denerim political affair was by far the finest hour of Origins, it also pretty much illustrates why such a thing happened only once in all of Origins, and never in DA2.
Speaking simply from a designers perspective, making such stuff, as awesome as it might be, simply is no viable option. Think about it, four or five cutscenes, at least twenty minutes of individual dialogue and a whole level (which they recycled for the final btw) - all for naught, if the player simply happens to not suck at the combat system. Crafting a game that offers several such choices, would basically mean creating two or three games, with the player only experiencing one per playthrough. In other words, either a campaign half as long, or twice as much time needed for developement. Bioware are only people - sure DA2 could have taken another three month of polish allright, but allowing for several such choices, where even Origins only had that one, isn't viable, no matter how long the game's in developement.
Lithuasil wrote...
I managed to force myself to complete Origins once and gave up the second run somewhere between the fade and the deep roads.
I managed to play through DA2 four times. In a row. I spent more time on DA2, then I could *force* (always a good sign) myself to spend on origins.
Modifié par Deztyn, 27 mars 2011 - 02:41 .
ShrinkingFish wrote...
"There are men who struggle against destiny, and yet achieve only an early grave. There are men who flee destiny, only to have it swallow them whole. And there are men who embrace destiny, and do not show their fear. These are the ones that change the world forever."
Boom. You just got meta-d! You cannot fight your destiny... choice is an illusion...
Muwahahaha!
Zathrien attacks you if you try to have a peacefull solution. After the fight he gives up and ends the curse but since you have to fight him first so that solution is not peaceful.Sylvianus wrote...
No my friend. ^^ It's possible in dao, yes after somes fight, but it's possible to resolve peacefully.
Zathrian sacrifices himself and forgets his idea of revenge. Versipelle disappears with him, thanking him, at peace with him. Peaceful outcome that I confess I did not think possible. I thought it was like you have to choose a field. My girlfriend succeed to find this path.
How you deal with Grace or Karen decides who gives you what quests in later acts. Your decision at the end of the magistrates son also effect future quests and future encounters with certain NPCs as does several other quests. Doing the companion´s quests has a huge influence on their lives.And decisions taken in Act 1, except for the companions, do not count.
Deztyn wrote...
I actually think Shepherding Wolves presents a good example of how to force a player along a preset path while still allowing some degree of choice. Not in the beginning where you accept the quest even when trying to refuse it. That was one of the worst examples. But how the quest ends once you meet up with the other Qunari is fantastic. Playing it as a noble mage loving rogue the first time through, Ketojan self-immolates in the end, and it was dramatic, and tragic. Playing it my second time through as a character who was willing to let the other Qunari take him he still chooses his own death, and you still fight the other Quanari, and it is also done to great dramatic effect.
But this isn't a case of your choices not mattering. In both scenarios it's about the Qun and what Saarebas wants.
blahq34653 wrote...
I think that's what they meant by "existence is the only choice".
Just kidding... it was probably an accidental coincidence. These writers aren't clever enough to disguise messages into their dialogue.
Lastly, I like to mention that I feel the only reason we hold Bioware to such a high standard, is because the incredibly high quality of it's games so far. Before ME2 how many games even considered decisions in previous games having an impact on the story? Before Dragon Age, how many games even pretended to have multiple endings based on your decisions in the story. If I understand the story as I think I do now,I feel the decision to write multiple, believable paths to the same unfortunate ending, is just as brave, and difficult, and groudbreaking as anything else Bioware has done. All that being said, no game is perfect... this opne certainly has it's flaws in both design and implementation. But upon refection, I feel much more respect for the shape and character of this game. And I am much more excited about my next playthough!
Modifié par Miashi, 28 mars 2011 - 04:53 .
Miashi wrote...
That's what I'm hoping. Hopefully DA3 will be grand. I hope it's going to be at least a few years till we start hearing about it, otherwise it'll be a disaster just like DA2. 18 months was too short. I'm not going to pre-order without asking question if they spend as little time in DA3 than DA2.
Gadarr wrote...
That's the whole idea of the framed narrative, which implies - who would have guessed - a frame. We get to draw the painting.
Sylvianus wrote...
Prove that there is no choice in DA2. It's an illusion, it's a lie.
Magician qunari chased, you can not kill him even if you want to play an anti-qun, hero is obliged to escort him. Sister Patrice we can't choose to be with her or kill her at the end and yet she tries to kill us.
Qunari hunters, we are forced to fight them, even if we decide to give them the mage qunari, wathever dialogue.
Ser Varnell has abducted qunari, if I object to its extreme, I fight him, ok that's normal. But if I say I want to see qunari dead too, I want to see them expelled from Kirkwall, it tells me that there are outside influences at first to eliminate ( that is me. then I want to be his side.) What is this madness ? He is stupid or what ? Finally Hawk whatever its side, leaves qunari be butchered and must fight Ser Varnell...
It's alway like that. The same purpose, the same conclusion. There is only one plot line from beginning to end;
And the best for last, there is just a single purpose. The same for everyone.