Bio-Boy 3000 wrote...
Alright, lets see here about the important questions;
1. If Zevran and Alistair were near naked in a pool of mud wrestling, who would win?
2. In your biased scrutiny of beauty, who what teh hawt, Morrigan o Leliana?
3. Team France posted a whole bunch of Warden Babes on their account, why were you not awesome like them?
4. Where are the photos of the Warden Studs?
5. Why didn't sing along with that member of Team Hungry bellowing out Queen's We are the campions?
6. How important is taunt abilities for Warriors to keep harder mobs/bosses from the rest of the team?
7. How effective were you in using the various stun talents of each class?
8. With the combat tactic slots, what do you feel is the most effect use for those that wish to play with full control of the party?
9. Graphical wise, how did you perceive them to be in comparison to other modern games.
10. How customizable are the hotkeys and hotbar?
11. Initially, what is the most effective line of spells for a Mage to take out large groups of mobs?
12. What talents did you feel were most effective on bosses for each of the classes?
13. Controlling your party memebers, did it feel smooth or jerky in transistion?
14. Did you have a sense of wonder when you entered into a new environment?
15. Had you participated in the romances within the game at all? If so what was your overall impression of them?
16. Did the storyline after the Origin feel like a natural progression or did it come in section with very little inbetween?
17. How effective was Rogue's backstabbing ability in combat.
18. Did you find that magical items were balaced overall and not too abundant?
19. How effective is the injury system at impeding your party members in combat?
20. Where you enticed by the Desire Demon at all with her promises?
That is all I can think of for now.
1. Zevran, he doesn't seem to be afraid to uhh.. dive into the action.
2. I think Leliana, I actually really like her character design over Morrigan. I don't like all that black on the witch woman.
3. Because they were from the UK, so they didn't want to distract us as much as they did the other teams. Har har.
4. If only I knew.
5. They seemed to be doing enough singing as it was! Didn't want to detract from their moment of glory.
6.We went with Threaten, and whilst one or two enemies got past, the
majority were attracted to the tank using that aggro control.
7. We spammed those stun skills, because they are extremely overpowered. Stun is very, very good.
8.Really, I would leave combat tactics completely. If I had to choose, it
would only be healing potions on self, or healing spells on other. Even
then, I'd prefer to micro manage all of that, especially on the PC.
9.Very beautiful. The Towns and scenery looked so amazing in some places,
it was eye candy. Watching a character talk is also somewhat
mesmerizing, they did a good job at the presentation. The engine is a
big step up from the videos released months and months ago.
10.Fully, the hotkeys can be reassigned and the hotbar can be dragged
across the entire bottom of the screen, if you want that.
11. The first fire spell is the only first level spell that affects more than
one enemy, so really it's going to be the best. Fire weapons, I feel,
is forgettable, but that leads onto Fireball and then Inferno, gigantic
AOE spells that can completely decimate the enemy. And uhh.. your
party, if you're not careful.
12. When it came to bosses, they had many natural resistances. It was good to have the tank draw attention,
whilst putting on the talent that boosted defence at the cost of
attack, though I forget the exact name. It's in the sword and shield
line. From there, it's good to pelt the boss with whatever single
target spells you have, and just try to keep that tank between the boss
and whatever squishies you have.
13. Jerky at first, simply because of getting used to the controls. However, within a short while
it became alot smoother in transition. The only problem was, accidently
overwriting the command you just gave to a party member by clicking on
something else other than the next portrait of the character you wanted
to switch to. Other than that though, fine.
14. We haven't been to that many places so far, and those that we have were either the
standard towns, innards of buildings, and forests. Really, it wasn't
bad design, but it didn't scream wonder either. Perhaps thats just
because I wanted to rush through and complete it, but I would really
like a longer while at perusing at the design qualities that were put
into the environment.
15. We tried to get Leliana towards the end of our playthrough, though it came down to a case of simply smothering
her in gifts, and hoping they added alot. Through conversation, we
found out what exact type of flower she loves, that she loves flowers
in general, and also shoes. So naturally, we tried to find flowers and
shoes to throw at her essentially. We didn't manage to complete it, but
we did the romance in a completely unnatural way, to be honest.
16. Again, little was paid to the storyline, we just wanted to avoid
thinking too much on the dialogue and getting onto progression. Thus,
we asked as little questions as we could. However, from where we were
shepharded from place to place, the whole thing felt natural enough. I
never thought 'huh, that's a weird, out of place plot direction'.
17. Didn't have a go at it.
18. The magical items we found were few and far between, and they were all
really at the same, low level as the starting magical equipment for
some characters.
19. We played through alot of the game with
injuries, and we managed to scrape victories somehow. We weren't
actually keeping track of injuries, so we played through regardless and
didn't have
too much trouble.
20. I uhh.. was having lunch just as the team went after the desire demon I pointed out in
that room. When I came back, it was dead! No idea what happened in the conversation.
Modifié par Paynejb, 29 octobre 2009 - 08:19 .