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Warden's Quest event - Anyone wanna ask me about the game?


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#101
Paynejb

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flamechamp23 wrote...

how was the loot in this game? Was there a great deal and variety of loot? Was there loot that you would consider "godly" or extremely good? Was the loot color coded?


We didn't diligently search through our loot and compare stats of items etc, just grabbing potions and anything that was instantly recognisable as a great upgrade, so what I say might probably be completely wrong. There was definitely alot of loot, potions were by far the best - in a way. They are very scarce at the start, without herbalism. As for variety however.. well, I think it might just be because we were figthing wild animals alot at one part, which I dont think are gonna drop any awesome swords or anything, but we didn't get an 'godly' loot. We have picked up some big armour upgrades in the form of loot, but not much else.

Oh, and it's not colour coded. New stuff in your inventory has a shiny border, but that's about it.

#102
Paynejb

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Bio-Boy 3000 wrote...

Thanks for answering my question, even the utterly silly ones.  :lol:


No problem, it was a laugh doing them!

#103
Proviant_germany

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Paynejb wrote...

d0rian_gray wrote...

hi there
I would like to know what skills/spells morrigan had when she joined your party, because I plan to make my main a mage and don't want to learn spells she already knows

thanks for taking time to answer our qeustions


Oh, bugger. You know what, we should have written that down when she joined. It would have been the smart thing to do.

I only remember a couple of spells she had, one being of course the Spider shapeshift, Disorient, Weakness, and.. you know, I couldn't confidently say. I just remember her having lots of spells, but I dont remember which ones we exactly made her learn and what she started with. Sorry!

Morri starts with:
Spider Shape, Disorient, Horror, Mind Blast, Winter’s Grasp, Drain Life, Death Magic, Vulnerability Hex;

#104
Paynejb

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Joel171 wrote...

Well, crap. I was going to take Allistair with me, but now I'm thinking about taking Dog just to see him tackle and subsequently shred a Dark Spawn's hide.

Thanks for the Answer. :)


You're welcome. Yeah, the dog is definitely an awesome character, just give him a whirl and if you like him, keep him along for a while. I've no idea if he gets weaker later on, but for the parts we were at, he was extremely useful.

#105
Immortal BawFaw

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Congratulatoins.

I have a couple of questions. Hopefully you will be able to answer them, if not thanks anyway :)

First off, When fighting enemies, was there a way to tell what level they were? Did it say their name with a number infront of it? Color Coded maybe?

Secondly, Do you happen to remember most of teh teams party member's? Im just curious as to who the majority of party members were.

Thanks.

#106
Paynejb

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Bio-Boy 3000 wrote...

While I understand this question is more situation in terms of an answer, I was wonder what was more effective overall use of mana, damage or healing?


It entirely depends on the situation, really. Often, you can have Wynne or someone fling a few damage spells like Lightning or some such, and have plenty left over for emergency healing incase you need it. I think when it comes to bosses though, unless you have mana potions, it might be good to save some mana incase you suddenly need to Revive, or do a group heal.

Obviously, having two mages in attack and healing really helps lighten the load on each other.

#107
Paynejb

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Joel171 wrote...

Do you think you'd be able to play in the same style as the Console version on the PC version? Sort of a more Action RPG style? Or would that severely hamper your chances of survival?


You can do it, although that would probably be more feasible on Easy setting. On easy, you can control one character, and the other ones mostly sort themselves out. When it gets to normal, tactical stuff comes into play alot more.

#108
Psychoray

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Just 1 question about spells:



You said there's only 1 talent per level. There are no situations where mages get 2 spells? At level 5, 10, etc for example. (Excluding character creation ofcourse.)



I'm asking this because a lot of people think mages get spells at level 5, 10 etc because of the gamebomb review vid.

#109
Paynejb

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Finnegone wrote...

Paynejb,

Your patience and thoroughness in answering our questions is truly laudable- thanks for feeding the starving DA:O fanbeast. Just a wee query: the devs have mentioned that there are a few opportunities in the game to improve attributes or talents without leveling up. Did you happen upon anything like this?


Such kind words, I'm quite humbled. I just thought it'd be a good thing to do, now I have a newbie's understanding of how the game works.

And yes! Infact, I came upon a veritable treasure trove of that sorta thing myself. I think it would be too much to give it away, but suffice to say you should come across these bonuses if you have a sharp eye.

#110
BomimoDK

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Psychoray wrote...

Just 1 question about spells:

You said there's only 1 talent per level. There are no situations where mages get 2 spells? At level 5, 10, etc for example. (Excluding character creation ofcourse.)

I'm asking this because a lot of people think mages get spells at level 5, 10 etc because of the gamebomb review vid.

and furthermore, are there spellscrolls that can be memorized?

#111
Rankith

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How far into the game did you get each companion? You said you started with dog, but hwo many hours/what level were you when you got the others such as morrigan, allistar, wynne, lelina etc.

#112
Paynejb

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Tiuwaz wrote...

First, thank you for taking your time and answering questions.:kissing:


1.) Any Indications if Morrigan might be able to take up SpiritHealer specialisation or not ?

2.) what lvl did you characters have by the end of the wardens quest event

3.) at what lvl did you finish your origin

4.) do companions get skills aswell or is that for player character only

5.) How was the general companion interaction between morrigan/leiliana and especially once you started romancing one?
(no need to spoil details ;) just how you liked it or if it was not existent)

6.) which companion banter for pccompanion and companioncompanion did you enjoy most during your play?



1.) I have no idea whether she might be able to or not, sadly. The main character can specialize in something at 7, and then something else at 14, so if the same applies to companions then it's entirely possible. BUT that's just speculation, it's probably more likely they're stuck as the class you get them with.

2.) The main character was just about level 10 at the end of it, team Hungary had reached 13, I believe.

3.) We finished it at level 2, though if you go and do some bonus parts in the origin story, you can push it upto 3.

4.) Yeah, they get skills as well!

5.) It was non-existant, sadly, since we only started pushing a romance right at the end, barely minutes before we got eliminated. We never got a chance to see them bickering, boo hoo.

6.) Leliana. There was a part about shoes that made me laugh.

#113
Paynejb

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Necroe- wrote...

thanks for the reply payne, as mages seem limited in skills its kind of hard to decide whats worth it - for example training seems good but if you do a good job with tanks it shouldn't be needed!

onto my next question, there is no mana regen in combat right and is going group heal economical? for example instead of going 1 slot into heal tree to get heal going instead 1 slot into the spirit healer tree? did you feel it's worth it? i'm mainly thinking on my main where i'd be the only caster and if mana doesn't regen in combat it'd seem like running out of mana during combat would be extremely common (especially if you heal), for example - not sure how accurate this is but in DAJ the group heal cost 75 mana while normal was only 25 and the healer could only group heal twice before running out of mana.


I'm not sure of the exact costs, but the Group Heal is a few times more mana-costly than the regular Heal. It's just extremely useful incase suddenly, your entire party is damaged and put into a spot where perhaps two characters may die, you can heal those both enough to stop the death, instead of healing one and having the other die. Also, you're actually going to have to learn the Spirit Healer specialization before you can get Group Heal, which I theorize is being such good friends with Wynne that she teaches it to you. Seeing as she is one, after all.

#114
Necroe-

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what skills did you try (not talents) i'm most interested in coercion, herbalism (which u said you didn't try), survival, combat training (for mages) and combat tactics (is it useful at all?)

#115
jableskage

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my question is: how come non of your uk teammates are here answering questions? seems like a big thing to be in a bioware contest yet you are the lone wolf...

#116
Selzurius

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Proviant_germany wrote...

Paynejb wrote...

d0rian_gray wrote...

hi there
I would like to know what skills/spells morrigan had when she joined your party, because I plan to make my main a mage and don't want to learn spells she already knows

thanks for taking time to answer our qeustions


Oh, bugger. You know what, we should have written that down when she joined. It would have been the smart thing to do.

I only remember a couple of spells she had, one being of course the Spider shapeshift, Disorient, Weakness, and.. you know, I couldn't confidently say. I just remember her having lots of spells, but I dont remember which ones we exactly made her learn and what she started with. Sorry!

Morri starts with:
Spider Shape, Disorient, Horror, Mind Blast, Winter’s Grasp, Drain Life, Death Magic, Vulnerability Hex;


This is some pretty specific information but I trust you on it because it seems about right for her style. This will help me rethink some of the spell selections for my main character. However, I have a question for the thread.

At what level does Morrigan join your party?

#117
Paynejb

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Zilod wrote...

grats for the good perfomance and thanks for the disponibility(?) to answer our questions :)

here my questions

1) how is the mana/spell usage? is it possible to go heavy on spells or high mana costs make them mostly usefull for tactical situations and generally mages have to rely on their staff for dmg?

2) how will you compare magic dmg vs melee (and dog in particular)... staff vs melee, nukes vs melee

3) i ready you had some troubles with enemy mages, have you tried to "shut down" them with various mana removal spells? did you find many enemy mages or critters who drained the mana of your mages?

4) CC, it seem that many classes have strong CC abilities, i suppose the duration is quite low to balance that but generally... you think CC is balanced in the game or is too strong?

5) saving throws... in D&D you have really to maximize your casters to be able to apply magic on mobs (cept the low level ones) how it works in DAO? is it easy for mobs to save or generally your spells hit them whitout much troubles?

6) how works aggro? is just direct dmg on mob or every mob "friendly" to your target will get some indirect aggro?, how about heals? they generate much aggro?

7) to use a war as starting class was your choice or defined by rules? if was a team choice, any other team tryed a dfferent starter?

thanks again :)


1) Well, it depends on how long you're going to be fighting for. If it's a short fight, you can generally use attack spells without worrying, because your mana/health etc. restore quickly when a battle is over. Long battles, of course, require you to watch your magic a bit. Carrying mana potions is always needed, and it's even more important to make sure you healer always has a healthy bar of mana, you never know when they might need to revive or group heal, which are both costly.

2) Our weapons were quite bad, so for us, the magic damage tended to be alot higher than melee. Staff damage itself is very weak, but it does chip away a little bit very slowly, so if nothing else make sure the mage is attacking something with it's staff. Magic does generally seem to be the best damager though, fireballs continue to cause damage afterwards, after all, whilst the enemy runs around on fire.

3) The mana removal spells are quite costly, I found it better to send the dog running after a mage. The dog is extremely fast, and our dog had a skill which lowers the enemy's defence, and also a skill that makes him pounce the target and just maul them on the floor, which would stop a mage casting any spells as long as it's on the floor. Perhaps later game, the mana removal spells may be useful, but as of now they're not really required.

4) I'm guessing you mean crowd control? The warrior has a good crowd control, Threaten, which doesn't have a duration. It just constantly drains some stamina whilst it's active, and keeps his aggro up to bring enemies towards him. The dog has Dread Howl, which I've praised so many times now, an awesome crowd control ability that stuns enemies in a huge range around him.

5) Spells generally hit without much trouble, yes. If you're fighting quite an advanced, high level sort of boss or enemy, it will probably have a higher resistance, possible to debuffs like sleep etc., but normal enemies generally have almost no avoidance to magic.

6)
I'm not really sure about how the specifics of aggro works, sorry!

7) We decided to start as a warrior, which mostly everyone else did as well. There was only one mage - Czech Republic and Slovakia team, which went out first. Team Bioware had a female rogue, I believe, and Hungary had a dwarven warrior, as did Canada. I think! Warrior just seems like the easiest class for a first playthrough, it's quite forgiving.

#118
jrastaban

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Recently it was discussed if there is a reason that party members are not afflicted with the blight. You were moving fast so maybe it wasn't noticed, I was wonder if you could answer if there was an in game reason they were not afflicted.



Don't need to know why, if there was. If this is too much a spoiler then please ignore this. :)

#119
G1ganotosaurus

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Team Hungary won? How random is that?

#120
Elderath

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G1ganotosaurus wrote...

Team Hungary won? How random is that?


Huh? What do you mean?

#121
Necroe-

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i had a few questions on magic and spells:

magic or willpower which stat do you think should take priority?



and about spells how many rows of each style do you recommend, eg taking two rows in primal etc?

and is the arcane row any use?

#122
Mistersunshine

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Hey, nice job at the event. I watched you guys play a lot, and you seemed to be doing really well. I found it interesting that you used the dog, as none of the other teams did. He did seem like a good party member. I wondered what that howl you kept using did, but you've answered that.



It was fun watching you guys. Thanks a lot for coming here and posting your thoughts and answering questions.

#123
Lexenn87

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Congrats on coming 3rd/5th. As a UK gal myself I'm damn proud of how well you did and would just like to say thanks for taking the time to answer all these questions.

#124
NetBeansAndJava

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Very informative. Thanks for all the info. You sir just turned all my party plans on their head... gotta figure out how to fit dog into the mix... gah! The choices! If only we could take 5 people instead of 4 :(

#125
kuraw

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One short question, how many percent of the game did you actually see, what's your guess? I've read something about some team saying they explored just 16% of the game, but that seemed unbelievable to me...