Lithuasil wrote...
MelfinaofOutlawStar wrote...
The Warden couldn't "leg it" with a blight to stop. And I don't get why everyone complains about Fereldan's palate.You at least had some different scenery there. The Free Marches seems way browner too me considering you have only a few small maps to explore whereas Ferelden had several. A night/day toggle does not a bigger map make.
Joining the grey wardens during a blight is the second stupidest thing you can do in thedas, right after submitting to the qun. However the warden manages to top that, by taking on a retardedly suicidal quest, for virtually no reason at all. With all my ties in these lands sewered, I have absolutely no incentive other then to save my own hide, and let the grey wardens from other countries deal with it (after all, getting literally forced to join at knife point, what obligation do I have towards the order?) Hawke has reasons to stay in Kirkwall - the warden had none to stay in ferelden, and countless to leg it.
But of course, the gameworld could have been bigger, though I much preffered giving us a large picture of kirkwall, to giving us small patches of several parts of the world.
How is it retarded to risk your life to save anothers? If only two people could defeat a threat that will lead to the deaths of thousands of people, would you not expect them to stay? If they didn't, they would just be selfish, caitiff traitors. I don't think anyone could look at them in a decent light. Origins certainly has a believable amount of reason for them to stay.
Dragon Age 2 is a great game, and it does have faults, but no game doesn't. Origins has alot of faults, which made parts of the game near unplayable, Deep Roads and the Fade make up quite a big portion of the main campaign, those parts were horrible.





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