Rogue Build
#1
Guest_Lemonio_*
Posté 17 novembre 2009 - 08:08
Guest_Lemonio_*
1. which origin / race should i choose?
2. what attributes should i concentrate on?
3. what skills should i concetrate on? should i get stuff like stealing and lockpicking? or should i concentrate on combat?
4. what talents should i concentrate on? shield? two handed? other? again, should i do only combat? is stealth worth it? what do you think of lethality?
5. what kind of armor and weapons should i use? light armor? no armor? duel wield? daggers? swords? what are good daggers to use?
6. which party members should i use?
7. tips in terms of playstyle?
#2
Posté 17 novembre 2009 - 08:22
Would you enjoy playing an archer bard? Would you enjoy playing a melee duelist? Are you going to be the only rogue in the party, or are you going to tagteam with either Leliana or Zevran? Or maybe a 3-rogue party? Does leaving locked chests behind bother you even if you "know" it's probably just another elfroot in there?
What do you like?
#3
Posté 17 novembre 2009 - 08:23
depends on the playstyle you want.
#4
Guest_Lemonio_*
Posté 17 novembre 2009 - 08:32
Guest_Lemonio_*
all the attacks look the same and you don't move so i was fairly bored when i controlled leliana as archer
i want to be active
i don't want to only be picking locks and stealing, if at all, because i want to spend most of my time in battle controlling my charachter
what build is more fun?
if that answers your questions
Modifié par Lemonio, 17 novembre 2009 - 08:32 .
#5
Guest_Lemonio_*
Posté 17 novembre 2009 - 09:04
Guest_Lemonio_*
#6
Posté 17 novembre 2009 - 09:39
Lemonio wrote...
how should i build a rogue?
1. which origin / race should i choose?
2. what attributes should i concentrate on?
3. what skills should i concetrate on? should i get stuff like stealing and lockpicking? or should i concentrate on combat?
4. what talents should i concentrate on? shield? two handed? other? again, should i do only combat? is stealth worth it? what do you think of lethality?
5. what kind of armor and weapons should i use? light armor? no armor? duel wield? daggers? swords? what are good daggers to use?
6. which party members should i use?
7. tips in terms of playstyle?
1. any but mage
2. DEX, INT, some STR.
3. persuasion, trapmaking, combattarining. you wont have the skill ponits for steelling so pawen it off on a NPC trurn allistar in to a tief just for the hell of it.
4. Lock picking duel wielding,
5. any medum armer heavy armer draws to much aggresion, if you have the DEX hot fix use daggers if not longswords.
dagger and shild is viable but you get very few attacks, duel wielding gives you more to do in combat.
6. Wynne, any two fighters
7. not really
#7
Posté 17 novembre 2009 - 10:09
#8
Guest_Lemonio_*
Posté 17 novembre 2009 - 10:13
Guest_Lemonio_*
#9
Posté 17 novembre 2009 - 10:18
2. STR get it to 20 for armor. Cunning around 30 is good (unless you want to be an epic lockpicker). Dex the rest of your points.
3. For talents, get the combat line first. Then it's up to you. Decide if you want to pickpocket, create poisons, traps, potions...
4. Skills should be dual weapon fighting (top line) and bottom line through momentum (really fast backstabs). I like stealth a lot. I would max this line. Get the top 2 rogue lines through the 3rd skill (feign death is useless with max stealth) Evasion is ok if you want it. Lockpicking I took one level at the start then used Leliana as my lockpicker. So that depends on who you want in your group.
5. I liked light armor, get Wade's best drakescale for negative fatigue. I used daggers even with the bug. Dragonbone crow daggers are your friends. With high dex you can do some good dmg with a good bow, pick off a few mobs then stealth in for close range, I found this to be fun.
6. I liked Morrigan with Entropy spells. Maxed out Hex and disorient line and other root spells. Once all the mobs are rooted, you can run around and backstab like a fiend. Not to mention the hilarity of mobs fighting each other! Then whoever you want, Alistair for knocking mobs on their arse, Wynne if you need extra healing (I didn't use her), Leliana for buffs (plus captivating song to root multiple enemies).
7. Get paralyze runes! Plus, use poisons that root (deathroot extract....) and don't forget about the usefulness of a bow.
I had the most fun rooting as many enemies as possible then backstabbing each one to death. Use stealth to get in (and out of) combat. Use items that decrease hostility. You want to backstab as much as possible without being noticed.
#10
Posté 17 novembre 2009 - 10:19
Guurzak wrote...
So far it sounds like your primary interest is melee. In that case, why rogue at all? If you want a pure melee class a warrior is better. Which of the rogue's specific abilities are leading you to choose a rogue over a fighter?
After you've got stealth and duelwielding maxed out, the rogue is really fun to play, he can dish out a ton of damage, and while your team is handling the crowd, You go stealth and backstab the mage/hurlock emissary to hell and back. In terms of fun, I think Rogue is the best. PLaying as a mage, on the console is only but so much fun, Too much pausing the game to select spells, and well, honestly the mage isn't so visually appealing. Seeing my rogue do a Reposte, followed by Duel Weapon Sweep and then Flurry just looks really cool, much better than sitting back, and wiping the butts of your tanks up front with healing spells and doing crowd control.
#11
Posté 17 novembre 2009 - 10:20
#12
Posté 17 novembre 2009 - 10:21
#13
Posté 17 novembre 2009 - 10:22
#14
Posté 17 novembre 2009 - 10:24
#15
Posté 17 novembre 2009 - 10:31
#16
Guest_Lemonio_*
Posté 17 novembre 2009 - 10:33
Guest_Lemonio_*
is it necessary for the good rogue skills?
i thought they were mostly determined by dex
otherwise thanks for the suggestions
a duel wield stealth rogue sounds fun
though i'm wondering about weapons
i hardly ever see good daggers
is it possible to duel wield with swords?
#17
Posté 17 novembre 2009 - 10:36
#18
Posté 17 novembre 2009 - 10:48
Race/Origin does not matter mechanically in the long run. Pick what you want for flavor and story. If you absolutely must min/max, humans get the best attribute bonuses, but the 10% spell resistance for dwarves might save your life.
For skills, you will probably want to max Coercion early so you have the most options for dialog choices. You will also want to max the Combat Training line, since it opens up your weapon skills and gives you nice stat bonuses at levels 2 and 4. If you like to switch to other characters, Combat Tactics lets you set up better AI for your main character. Beyond that, it's really up to you--they don't make a huge difference.
Rogues only get access to dual wield and bow skills, so two-handed weapons and sword and shield talents are out--roll a warrior if you want to use these. Since you don't want to go bows, I'll discuss your options for dual wielding. There are two primary dual wield styles, a high strength build that uses the final passive dual wield talent to use swords, maces and axes in each hand and a high cunning build that uses the Lethality talent to increase their damage with daggers. Both builds also rely on high dexterity. You will need at least 36 dexterity for your dual wield talents and 20 strength to equip the best light armor (keep in mind you'll get a few permanent 'bonus' points of each from one of the quests).
The strength build will tend to do more average combat damage when going toe to toe while the cunning build will be more effective with their other rogue talents (and potentially do more damage while backstabbing).
For talents, you'll want to get the following:
Dirty Fighting Line:
Dirty Fighting - you're forced to get this, but good thing it's a nice long stun, so you'll use it often.
Combat Movement - any time you're behind an enemy, you get a backstab, which is like an automatic crit. This makes it easier to get those, and so you'll want to get this early.
Coup de Grace - this lets you automatically backstab stunned or paralyzed foes, even if you can't get behind them--great ability.
Feign Death - I haven't bothered with this yet. My tank characters can usually hold aggro for me.
Below the Belt Line:
Below the Belt - eh, it's okay. If you're doing the strength build, you can probably skip this line.
Deadly Strike - useful against high armor foes, but otherwise mediocre. It has a long wind up.
Lethality - This is a key talent for a cunning build. You should plan to have 23 dexterity to get this ASAP at level 8.
Evasion - Defensive talent. You probably shouldn't need this (your tank can hold aggro), but it's not a bad ability if you have a spare talent point.
Stealth/Device lines:
Depends on your playstyle. I haven't tried out stealth builds yet. If you have another rogue in your party, you can rely on them for traps and lock picking, otherwise, you may want to spend a talent or two here. The cunning build can get away with fewer talents spent here, since their high cunning makes up for the lack of talent points.
Dual-Weapon Training line:
Build this up as soon as you can, since it gives you nice passive bonuses to all your dual wielding. Strength builds should aim to hit 36 dexterity by level 12 so they can unlock the last talent ASAP, enabling them to wield a second sword, mace or axe in their offhand instead of a dagger. Even cunning builds will want the last talent for the half stamina cost benefit on their dual wield abilities.
Dual Striking Line:
You'll want to max this out eventually, since it's full of nice active abilities. I don't use the first talent as a rogue, but Riposte's stun and Punisher's knockdown are invaluable tools.
Dual Weapon Sweep Line:
This line doesn't have the nice disables of the other line, but you'll still want to max it out, so you can clean up groups quickly with the aoe from Dual Weapon Sweep and Whirlwind. Flurry and Dual Weapon Sweep also do great single target damage (and actually, I think Dual Weapon Sweep can't miss).
Specializations:
If you want to go for pure damage, take Assassin and Duelist. Assassin will boost your backstab damage (you should be backstabbing a lot as a rogue) and Duelist will boost your overall damage. Bard is more of a group support specialization, but is still very solid. Ranger is harder to quantify... it's a combination of support and damage, since it summons allies.
Assassin Line: (you also get +2 dex and 2.5% extra crit chance from this specialization)
Mark of Death - great for bosses, since it boosts your entire party's damage against them.
Exploit Weakness - If you're doing a cunning build, this will be a huge boost to your backstab damage.
Lacerate - More backstab bonus damage
Feast of the Fallen - More of a support skill... if you're having trouble with stamina and already have maxed out the dual wield line, you could consider this.
Duelist Line: (the gem here is the +1 damage and +2 dexterity you get from the specialization)
Dueling - bonus attack. I don't have any trouble with attack, though.
Upset Balance - defense debuff. You have a few of these already though.
Keen Defense - defense buff... but you should have a tank handling this
Pinpoint Strike - the nice talent that makes the duelist line worth picking up. A bunch of free crits; good for counteracting Hex of Misdirection.
Bard Line: (2 willpower, 1 cunning bonus)
Basically a support line. You can choose either mana/stamina regeneration (great for mages), attack/damage/crit (great for melee/archers) or constant aoe stun (strong, but you can't do anything else).
Ranger Line : (1 con, 5 nature resist bonus)
I haven't tried this out past the first summon, but they use a lot of stamina for upkeep. Not sure if you can have more than one, but so far they're pretty useful (the wolf can overwhelm and disable a foe). Unfortunately, I'm on 360, so I can't control my wolf directly. This seems more useful on a bow rogue, since they don't get as much of a benefit from Duelist or Assassin.
For party members, Wynne, a tank and one other of your choice. Any warrior can be a tank, but Alistair and Shale are best at it.
Hopefully that answers your question well enough.
#19
Guest_Lemonio_*
Posté 17 novembre 2009 - 10:56
Guest_Lemonio_*
that was very good description
though you didn't help me decide between the cunning build and the strength build xD
probably going to go with cunning
looks like that is the more roguey type and the strength build is just like a warrior in disguise
#20
Posté 17 novembre 2009 - 11:07
Lemonio wrote...
can someone explain why i want to use cunning?
is it necessary for the good rogue skills?
i thought they were mostly determined by dex
otherwise thanks for the suggestions
a duel wield stealth rogue sounds fun
though i'm wondering about weapons
i hardly ever see good daggers
is it possible to duel wield with swords?
Most rogue skills are cunning based, Pluss cunning adds to your armer pentration.
every charter even the dumb tank should have at least some cunning.
#21
Guest_Lemonio_*
Posté 17 novembre 2009 - 11:15
Guest_Lemonio_*
i guess cunning is good if i'm going to backstab...
#22
Posté 17 novembre 2009 - 11:23
Modifié par Cyric133, 17 novembre 2009 - 11:24 .
#23
Posté 17 novembre 2009 - 11:57
Runes are your friends. Paralyze runes are great for disabling foes and getting free backstabs with Coup de Grace. Elemental damage runes are also great because you hit more frequently. Flaming or Frost weapon buffs from your party mages also boost damage significantly.
The best rogue gear is mostly in Orzammar. The Rose's Thorn for 150g from a vendor there is the best weapon. Thorn of the Dead Gods is probably second best weapon and is found as treasure there. Both give +3 damage (among other benefits), which affects both hands damage, so +6 damage total to each hand. A vendor there also sells the Dragonskin armor "Shadow of the Empire" and you will get the Dragonskin armor drop "Pushback Strikers" which are good rogue gear. Alternatively, get Wade's Superior Drakeskin set for the reduced stamina costs and bonus dex (I think the reduced stamina cost is better for an archer though, since their abilities cost much more than dual wield abilities, and you're more likely to pick a specialization with good sustained abilities, like Bard or Ranger with an archer).
#24
Posté 18 novembre 2009 - 12:02
Wondering if Combat Training is useful for Archer?
#25
Guest_Lemonio_*
Posté 18 novembre 2009 - 12:14
Guest_Lemonio_*
but i'm wondering
isn't it problematic to keep trying to run around enemies and backstab them
will they not turn around?





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