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Teleportation magic (Possible spoilers inside)


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#1
sylvanaerie

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Now correct me if I am wrong, but I seem to recall reading a codex where it says no mage has discovered how to traverse from *point A to point B* beyond using two feet like the rest of us common folks.  And I don't think every maleficar in the game is 'the Flash' so barring superspeed, he's portaling or somehow slipping to the Fade.  And it's already been established that takes either lots of lyrium and a group of mages or one mage sucking the life force out someone so ANOTHER mage can go into the Fade. 

So, apparently all the enemy mages in Kirkwall failed to get that memo.
Or maybe Hawke was drunk/sleeping the day Daddy Hawke taught Teleportation 101.Posted Image

It frustrates the heck out of me to see mages bubble up, ditching aggro.  Then off my companions go after demon #6 with like 1/4th of the health bar of Apostate Maleficar Bob who stands there till the bubble drops, I redirect my companions to focus on him and Bob is suddenly 30 feet behind the combat raining that bloody circle of suck down on the group.
I'm beginning to think the talkative man is right...Maybe there is lyrium in the water supply.Posted ImageOr its bongwater.Posted Image Cause either every mage in Kirkwall has this ability to portal or else Hawke is just high/drunk.Posted Image

#2
Lithuasil

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Shhhh, not the answers you're looking for. Now if you'd kindly look into this red light and...

#3
The Angry One

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Hell even assassins teleport... don't give me that stealth rubbish, I once saw two assassins vanish and after allowing a couple of seconds for any transition invincibility I carpetbombed the entire area with spells and abilities.
They still appeared when they felt like it and backstabbed. That's not only teleportation, that's time travel!

#4
Lithuasil

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The Angry One wrote...

Hell even assassins teleport... don't give me that stealth rubbish, I once saw two assassins vanish and after allowing a couple of seconds for any transition invincibility I carpetbombed the entire area with spells and abilities.
They still appeared when they felt like it and backstabbed. That's not only teleportation, that's time travel!


I think that's more of a bug - fireballing assassins back into spotlight worked pretty well for me (and thank the maker for that, given the guys really like one-shotting me, if I don't.

#5
Suron

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just one of the many stupid things they did.

they set up lore as to why we don't get to use Teleport spells as Mages. Then make every NPC mage teleport around the field.

at least with rogues they (badly) hand-wave it as "stealth" but..why is every mage disappearing and reappearing elsewhere on the battlefield if teleporting is impossible via their own damn lore?

yah it's idiotic. But it is DA2.

#6
Shadolei

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I happened to notice just the same thing, but they could be using "invisibility" like these *cough*teleporting*cough* assassins.
Mage Hawke seems to be lacking a lot of abilities of other mages anyway. Not able to raise dead (even though he/she is able to specialize in blood magic, which is supposedly what is required), and certainly not able to produce any of those lighting spells other mages use (like cones, exploding baubles etc.)

#7
Tamahome560

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Since when gameplay mechanics=lore ? They probbably don't really teleport but temporarily increase there speed beyond what human eyes can see or something. On the other hand Flemeth did teleport to Free Marches though she is no mage :) .

Modifié par Tamahome560, 24 mars 2011 - 04:47 .


#8
Merced652

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Tamahome560 wrote...

Since when gamplay mechanics=lore ? They probbably don't really teleport but temporarily increase there speed beyond what human eyes can see or something. On the other hand Flemeth did teleport to Free Marches though she is no mage :) .


:innocent:

#9
The Angry One

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Well it's the same as Saarebas wearing harnesses and having their lips stitched to limit their powers and being dramatically less powerful than mages... and then in DA2 they cause cataclysmic explosions that make mages look like firecrackers.
Oh and they can teleport too.

Tamahome560 wrote...

Since when gamplay mechanics=lore ?
They probbably don't really teleport but temporarily increase there
speed beyond what human eyes can see or something. On the other hand
Flemeth did teleport to Free Marches though she is no mage :) .


No she didn't, she uses the amulet specifically to cheat the no teleport rule.

Modifié par The Angry One, 24 mars 2011 - 04:47 .


#10
Camenae

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Lord Voldem--I mean Flemeth obviously used a Horcru---I mean amulet to bring herself over to the Free Marches.

#11
Tamahome560

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The Angry One wrote...

Well it's the same as Saarebas wearing harnesses and having their lips stitched to limit their powers and being dramatically less powerful than mages... and then in DA2 they cause cataclysmic explosions that make mages look like firecrackers.
Oh and they can teleport too.

Tamahome560 wrote...

Since when gamplay mechanics=lore ?
They probbably don't really teleport but temporarily increase there
speed beyond what human eyes can see or something. On the other hand
Flemeth did teleport to Free Marches though she is no mage :) .


No she didn't, she uses the amulet specifically to cheat the no teleport rule.


Never was it stated that using an object instead of your own power to Teleport is not permitted. What we are told the rule is that there are no means of Teleportation and moving location apart from moving one foot in front of the other (or however someone moves around). Using the amulet to ''cheat'' past the rule essentially means that the rule is invalid because obviously the amulet provides means of teleportation which according to the ''rule'' is impossible in any way shape or form or by any means.

Modifié par Tamahome560, 24 mars 2011 - 06:07 .


#12
Lithuasil

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The amulet as I understand it held a part of flemeth soul, from which she could, given the ritual, and her other body being destroyed by the warden, reconstruct herself :o

#13
Clonedzero

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its a gameplay mechanic designed specifically for making mages harder to kill. freaking out that it breaks lore is a bit much.

its kinda like how people freaked out over the thermal clips in ME2 when they were obviously only included to balance out gameplay.

but at least in DA2 its never mentioned in anyway at all, so its JUST a gameplay mechanic, not a silly retcon to justify a gameplay mechanic.

without them warping around some battles would be a bit too easy. its part of what mages blood mages and saarbas so dangerous this time around, in DA:O i'd drop enemy mages in the first 2 seconds of combat without much issue. now they do that super shield crap and warp away making you panic spin the camera around to find them again. makes battles fun, well except when that saarbas manages to perfectly hit that aoe attack and wipe out your whole team lol

#14
Tamahome560

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Lithuasil wrote...

The amulet as I understand it held a part of flemeth soul, from which she could, given the ritual, and her other body being destroyed by the warden, reconstruct herself :o


It did. But if she was not killed then it does indeed Teleport her. Whatever means the amulet provided with it containing her soul or something she has been moved across the Waking Sea almost instantly without physically travelling through the space.

Modifié par Tamahome560, 24 mars 2011 - 06:24 .


#15
errant_knight

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Yes, this was yet another thing that made no sense at all, but hey, this is a game where you can stick a sword in the ground and cause an earthquake that disables your enemies while leaving your allies untouched.

#16
cglasgow

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Um, somebody did move 'one foot in front of the other' all the way to Sundermount; you. Flemeth (a piece of Flemeth, at any rate) was just being carried along inside.

Also, all of the 'battlefield teleport' effects you see mages and assassins using are just them going invisible/stealth, then running to get behind you. You can find this out by dropping a firestorm on an area a guy just entered stealth mode in (if you do it fast enough)... you'll catch him in the blast radius and knock him back out of stealth mode. He's still there all along, you just can't see him.

#17
Lithuasil

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Clonedzero wrote...

its a gameplay mechanic designed specifically for making mages harder to kill. freaking out that it breaks lore is a bit much.

its kinda like how people freaked out over the thermal clips in ME2 when they were obviously only included to balance out gameplay.

but at least in DA2 its never mentioned in anyway at all, so its JUST a gameplay mechanic, not a silly retcon to justify a gameplay mechanic.

without them warping around some battles would be a bit too easy. its part of what mages blood mages and saarbas so dangerous this time around, in DA:O i'd drop enemy mages in the first 2 seconds of combat without much issue. now they do that super shield crap and warp away making you panic spin the camera around to find them again. makes battles fun, well except when that saarbas manages to perfectly hit that aoe attack and wipe out your whole team lol


Problem being, a singleplayer rpg shouldn't be balanced, it should be immersive :)

#18
Zjarcal

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Tamahome560 wrote...

Since when gameplay mechanics=lore ?


Yeah, that's what I was gonna say.

Origins had plenty of things like that too. I'm sure a warrior screaming their lungs out will actually make their enemies fall to the ground...

Or an arrow splitting into pieces and hitting everyone in the area. Or getting chewed up by a dragon and still surviving. Sure, that's entirely possible.<_<

Modifié par Zjarcal, 24 mars 2011 - 06:34 .


#19
Tamahome560

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cglasgow wrote...

Um, somebody did move 'one foot in front of the other' all the way to Sundermount; you. Flemeth (a piece of Flemeth, at any rate) was just being carried along inside.
.


Wow good point. I didn't look at it this way :) But you could argue that the object of Teleportation(Flemeth)did not move 'one foot in front of the other' instead she had someone take the amulet to the place where teleportation could occur and where she wanted to end up. The fact that there is a piece of her in the amulet does not change the fact that she is still physically present somewhere else in the world. (Unless she somehow moved inside the amulet after leaving Hawke which might be her teleporting herself into the amulet but we do not have enough information)

#20
greyman33

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Camenae wrote...

Lord Voldem--I mean Flemeth obviously used a Horcru---I mean amulet to bring herself over to the Free Marches.


Prety much.  She even tells you that what you carried with you to Sundermount was just a piece of her, sent as an insurance policy against Morrigan convincing the Warden to kill her in Origins.

I suppose that could leave the door open for there being two (or more?) Flemeths wandering around at the end of DA2, if you chose not to kill the version of her you meet in Origins.

But back to the point of this thread, yeah, it was really annoying seeing every mage mob in the game teleporting all over the place after having read the book earlier in the game that tells you teleportation is one of the few things (along with bringing back the dead...) magic can not do.

That still didn't both me quite as much as the armored warriors who seemingly rapelled down from helicopters to attack me on the Wounded Coast, but still.