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#1
RinpocheSchnozberry

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Check this out on Kotaku.

That pretty much says it all.  DA2 (like ME2) was more focused more on the story side of an RPG than previous DAO/BG/NWN games.  Those games had great story, but loot and gear mechanics chewed away at the tasty part, inflating play times while players went through boring crap to get to the story.

DA2 did skimp a bit on the exploration, there's no way around that, and yeah Kirkwall could have felt more bustling and alive.  But in service of the story, it did a great job.

The trend of "more story, less numbers" is one that must continue.  There's just no reason to play Excel as a video game anymore.

#2
AkiKishi

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So play a JRPG they exemplify that.

#3
Pwnsaur

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It is better described as 'content,' as labeling content you don't enjoy as 'boring crap' is a tad myopic. Generally speaking, RPG's have had drastically more 'content' than any other genre of game. Dragon Age 2 had significantly less content than previous iterations, and therefore could be seen as inferior in many ways. There was generally 'less' of everything in this game, except enemy HP.

Modifié par Pwnsaur, 24 mars 2011 - 04:45 .


#4
Merced652

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what story?

#5
TJSolo

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I don't see the removal of metagaming as beneficial to games in general.

Story was not the focus of DA2 it went in order of 1. graphics, 2 combat , 3 story. 

Modifié par TJSolo, 24 mars 2011 - 04:47 .


#6
bill4747bill

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Despite enjoying DA2, I most definately want my future rpg's to have more exploration. It is not 'boring crap' if it is well done :)

#7
Galad22

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I really can't disagree with you enough.

First of all, all that DA2 had more than any of those games was combat. Story in DA2 was just a sidetrack in first act. And it didn't get all that much better later.

Then gear and loot, have you seen how many different stamina +2 rings you gather during the story, most of those are just junk with no real purpose. So you can't really fault DAO or others about their bad loot and gear mechanics since DA2 had similar, if not worse mechanic.

In Baldur's gate rings were fairly rare and almost all with any special effect were usable. not so here.

Obviously these are just my own opinions before anyone get snappy.

Modifié par Galad22, 24 mars 2011 - 04:47 .


#8
RinpocheSchnozberry

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JRPGs = bunny ears = boring.

Crap is crap. If the content that has gone missing is spending time comparing a dozen items, then indeed, it is the boring crap (your "content") that is missing from DA2.

#9
Guest_Autolycus_*

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Boring bits to get the story?

Like DA2 had 20 hours of nothingness in Act I before there was any real story?

#10
Merced652

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I'd be careful in trying to engage rinpoche in any kind of real debate. Mainly because he has only ever asserted his opinion as fact and with little to no supporting evidence. I present to you his first reply.

#11
AkiKishi

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RinpocheSchnozberry wrote...

JRPGs = bunny ears = boring.


Never played one have you. Just watched the Jedwood ad for DQIX.

#12
MrWakka

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If they focused entirely on story... well, I have some bad news.

Lets see, limited character development, jarring jumps between years, the ending was laughable, lack of any compelling side quests, lack of a compelling main plot... and of course the cool stuff is going to happen now.. just wait for the dlc to see it.

#13
RinpocheSchnozberry

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Galad22 wrote...

Then gear and loot, have you seen how many different stamina +2 rings you gather during the story, most of those are just junk with no real purpose. So you can't really fault DAO or others about their bad loot and gear mechanics since DA2 had similar, if not worse mechanic.

In Baldur's gate rings were fairly rare and almost all with any special effect were usable. not so here.


You just made my point!  Junk items slow the game down and yet you were able to see how many items in DA2 are junk...  Imagine if there had to be enough to fill al the slots DAO offered?  DA2 let you see what most people saw in DAO!  Endless gear is not content, it's filler and an artifical inflater of real game play time.

BG is a dinosaur.  Let it die.  The special effects you might have gained from a drop in BG your characters gain from the armor upgrades and the rival/friendship talents.  BG's mechnic was broken and chancy, since you might miss the loot.  DA2's mechanic lets you be sure you'll see the neat stuff in the game you bought.

#14
RinpocheSchnozberry

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TJSolo wrote...

I don't see the removal of metagaming as beneficial to games in general.


I'm not sure you even know what you mean there.

#15
Galad22

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RinpocheSchnozberry wrote...

You just made my point!  Junk items slow the game down and yet you were able to see how many items in DA2 are junk...  Imagine if there had to be enough to fill al the slots DAO offered?  DA2 let you see what most people saw in DAO!  Endless gear is not content, it's filler and an artifical inflater of real game play time.

BG is a dinosaur.  Let it die.  The special effects you might have gained from a drop in BG your characters gain from the armor upgrades and the rival/friendship talents.  BG's mechnic was broken and chancy, since you might miss the loot.  DA2's mechanic lets you be sure you'll see the neat stuff in the game you bought.


Weren't you arguing that DA2 skipped this particular pitfall?

Anyway I didn't have this problem in DAO, or any other of those games you told were quilty of this.

Modifié par Galad22, 24 mars 2011 - 04:55 .


#16
RinpocheSchnozberry

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Autolycus wrote...

Boring bits to get the story?

Like DA2 had 20 hours of nothingness in Act I before there was any real story?


There were plenty of little stories in Act I.  Most of which, I felt, was the chance to wander around the city and meet your companions.  There was plenty of story there.

#17
Guest_Autolycus_*

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BG is a dinosaur. Let it die.


Funny then, like PS:T (another Black Isle developed game btw...Bioware only co-dev'd the BG games) are revered as classics....and people 'still' talk about them today....

Not being intentionally pedantic Rinny, but few people will be talking about DA2 as some gaming masterpiece in 10 years time....

And that, quite frankly, says everything.

#18
RinpocheSchnozberry

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Merced652 wrote...

I'd be careful in trying to engage rinpoche in any kind of real debate. Mainly because he has only ever asserted his opinion as fact and with little to no supporting evidence. I present to you his first reply.


This isn't physics class.  :):):)  Everyone here is expression opinions.

#19
Guest_Autolycus_*

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There was plenty of story there.


Thats just like saying that kiting is a tactic. Sure its a story, but really, exactly how much of one?

#20
Merced652

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So you want to ride on rails without any chance that you might miss something neat. Well, for starters that obliterates any replayability a game might have. Which me2 and da2 did quite successfully, i have zero desire to ever play them again. So they got that part down cold at this point.

ohhh wait i fell for it, damn it. lol bg - dinosaur rawr it dumbz.

#21
Khayness

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The moral highground called.

"You are just as biased as the ones whom you are trying to argue with. Get off me please."

#22
Guest_Puddi III_*

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If they had actually streamlined inventory management that would be one thing, I found that I spent just as much or more time on it though given the lack of attention to detail on the items (all of the "Ring"s and "Belt"s for instance) and the lack of significant difference between the different items, though. (yet there was still a difference, so I still wanted to optimize which item went to which character, it was just hard to tell what to give to who)

#23
RinpocheSchnozberry

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Autolycus wrote...

BG is a dinosaur. Let it die.


Funny then, like PS:T (another Black Isle developed game btw...Bioware only co-dev'd the BG games) are revered as classics....and people 'still' talk about them today....

Not being intentionally pedantic Rinny, but few people will be talking about DA2 as some gaming masterpiece in 10 years time....

And that, quite frankly, says everything.


We just happen to be in the small group of people that even know what PS:T is an abreviation for.  Few people these days talk about how great PS:T was.  And that's a sample from the people who even know what PS:T stands for.

DA2 won't be heralded as the greatest game of it's time.  It will be looked at as a game the was slightly ahead of its time. 

#24
Silveryne

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Oooh! I was going to post this when I got home. I'm glad someone beat me to the punch.

Completely agree with the OP. And people, just because you didn't like the story, doesn't mean it wasn't there.

#25
Mooh Bear

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The problem is, if you're not interested in character customization, not interested in tactical combat, not interested in exploration and you like more action-oriented games and nice stories, why in the hell did even you play a RPG like DA: O? Seems to me Assassin's Creed or God of War are more what you're looking for. And I don't mean in a derogatory way, I like those games. I just don't want Kratos or Dante in my Dragon Age...