Mage One wrote...
I largely agree. When I heard the inventory was being removed in ME2, I was very, very happy. I think the present system could use some tweaking, sure, but the fact of the matter was I was tired of sorting through all the junk gear and trying to decide whether five points of damage reduction or 50 points of shield would maximize my defences more efficiently. It was became a mini-game I was forced to play inbetween missions that I had little interest in. What I wanted to do was get on to the next planet, not the next planet I would spend half an hour combing for another medallion, but the next planet with some story, and all that other stuff ultimately was just getting in the way.
This is why I'm opposed to the notion of DA2 being less of an RPG. An RPG to me is in the story, the non-trivial quests, and the choices. (Except in JRPGs. There are no real choices there.) Sticking with my earlier example, inventory management and armor equipping has a place, sure, but it certainly is not central to the experience. Still, I don't think DAII found the right balance. In fact, I think it missed it by quite a bit. I don't see the point of glutting our inventory with junk items that have no description, use or graphic, for example. If that's the plan, I argue they should just give us the money instead. The junk section is still useful for dumping all the items you don't want and selling them all off at once, but the inclusion of "junk" I feel is going for flavor in the wrong ways.
Anyway, thank you for the article. He didn't make the best case for it, but I don't hear enough people addressing the fact that the mechanics required by limited technology have become an intrinsic part of the genre's flavor now that they're technologically obsolete. The recognition of this is one of the reasons I'm as interested in Bioware's new games as I am, because I, like them, imagine there must be a better way. I'm not sure precisely what it is yet. I don't think anyone is, but they're looking for it, and I'm grateful for the fact.
Ok a few things.
To your first paragraph. No one made you sit around and stew about your equip. I know EXACTLY what youre saying, and ive always been bad with keepin a clean inventory in any rpg, but that is YOUR choice as the player to get wrapped up in that. You could easily just ignore it. By removing inventory stuff from games they are taking that choice away from every user. A lot of gamers love loot. Ask blizzard how their money press is working out for them.
To your third paragraph. He (and for that matter, you) doesn't show any evidence that these systems are 'obsolete' . I would say that statement is uniformed at the least, igornant at the worst. Can you please expound on that?





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