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#101
Tekman9

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im still waiting for someone to tell me why dice rolling (ie the backbone of these games) is obsolete .

Modifié par Tekman9, 24 mars 2011 - 11:48 .


#102
RinpocheSchnozberry

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Glorfindel709 wrote...

DA2 did not have a story.


You didn't pay attention to it.  :kissing::kissing::kissing:



There was no decision I could make that wouldnt lead to the events they wanted to happen.


You didn't talk to any of your companions did you?  :P:P:P

#103
RinpocheSchnozberry

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Tekman9 wrote...

im still waiting for someone to tell me why dice rolling (ie the backbone of these games) is obsolete .


It's not.  It should happen in the background.  I don't eat in the kitchen, so don't try to cook in my dinning room.  Unless you're making sushi.  But then you had better be a gorgeous asian girl like the one that makes my shrimp rolls on Dead FIsh Mondays.

#104
Glorfindel709

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@Rinpoche

I did pay attention between icing my thumb so I wouldnt get carpel tunnel and head-desking.

Act 2 was the only part of the game that had a story, and that was only at the tail end of Demands of the Qun. Everything else was "Oh Hawke, see that bottle on the desk? Go and deliver it to its owner, someone you've never met but you found their ID stuck to the bottle so go for it!" or "Oh Hawke, something happened in *insert recycled map area* to *insert random NPC that 9/10 wont ever matter once you save them for sweet sweet sovereigns* so you can save up enough money to get on the expedition." or, my personal favorite "Hawke! You have little to no information about the motivations of each side, and game mechanics are lining up against you to make one side look evil while Lore is stacked up to make the other side look like sadists. GO! MAKE MAGIC HAPPEN!"

And Yes Rin, I did infact talk to my companions. I especially enjoyed Varric. But the only time that it came down to a matter of importance was the final moments of Act 3, and even if they didnt agree with my choice one diplomatic option later and they were back on my side fighting for the side they hated (Fenris, for example)

#105
Tekman9

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i eat in my kitchen =( is that why i have all the combat feedback turned on? haha

#106
RinpocheSchnozberry

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[quote]Glorfindel709 wrote...

@Rinpoche

I did pay attention between icing my thumb so I wouldnt get carpel tunnel and head-desking.

Act 2 was the only part of the game that had a story, and that was only at the tail end of Demands of the Qun.


[quote]"Hawke! You have little to no information about the motivations of each side, and game mechanics are lining up against you to make one side look evil while Lore is stacked up to make the other side look like sadists. GO! MAKE MAGIC HAPPEN!"[/quote]

How can you have little to no information and simultaneously see one side as evil and the other as sadists?  As for mechanics making you see a story... all I can do to that is :huh::huh::huh: cause that makes no sense.


[quote]
And Yes Rin, I did infact talk to my companions. I especially enjoyed Varric. But the only time that it came down to a matter of importance was the final moments of Act 3, and even if they didnt agree with my choice one diplomatic option later and they were back on my side fighting for the side they hated (Fenris, for example)[/quote]

Adults don't run away when they disagree with their friends.  Adults keep their word when they say they're going to stick around and help.  Hawke made friends with all the companions and all the companions became friends with Hawke.  Once people grown into mature individuals, they start to value people that don't agree with them.  The friendship/rivalry mechanic in DA2 describes that.  That's why the companions stuck it out with Hawke even when they didn't agree with Hawke.  It's a more mature story for a more mature audience.  I'm sorry if it wasn't Gossip Girl enough for you.

#107
RinpocheSchnozberry

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Tekman9 wrote...

i eat in my kitchen =( is that why i have all the combat feedback turned on? haha


:):):)  I eat in my living room, so I don't even know how I fit into my own analogy.  :lol::lol::lol:

#108
Guest_Autolycus_*

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Great read my friend.

@conduit

Do you even live on the same planet as the rest of us? Over 3 million copies of DA:O sold....says there is still a huge market for your so called...’niche’ games. The JRPG market is thriving in Asia....they don’t care how it sells over here.

The Witcher, niche market game. What have they done, yup you guessed it, made the same niche market game a little better (by the looks of things) but guess what...have still made it, and aimed it at that same dying niche market...and for PC only to boot.

For god’s sake people, give it a damn rest with the old school RPG is dead argument, it’s about as lame as the PC being a dead gaming platform argument...both are unfounded, very incorrect and show a lack of intelligence and knowledge.

@BlueFace


There is definitely some complexity on every levels in DA2. The fact that so many sidequests can be undertaken in any order alos makes for a less linear game and more a "sandbox" style which i like. During my first playthrough, i completely missed Isabela and after reading the cluebook i noticed how it can change outcomes during Act2. There really are consequences for what you do in the game ( like being friendly with Arishok or not ).


Sandbox? Lolo...that’s a good one. DA2 is about as sandbox as my coin pouch is. The quests (most) in Act 1 are obligatory if you do not wish to loan money....that is not sandbox. That is also not choice.

Also, regardless of whether you recruit Isabela, befriend the Arishok or anything else...the same outcome happens. That is the very definition of linear and the very opposite of decisions and choices. Sure, the game itself while playing is slightly different, but it’s all irrelevant as the end result is the same.

@Tekman


My problem isnt really with bioware, my anger lies with EA until someone shows me different. I dont think the guys over at bioware were really thinking 'hey lets take essentially the 'series' of games that made us and has had fans for nearly 15 years and try to turn around a full fledged sequel in 1 year' There are a bunch of things in this game that SCREAM rushed from the god damned class select screen onward (the text between the different sexes is different for the same class). This is what makes me mad more than something they went for and swung and missed on.


This completely. EA wanted a game for the console market (Origins was not it, even though they tried)....but ultimately, Bioware must shoulder the blame for selling out to them in the first place. No one forced them to sell the company, they just saw the $$$ signs....

@Rinny


I'll high five you here, for sure! I would like less loot, no more trash loot, but what loot there is become more important.


And then how would you earn your gold to be able to continue the ‘storyline’....... ?

@Kandaric


You'd maybe have a point if it wasn't for a ridiculous amount of utterly pointless and tedious filler combat to wade through just to get to the story. Sorry, but the way it is I have to wade through a ton more boring crap than I ever had to before.


This. Exactly my main gripe. Let’s go back to Origins again, other than the ‘quests’ you were railroaded into doing in order to get what you needed (IE...Sacred Ashes to heal Eamon, Werewolves to get help from Dalish etc).....you could completely, if you so ‘chose’ ignore every side quest in DA:O....you cannot in DA2.....as Rinpoche likes to comment regarding filler making games longer than they should be, if you removed the ‘filler’ from DA2, it would be 10 hours long at best, mostly consisting of cut scenes.

@Glorfindel


DA2 did not have a story. It had jarring immersion breaking time jumps between loosely or completely unconnected Acts (Act 1 was literally 15-20 hours of picking up a bottle and running to point B to get 50 silver to go on the Deep Roads Quest repeated 100 bloody times)


Nice to see someone else actually understands this 

@Tekman


im still waiting for someone to tell me why dice rolling (ie the backbone of these games) is obsolete .


It isn’t mate.....so no one will tell you lol.

Finally.....

Once again....so the lovers can understand, the hate comes from a RPG game being turned into a consolised Action RPG.....and to a lot of people, they are very different genres. This did not affect ME2 as much as ME1 was never an RPG to begin with; it was always an action RPG.

But the fact remains, DA2 has a weak plot and storyline, is packed with pointless filler to try and hide this weak storyline, and has very few choices that matter.

From the ridiculous armour spouting +250 Defence/+758,000 attack and 4,775,784,760,000,000 resistance to Lightening along with anime styled characters and a villian who can fly and zoom around at will......it was plainly obvious who EA wanted to market this game to...

And for that market, it has sold well and been recieved well......for most others, it has not.  But seemingly, EA does not care about those others.

Modifié par Autolycus, 25 mars 2011 - 12:27 .


#109
Glorfindel709

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RinpocheSchnozberry wrote...

Glorfindel709 wrote...

@Rinpoche

I did pay attention between icing my thumb so I wouldnt get carpel tunnel and head-desking.

Act 2 was the only part of the game that had a story, and that was only at the tail end of Demands of the Qun.


"Hawke! You have little to no information about the motivations of each side, and game mechanics are lining up against you to make one side look evil while Lore is stacked up to make the other side look like sadists. GO! MAKE MAGIC HAPPEN!"


How can you have little to no information and simultaneously see one side as evil and the other as sadists?  As for mechanics making you see a story... all I can do to that is :huh::huh::huh: cause that makes no sense.




Too little information and see one side as evil and the other side as sadists. Well, without getting too specific, we are in a spoiler free forum after all, on the evil side we only have two mages in the entire game who dont fall into one of several categories: Maleficar, abomination, abomination waiting to happen, consorting with demons, murderer, or a combination of any of those.  on the side of sadists, we have 3 named Templars who are not scum: Keran, Thrask, and Cullen. every other templar comes off as either blind to the insanity of their commanders and the wrongness of what they're doing (forcing tranquility, breaking chantry law, hunt/kill squads in Lowtown etc etc) or a sadist willfully enjoying what they do to mages (the one templar who wants to sexually assault the "lone mage girl who puts a toe out of line" comes to mind)

And Look, let's be honest here. The story reason that Mages were not big bads is that they're not all going to be maleficar abominations etc etc. They can be good people just like a regular citizen, it's not their fault that they were born with special powers. And yet... I defy you to point me two a single mage you didnt have to fight that didnt rely on blood magic, summoning demons, etc etc etc. The game mechanics broke the dialogue and reasoning of the story.


And Yes Rin, I did infact talk to my companions. I especially enjoyed Varric. But the only time that it came down to a matter of importance was the final moments of Act 3, and even if they didnt agree with my choice one diplomatic option later and they were back on my side fighting for the side they hated (Fenris, for example)


Adults don't run away when they disagree with their friends.  Adults keep their word when they say they're going to stick around and help.  Hawke made friends with all the companions and all the companions became friends with Hawke.  Once people grown into mature individuals, they start to value people that don't agree with them.  The friendship/rivalry mechanic in DA2 describes that.  That's why the companions stuck it out with Hawke even when they didn't agree with Hawke.  It's a more mature story for a more mature audience.  I'm sorry if it wasn't Gossip Girl enough for you.


Really? Adults dont run away from their friends and always keep their word?

I hate to come off as condescending, but grow the hell up. People part ways over political and religious beliefs as they grow older and become more defined as an individual. Not every person can just agree to fight for the people that he hates and distrusts more than anything else, ever. People don't work like that.

I'm sorry if DA:O wasnt mature enough for you where people actually disagreed and walked away from a conflict and friendship (that was certainly deeper in DA:O than anything in DA2 could ever try to get close to) because they had actual convictions. You know, the thing that people gain as they mature.

Modifié par Glorfindel709, 25 mars 2011 - 12:34 .


#110
Tekman9

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@auto good post. i take issue with all the 'console' stuff tho. I used to PC game. i played WoW as recently as 08. played league of legends this year.

At some point in your life, a lot of us just feel that its not worth the headache/hassel of gaming on PC, let alone cost. That doesnt make us want any less complicated games. My main gripe (i actually wrote this on a question in a job interveiw) with DA:O was that I felt like i was playing a PC game shoehorned onto the console. but that wasnt because it was complicated. it was because i couldnt ****ing move my party members around unless i move them manually.

I dont think all console gamers are dense. Sure theres a ton that are, but theyre not who youre selling RPGs to really. Well at least you shouldnt be, that just makes a worse game for everyone. These consoles are capable of nice things. I have a 52inch 1080p tv. i work on a computer all day. i want to come home and sit on the couch =P

You can say that pc gamers are elevated, but thats true, you need to have a certain degree of know how to run these games and keep ur computer updated, and troubleshoot, and theirs a large cost of entry. But i dont think that just because im playing a game on an xbox means i want buttonmash '11. I think theres a lot of people like me, and i think you could almost point to origins sales as proof.

#111
Chaos_1001

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Tekman9 wrote...

@auto good post. i take issue with all the 'console' stuff tho. I used to PC game. i played WoW as recently as 08. played league of legends this year.

At some point in your life, a lot of us just feel that its not worth the headache/hassel of gaming on PC, let alone cost. That doesnt make us want any less complicated games. My main gripe (i actually wrote this on a question in a job interveiw) with DA:O was that I felt like i was playing a PC game shoehorned onto the console. but that wasnt because it was complicated. it was because i couldnt ****ing move my party members around unless i move them manually.

I dont think all console gamers are dense. Sure theres a ton that are, but theyre not who youre selling RPGs to really. Well at least you shouldnt be, that just makes a worse game for everyone. These consoles are capable of nice things. I have a 52inch 1080p tv. i work on a computer all day. i want to come home and sit on the couch =P

You can say that pc gamers are elevated, but thats true, you need to have a certain degree of know how to run these games and keep ur computer updated, and troubleshoot, and theirs a large cost of entry. But i dont think that just because im playing a game on an xbox means i want buttonmash '11. I think theres a lot of people like me, and i think you could almost point to origins sales as proof.


Whole-heartedly agree !   ^

#112
Glorfindel709

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Amen Tekman!

I'm a console gamer, simply because I do not have the money to upgrade my computer to be a decent game running machine. I don't enjoy button mash games either :-p

#113
RinpocheSchnozberry

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Glorfindel709 wrote...

Really? Adults dont run away from their friends and always keep their word?



Adults don't bail on their friends, no.  ^_^^_^^_^  

#114
Glorfindel709

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Oh, I would love to live in the imaginary world you live in Rin, I really would.

Cling to your delusions if you must, they'll make the harsh sting of reality that much harsher

#115
DrGulag

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I'm just going to say nice trolling rin :P....and lets leave it at that.

edit : Actually no. Pointless to continue this discussion.

Modifié par DrGulag, 25 mars 2011 - 01:44 .


#116
DamnThoseDisplayNames

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Why Do Our Role-Playing Games Still Need Numbers Everywhere?

Because computer operates in numbers. It's a computer, not a living being, it can't have an opinion at how good your roleplaying is, how well you stick to your role. You can explain your character to DM, but you can't do so for your computer. More of that, while there are roleplay sessions with almost absolute narrative rights for each player, or real life roleplay experiences, still there will be situations where DM's judgement is not enough, not absolute, that's why even most free roleplay sessions usually have at least a minor amount of dice rolling. As for Bioware games of today, they don't even have a diplomacy skill to balance battle-oriented and social-oriented characters numbers-wise, and do not relate at player's ability to roleplay (dialogues consistently lack requirement to think and analyse dialogue branches). In DA:O, player needed at least some effort to understand his companions. In ME you just push one button. DA2 gone ME road, thus actually making 180 turn *away from* roleplaying.

Modifié par DamnThoseDisplayNames, 25 mars 2011 - 01:16 .


#117
RinpocheSchnozberry

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Glorfindel709 wrote...

Oh, I would love to live in the imaginary world you live in Rin, I really would.

Cling to your delusions if you must, they'll make the harsh sting of reality that much harsher


:lol::lol::lol:

#118
Pwnsaur

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There is a critical piece of information being lost/ignored here, and Sylvius brought it up earlier. Role playing games are games where the person PLAYING the game assumes the role of the person IN the game. Therefore, the things that affect the person IN the game, must also affect the person PLAYING the game.

When anything that affects the person IN the game becomes beyond the control of the person PLAYING the game, it loses a bit of the 'role playing' aspect. To people who are just interested in the story, the choices, the dialogue and the cutscenes, the role-playing aspect is obviously less important. Unfortunately, within a genre defined as 'Role-Playing-Game,' removing role playing aspects is going to disenfranchise the people who buy RPG's expecting to role play.

And, as these forums depict, people who feel marginalized and alienated from the genre they've helped support and expand express outrage; And rightfully so. BioWare has risen to prominence, popularity, and success by always delivering a quality product without compromising their original vision for the possibility of appealing to more casual gamers.

EA bought out BioWare when BioWare was ONLY known as a premier RPG developer. They had become successful enough to appeal to the biggest name is gaming production by only sticking to their 'niche.' I think this fact alone discredits the argument that remaining loyal to the people who built your reputation is financial suicide. As history and sales figures have shown, BioWare had only expanded and grown by sticking to this formula, not diminished.

My final point is simple; Please stop taking the role playing out of role playing games. There is enough money out there for every genre to be successful and clearly defined. Gaming has never been a more profitable, popular, and mainstream business venture than it is right now. Greed doesn't ALWAYS have to win. It just always has...

-Except for Jonas Salk.

#119
Pyrate_d

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 The story in DA2 was completely incoherent, and the characterization wasn't much better. They aren't trading complicated mechanics for a better story, they're trading a slowly-developed, quality game for quickly-developed, mass-produced crap.


DAO took 5 years to make. DA2 took 18 months. DA2 exists in its current (awful) state because Bioware can't make a franchise out of quality games that take 5 years to develop--it's just impossible. They can easily make a franchise out of games like DA2 however.

Modifié par Pyrate_d, 25 mars 2011 - 07:04 .


#120
RinpocheSchnozberry

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Pwnsaur wrote...

There is a critical piece of information being lost/ignored here, and Sylvius brought it up earlier. Role playing games are games where the person PLAYING the game assumes the role of the person IN the game. Therefore, the things that affect the person IN the game, must also affect the person PLAYING the game.


Your premise is flawed.  You don't get to decide how everyone plays.  I've never =been= the person in the story.  I've always guided them through their story.



When anything that affects the person IN the game becomes beyond the control of the person PLAYING the game, it loses a bit of the 'role playing' aspect. To people who are just interested in the story, the choices, the dialogue and the cutscenes, the role-playing aspect is obviously less important. Unfortunately, within a genre defined as 'Role-Playing-Game,' removing role playing aspects is going to disenfranchise the people who buy RPG's expecting to role play.


Your entire argument is flawed as you intial premise is no good.  DA2 offered plenty of RPG nomnomnom.




And, as these forums depict, people who feel marginalized and alienated from the genre they've helped support and expand express outrage; And rightfully so. BioWare has risen to prominence, popularity, and success by always delivering a quality product without compromising their original vision for the possibility of appealing to more casual gamers.


The dinosaurs expressed outrage.  They cried too.  They pointed their blunt, dim eyed faces at the sky and said "mmmwuuuuurgh!"  And then they went extinct.  Happily, all is still well in the world.  And those of use who like a great story and a fun game will continue to enjoy those things from BioWare.

We'll visit the old bones on occassion though, just to see how far we've come.


EA bought out BioWare when BioWare was ONLY known as a premier RPG developer. They had become successful enough to appeal to the biggest name is gaming production by only sticking to their 'niche.' I think this fact alone discredits the argument that remaining loyal to the people who built your reputation is financial suicide. As history and sales figures have shown, BioWare had only expanded and grown by sticking to this formula, not diminished.


Think about it your post.  Did BioWare buy EA?  No.  Why?  BioWare couldn't afford it.  EA bought BioWare.  Why?  EA had the money.  Who was more successful as a company?  EA.  Why?  They developed games that gave them big audiences mean big money meaning buy more studios.  DA2 and the games that follow are going to appeal to a bigger market.  Same great story, same great game, less boring mechanics to shackle the game to a niche.


My final point is simple; Please stop taking the role playing out of role playing games. There is enough money out there for every genre to be successful and clearly defined. Gaming has never been a more profitable, popular, and mainstream business venture than it is right now.


Only because it has continues to change and appeal to larger and larger markets. 


Greed doesn't ALWAYS have to win. It just always has...

Greed has always won, greed is winning now, and greed will always win in the future.  That's how a free market works.  That's how life works.  ;););)

Modifié par RinpocheSchnozberry, 25 mars 2011 - 02:22 .


#121
Guest_Autolycus_*

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EA bought out BioWare when BioWare was ONLY known as a premier RPG developer. They had become successful enough to appeal to the biggest name is gaming production


I'm going to be a pedantic sob (I do have a reputation to keep in tact your aware) and question that statement. Lets look at their releases shall we?

Shattered Steel - Meh
BG1 - Fantastic (but remember, co-developed by Black Isle)
MDK2 - Decidedly Meh
BG2 - Fantastic (again, co-developed by Black Isle)
NWN - Truly terrible storyline - Online persistant worlds have kept the game alive.
KotOR - great game...but how much of its greatness was the Star Wars universe?
Jade Empire - While I loved it, it was panned and a huge flop (and first time away from licensed content)
Mass Effect - Truly Stunning (but not their own engine, and now under EA ownership)
Dragon Age: Origins - Great game.
Mass Effect 2 - Stunning, great sequel
Origins: Awakening - Less said the better I think
DA2 - On a par with JE in my opinion.

Now then...in reality, up to EA buying Bioware, exactly how wonderful and great were they? There best 2 games were not even their own sole IP....and were using a licensed product.

I have often wondered, why EA did not go for Obsidian, Bethesda, or any other developer similar to them. Did they try and were told to stick their offer where the sun doesn't shine? Maybe Bioware were not quite the developer we all thought they were, and were actually in toruble, and EA seeing this moved in for the kill? Maybe even, Bioware went cap in hand to EA to bail them out?

Because no matter how you look at it, up until the EA takeover, they were an average developer at best who gained a sort of cult following (again, due to 2 games, and again, which were developed alongside another house).

Now I do agree that catering to a niche market, can and will sustain any good company. CDProject have and are doing it. Bioware did it (unless they really were up the creek)...

Really, to my mind, their first big and greatest game, under their own steam (ME1), was influenced by EA....and did not use an engine of their creation. That speaks volumes to me.

#122
MrTijger

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Autolycus wrote...

Really, to my mind, their first big and greatest game, under their own steam (ME1), was influenced by EA....and did not use an engine of their creation. That speaks volumes to me.


In all fairness, the engine is totally irrelevent and unimportant, high quality engines are available on the market and re-inventing the wheel unnecessarily is what kills companies.

Bioware has been about the writing and imagination, not the engines.

#123
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The engine is important MrTijger...

Because thats all part of the skill of the fdeveloper and part of the attraction of the game to many people....

But...more interestingly...no comment on anything else I wrote?

Modifié par Autolycus, 25 mars 2011 - 02:58 .


#124
TJSolo

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Now I do agree that catering to a niche market, can and will sustain any good company. CDProject have and are doing it. Bioware did it (unless they really were up the creek)...


I have to ask.
What is a niche market in gaming? The sales of RPGs can be high or low just like any other genre.

#125
Guest_Autolycus_*

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I'm just taking the pi$$ TJSolo....

As too, many fanboys here refer to 'old school' RPG's as a niche market....the sales figures alone from current (and old re-released) old school ROG's are enough to dispell that theory though.....but try telling them that :P hehe