[quote]Glorfindel709 wrote...
[quote]Pandaman102 wrote...
UIltimately those
all lead to the same plot-important conclusion: you save Earl Eamon. Those are different story paths.
Can you say the same about what Anders does in Act 3? Or what happens to Leandra Hawke? Or how you deal with the Qunari? Or any other main plot decision except for what you do with your sibling for the Deep Roads quest?
[/quote]
Yes, you can say the exact same thing. No matter what you do in the DAO examples you made, you get the exact same out come. No matter what you do to Anders/Leandra/Qunari (antagonistic, friendly, indifferent), you get the exact same outcome. So yes, you can say the exact same thing about DA2 that you said about DAO.

:D:D
[quote]
QFT
Not to mention, in Origins there were a plethora of random semi-unimportant NPC given quests that had their own back story and little dilemmas in them. Dagna in Orzammar comes to mind. In DA2, it didnt really have anything like that except for a few glaring exceptions (Last of His Line[Harrowmont quest] for example). It was usually a quest given by a semi-important NPC that didnt really have much in the way of choice or dilemma, or worse yet the "I found your address taped to this bottle, here you go!" quests.
[/quote]
More like "Quoted For Fail!"

:lol:

DA2 offers several choices that change NPC's lives. The kidnapped
Alienage boy (twice!), the kids from the smuggler quest, Oriana from a certain companion quest...
There are quite a few places where Hawke can change the entire course
of people's lives in DA2. The same "NPC character's story" mechnic is found in DA2 that you're swooning over from DAO.
Don't get me wrong! I swoon over choices like that too. I think there should be half as much loot and gear to stare at and twice as many choices like Feynriel, Dagna, Oriana, and the baby mama dwarf in DAO, things like that.
You're pretty much on my side here, which is great. Numbers aren't what makes an RPG great: It's the fun side quests and secondary quests that complement the main story.