What kind of Protagonist do you want in another ME universe game?
#1
Posté 24 mars 2011 - 04:43
Me, personally, I would like a character that was more casual (and less military) then Shepard, for I feel that he/she was too serious. I guess I'm more into laid back characters.
It could also go the DAO route and allow us to play as different races (IN THAT PART ONLY).
What kind of protagonist do you want?
Discuss.
#2
Posté 24 mars 2011 - 04:45
#3
Posté 24 mars 2011 - 04:49
#4
Posté 24 mars 2011 - 04:50
#5
Posté 24 mars 2011 - 04:51
#6
Posté 24 mars 2011 - 04:51
Fat Headed Wolf wrote...
Michael Jordan in "Space Jam". Not Michael Jordan in anything else.... NO! Michael Jordan in "Space Jam".
Isn't Shepard already the Michael Jordan of Mass Effect?
#7
Posté 24 mars 2011 - 04:52
#8
Posté 24 mars 2011 - 04:53
#9
Posté 24 mars 2011 - 04:53
it would be like a sand box type of game with more options *dreams*
#10
Posté 24 mars 2011 - 04:55
#11
Posté 24 mars 2011 - 04:55
#12
Posté 24 mars 2011 - 04:55
Ramirez Wolfen wrote...
Fat Headed Wolf wrote...
Michael Jordan in "Space Jam". Not Michael Jordan in anything else.... NO! Michael Jordan in "Space Jam".
Isn't Shepard already the Michael Jordan of Mass Effect?
Pfffft.... He wishes.
Sure Shep could save and entire galaxy, kill a race that nobody could even reach, and do it all while still charming the pants of the ladies. But could he drop 69 points against the Celtics.....
Wait.... Maybe.....
Modifié par Fat Headed Wolf, 24 mars 2011 - 04:56 .
#13
Posté 24 mars 2011 - 04:57
Man that was a great game!
#14
Posté 24 mars 2011 - 04:57
#15
Posté 24 mars 2011 - 05:00
#16
Posté 24 mars 2011 - 05:01
#17
Posté 24 mars 2011 - 05:02
Fat Headed Wolf wrote...
No! I got it. I want the next character to be a mixture of Michael Jordan from "Space Jam", "The Most Interesting Man in The World" from the Dos Equis commercials, and Carlton from "The Fresh Prince of Bel-Air".
Most Epically funny game EVER.
#18
Posté 24 mars 2011 - 05:09
#19
Posté 24 mars 2011 - 05:10
Ramirez Wolfen wrote...
Even a character who was more badass and serious than Shepard (don't know how that's possible) would be okay with me. Also, i would like to choose between different voices, not just have only one voice for each gender.
Too complicated, NEXT
Modifié par Chewin3, 24 mars 2011 - 05:12 .
#20
Posté 24 mars 2011 - 05:13
Chewin3 wrote...
Ramirez Wolfen wrote...
Even a character who was more badass and serious than Shepard (don't know how that's possible) would be okay with me. Also, i would like to choose between different voices, not just have only one voice for each gender.
To complicated, NEXT
LOLOL Where's your idea? LOLOL
#21
Posté 24 mars 2011 - 05:14
Ah but a man can dream...
#22
Posté 24 mars 2011 - 06:04
#23
Posté 24 mars 2011 - 06:13
Ramirez Wolfen wrote...
LOLOL Where's your idea? LOLOL
It's a joke, don't get so frustrated, geez.
Okay, my idea. Hmm...
Well, you can't just have any protagonist. You can't just throw in a guy with some history, great characters, exploration and a mission to make it as epic as Shepard.
What we need for a new Mass Effect game is, well obviously something new. We need a completely new and better protagonist than Shepard (not possible), or atleast someone that can get you interested. Protagonists lead your story. Without a strong, memorable, goal-driven protagonist, your story will likely be in trouble.With one, though, your story is on its way to engaging your audience. And to make a good protagonist, you need 5 things:
- Set him on a mission: There are plenty of stories, especially in contemporary times, where protagonists may mainly and talk and maybe make some observations here and there. But in general, a good protagonist is not just looking around or having a chat, he's pursuing a goal. This is the center of his being. What a protagonist wants is really who he is.As you create and develop your protagonist, have a clear, state-able goal and make as much of the character's existence as possible revolve around pursuing that goal. That's what he'll be fighting for.
- Come up with his modus operandi: It's also all about how he pursues those obstacles. Modus operandi is Law & Order speak for the way he operates. Characters are best revealed through how they deal with conflict. Do they punch the school bully in the face or do they run away in fright? As you develop your protagonist, how he pursues his goal is almost as important as what the goal is.
- Make him proactive: A protagonist must be proactive in almost all cases. You need to have him out there doing things whether it's finding clues, winning over his girlfriend, or learning how to use The Force. A story where the protagonist does nothing will often be slow or simply not effective.
- Make him multi-dimensional: When you develop your protagonist, give him flaws and good points. Avoid the temptation to make him Mr. Perfect. You may be surprised how much a character will increase in depth once he has some weaknesses.
- Make him remarkable: When you develop your protagonist, make him specific. Give him quirks and tastes and special talents, for example, a sense of humor.
Modifié par Chewin3, 24 mars 2011 - 06:14 .
#24
Posté 24 mars 2011 - 06:16
[*]Chewin3 wrote...
Ramirez Wolfen wrote...
LOLOL Where's your idea? LOLOL
It's a joke, don't get so frustrated, geez.
Okay, my idea. Hmm...
Well, you can't just have any protagonist. You can't just throw in a guy with some history, great characters, exploration and a mission to make it as epic as Shepard.
What we need for a new Mass Effect game is, well obviously something new. We need a completely new and better protagonist than Shepard (not possible), or atleast someone that can get you interested. Protagonists lead your story. Without a strong, memorable, goal-driven protagonist, your story will likely be in trouble.With one, though, your story is on its way to engaging your audience. And to make a good protagonist, you need 5 things:
- Set him on a mission: There are plenty of stories, especially in contemporary times, where protagonists may mainly and talk and maybe make some observations here and there. But in general, a good protagonist is not just looking around or having a chat, he's pursuing a goal. This is the center of his being. What a protagonist wants is really who he is.As you create and develop your protagonist, have a clear, state-able goal and make as much of the character's existence as possible revolve around pursuing that goal. That's what he'll be fighting for.
- Come up with his modus operandi: It's also all about how he pursues those obstacles. Modus operandi is Law & Order speak for the way he operates. Characters are best revealed through how they deal with conflict. Do they punch the school bully in the face or do they run away in fright? As you develop your protagonist, how he pursues his goal is almost as important as what the goal is.
- Make him proactive: A protagonist must be proactive in almost all cases. You need to have him out there doing things whether it's finding clues, winning over his girlfriend, or learning how to use The Force. A story where the protagonist does nothing will often be slow or simply not effective.
- Make him multi-dimensional: When you develop your protagonist, give him flaws and good points. Avoid the temptation to make him Mr. Perfect. You may be surprised how much a character will increase in depth once he has some weaknesses.
- Make him remarkable: When you develop your protagonist, make him specific. Give him quirks and tastes and special talents, for example, sense of humor.
[*]
[*]I was messing with you. That's why I was saying LOLOL. I knew it was a joke Sorry if I came off as being mad at you. Also, I can't seem to get rid of the bullet points.
[*]
[*]I like what you are saying, though.
#25
Posté 24 mars 2011 - 06:17





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