RevanchistStenn wrote...
His point is in fiction, you very rarely see anyone get to enjoy their revenge. It's always a lesson in morality, a "what did we learn about negativity?" The truth is, there are an equal amount of people who would revel in it as would feel ashamed. We sort them in fiction as good guys and bad guys. Because Fenris is a "good guy", he has to feel bad. Bioware characters rarely play out this way so he stands out. At least in my opinion.
Ah, I understand. Hrm. But then he also says that we should make people not react logically and humanly in order to make them unique and unpredictable? If it suits the character, then I am not sure it is a problem, that it fits something other themes already used. I would be more troubled if they changed it only because others already used that theme.
Predictable to a level is good and necessary in character generation. I would likely not enjoy a chaotic character that always reacts in an unpredictable, and thus allogical appearing manner. I want to know that if I pay attention to a character, it'll be consistent and react in a way that I presume the character to behave in. That is why eg Orsino in certain play throughs appears to be just odd, because we don't really see his motivations and thus he has a random outburst of illogical reaction.
If I have to find fault in how Fenris is made (not in the character, as I want every characters to have some flaws), it is how he enjoyed killing Hadriana more then he enjoyed killing Denerius. Probably because he related to them differently, though this might be seen as a dischord of personality, if I must find one.
Generally I find that Mr Gaider is rather good in making characters that have acknowledgeable motivations and keep to those. Due to this I find them well rounded, even if I can not relate to all of them, or don't understand all of them. I don't have a feeling with the characters, that a certain reaction was just atypical, off character. You can show every char you found as the good guy or evil guy, depending what personality you are. They are thus human (antropomorph at least).