Journeys in the Fade - Disappointed? (Spoilers possible)
#1
Posté 24 mars 2011 - 05:49
Dragon Age II was a bit disappointing in this regard. The companions' emotions were manipulated instead of a past specific level and it was always only 2 of the 4 instead of everyone. The level was boring, in my opinion, and I think they could have done so much more with it, especially when compared to Origins. And also that some characters (like Sebastian) refused to enter the Fade also made it boring.
Anyone agree with me? Comments, critisisms, arguments?
#2
Posté 24 mars 2011 - 05:52
Apart from that I did not like the fade so much in DA:O and I'm happy how it was executed in DA2.
Modifié par Tamahome560, 24 mars 2011 - 05:53 .
#3
Posté 24 mars 2011 - 05:53
#4
Posté 24 mars 2011 - 05:54
#5
Posté 24 mars 2011 - 05:56
For a future game, or expansion, I'd like the experiences diversified further by your choice of class (and perhaps race). Like, if you're a mage you might have to wander into the Fade on occasion, while a rogue might have its exclusive stealth missions, etc.
#6
Posté 24 mars 2011 - 05:59
#7
Posté 24 mars 2011 - 06:00
Codex from Origins:
No traveler to the Fade can fail to spot the Black City. It is one of the few constants of that ever-changing place. No matter where one might be, the city is visible. (Always far off, for it seems that the only rule of geography in the Fade is that all points are equidistant from the Black City.)
#8
Posté 24 mars 2011 - 06:03
Johnny20 wrote...
Also, where was the Black City in the fade?
Codex from Origins:No traveler to the Fade can fail to spot the Black City. It is one of the few constants of that ever-changing place. No matter where one might be, the city is visible. (Always far off, for it seems that the only rule of geography in the Fade is that all points are equidistant from the Black City.)
Excellent point! I had forgotten!
#9
Posté 24 mars 2011 - 06:09
Buckarama wrote...
Johnny20 wrote...
Also, where was the Black City in the fade?
Codex from Origins:No traveler to the Fade can fail to spot the Black City. It is one of the few constants of that ever-changing place. No matter where one might be, the city is visible. (Always far off, for it seems that the only rule of geography in the Fade is that all points are equidistant from the Black City.)
Excellent point! I had forgotten!
I'd love a Dev to comment on this, to be honest. It's been bothering me to no end. I'd like to know if they simply overlooked this bit of lore or if there was a reason for it not being visible.
#10
Posté 24 mars 2011 - 06:16

EDIT: Now, if you were referring specifically to DAII... the DAII Fade area was sort of in-doorsey, wasn't it?
Modifié par JediMB, 24 mars 2011 - 06:18 .
#11
Posté 24 mars 2011 - 06:19
I ponder if the mages brought the plague with them from the fade?
#12
Posté 24 mars 2011 - 06:22
#13
Posté 24 mars 2011 - 06:28
I just feel like the Fade has a lot of potential and no one is doing anything with it ... it's rather frustrating. I really want a big long interesting Fade quest in a DLC/expansion/DA3. It's one of my favourite DA things because of that unused potential ...
#14
Posté 24 mars 2011 - 06:28
#15
Posté 24 mars 2011 - 06:37
#16
Posté 24 mars 2011 - 06:39
Also, I found the most interesting part of the Fade in DAO was the nightmares of your party members, so I wish that we could have taken the whole party in and see them all be tempted. Put the friendship/rivalry system to the test and see them all get a temptation, see if Hawke can talk them out of it.
#17
Posté 24 mars 2011 - 06:40
MadMoskus wrote...
About the Origins thing, I guess most people disagree with you(With the 'Skip the Fade' mod and all), but in DA2 I belive they got it quite well, actually.
Yeah, if it wasn't for the "Skip the Fade" mod I wouldn't have played DAO was many times as I did.
I've had enough of the fade tbh. The little bit in DA2 was good.
#18
Posté 24 mars 2011 - 07:16
They pandered far too much to the lazy people who hated Origins Fade.
I hope a compromise is reached in Dragon Age 3 that makes the Fade more interesting.
#19
Posté 24 mars 2011 - 07:17
MadMoskus wrote...
About the Origins thing, I guess most people disagree with you(With the 'Skip the Fade' mod and all), but in DA2 I belive they got it quite well, actually.
My opinion is that people are lazy....the fade got dumbed down in DA:2.
It needs to be improved....
Strike a balance between both versions.
#20
Posté 24 mars 2011 - 07:18
MadDjinn wrote...
It was just kinda sad that it was so... short. There was hype about going into the fade and it being a big thing, but reality was that it was short, boring and didn't do much.
Thats what happens when developers pander to lazy gamers.
#21
Posté 24 mars 2011 - 07:21
#22
Posté 24 mars 2011 - 07:44
Captain_Sarcasm wrote...
One of my favourite levels in Dragon Age: Origins was in the Fade when helping the Circle of Magi. I lived the complexity of it and the amount of time trying to figure it all out and walking around as a stone golem was awesome! And the fact that we could learn more about the characters' pasts (except for the Warden because that was kinda boring) which was always fun.
Dragon Age II was a bit disappointing in this regard. The companions' emotions were manipulated instead of a past specific level and it was always only 2 of the 4 instead of everyone. The level was boring, in my opinion, and I think they could have done so much more with it, especially when compared to Origins. And also that some characters (like Sebastian) refused to enter the Fade also made it boring.
Anyone agree with me? Comments, critisisms, arguments?
I' m sure there is only one solution because of the time factor, realy .....
So basically i agree with you!
Modifié par Derax, 24 mars 2011 - 07:45 .





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