Act I (nightmare difficulty) - what's the toughest battle up to and including Rock Wraith?
#1
Posté 24 mars 2011 - 05:49
Personally I found the sidequest 'Night Lies' against the pretender guards in the barracks in high town the hardest tactical battle by far. Tooks me many attempts (6 I think) and several different strategies to work this one out. To be able to save midway through the battle was the key to getting successfully past this one or at least that's how I did it. Was the last thing I did before I hit the deep roads and you need to be as levelled up as possible.
Was wondering if anyone else is in agreement that this was harder than the Wraith and the hardest battle in Act I?
FYI - I used Hawke (mage)/Aveline/Fenris/Carver.
#2
Posté 24 mars 2011 - 05:57
#3
Posté 24 mars 2011 - 06:12
#4
Posté 24 mars 2011 - 06:15
#5
Posté 24 mars 2011 - 07:53
You can burst down the big archers low enough on a solo mage burst cycle, he gets the aura off 1-2 times on the ranged, but stick to them and they don't regen a lot. I kept getting the next wave no matter where I was kiting/standing, so the strat is simple, and it's kill ranged adds, ignore melee adds. After ranged are dead, kill Qerth and win.
As for most difficult fight... not sure. Haven't really had trouble yet on my solo, and it's even easier with a group.
Modifié par sevenplusone, 24 mars 2011 - 08:32 .
#6
Posté 24 mars 2011 - 08:02
Night Lies is hands down the hardest fight. Their's no place to retreat because reinforcements show up everywhere.
Tranquility is only difficult because you don't have access to powerful class combos at an early level.
#7
Posté 24 mars 2011 - 08:21
#8
Posté 24 mars 2011 - 08:25
Modifié par Khayness, 24 mars 2011 - 08:26 .
#9
Guest_m14567_*
Posté 24 mars 2011 - 08:32
Guest_m14567_*
#10
Posté 24 mars 2011 - 08:43
Yes, I'm sure you never take unfair advantage of its inherent limitations and always melee elite Ogres with your mage.
#11
Posté 24 mars 2011 - 09:07
sevenplusone wrote...
I didn't find the "Captain" Qerth fight to be hard as a solo mage, just really annoying because a the enemies total potion count is 9. Yes, "Captain" Qerth uses 3, and 2 of his lackeys used 3 each, 9 in total. Dumb, takes too long.
You can burst down the big archers fast enough on a solo mage after his healing aura is over. I kept getting the next wave no matter where I was kiting/standing, so the strat is simple, and it's kill ranged adds, ignore melee adds. After ranged are dead, kill Qerth and win.
As for most difficult fight... not sure. Haven't really had trouble yet on my solo, and it's even easier with a group.
Solo on nightmare are you having a giggle? Surely that's impossible. Didn't even realise anybody would even attempt this. Are you sure you are playing this on nightmare difficulty???
Cannot see the point of soloing a party based RPG anyway, where's the fun in that?
Exploiting AI, I assume this means cheating...tut tut.
Anyway re: saving halfway through, never leave the balcony until you've defeated Querth last. The repopulating enemies are waiting in the lobby, but will not advance unless move down the stairs, you can then save as your party is not under threat and stop being battle ready. The next bit after that is just as hard in my opinion and the lieutenant here is tougher than Querth, well at least it seemed so to me (took me down as I was thought I'd coast the next fight (dropped my guard), all you guys that did it in one hit I take my hat off to you! Top respect).
I may start a thread on DA:O re: hardest boss in nightmare mode (for me has to be Revenant in the hovel in Denerim, I forget his name..man that was one tough boss - I used a ton of various poisions and spent a fortune taking that mofo down).
Anyway glad I'm not alone in this conclusion regarding 'Night Lies', I wonder how many skipped this on nightmare(?).
Just about to start Act II, so I may revisit this subject after that to see if there's another tougher than any main quest side quest battle/boss.
#12
Posté 24 mars 2011 - 09:10
bukowski616 wrote...
sevenplusone wrote...
I didn't find the "Captain" Qerth fight to be hard as a solo mage, just really annoying because a the enemies total potion count is 9. Yes, "Captain" Qerth uses 3, and 2 of his lackeys used 3 each, 9 in total. Dumb, takes too long.
You can burst down the big archers fast enough on a solo mage after his healing aura is over. I kept getting the next wave no matter where I was kiting/standing, so the strat is simple, and it's kill ranged adds, ignore melee adds. After ranged are dead, kill Qerth and win.
As for most difficult fight... not sure. Haven't really had trouble yet on my solo, and it's even easier with a group.
Solo on nightmare are you having a giggle? Surely that's impossible. Didn't even realise anybody would even attempt this. Are you sure you are playing this on nightmare difficulty???
Cannot see the point of soloing a party based RPG anyway, where's the fun in that?
Exploiting AI, I assume this means cheating...tut tut.However, perhaps you are a genius...
Anyway re: saving halfway through, never leave the balcony until you've defeated Querth last. The repopulating enemies are waiting in the lobby, but will not advance unless move down the stairs, you can then save as your party is not under threat and stop being battle ready. The next bit after that is just as hard in my opinion and the lieutenant here is tougher than Querth, well at least it seemed so to me (took me down as I was thought I'd coast the next fight (dropped my guard), all you guys that did it in one hit I take my hat off to you! Top respect).
I may start a thread on DA:O re: hardest boss in nightmare mode (for me has to be Revenant in the hovel in Denerim, I forget his name..man that was one tough boss - I used a ton of various poisions and spent a fortune taking that mofo down).
Anyway glad I'm not alone in this conclusion regarding 'Night Lies', I wonder how many skipped this on nightmare(?).
Just about to start Act II, so I may revisit this subject after that to see if there's another tougher than any main quest side quest battle/boss.
Yeah, here's my channel http://www.youtube.c...er/dattrupimp4u
I'm contemplating uploading a few others fights, including Night Lies.
#13
Posté 24 mars 2011 - 09:14
Ringo12 wrote...
Ehh the quest to recruit Anders with all those damn Templars.
This one. I still haven't freaken beat it. But close.
I'm finding that that Level 6/7, just before spec point and cross class combo damage availability to be really tough on nightmare. (But refusing to give up!)
Modifié par Firky, 24 mars 2011 - 09:15 .
#14
Posté 24 mars 2011 - 09:19
#15
Posté 24 mars 2011 - 09:46
#16
Posté 24 mars 2011 - 09:59
#17
Posté 24 mars 2011 - 10:01
Modifié par sevenplusone, 24 mars 2011 - 10:04 .
#18
Posté 25 mars 2011 - 12:06
IN1 wrote...
>I don't know how anyone can solo nightmare without exploiting the AI.
Yes, I'm sure you never take unfair advantage of its inherent limitations and always melee elite Ogres with your mage.
I moved them 20 feet out of the way. You're suppose to move them out of the way or the ogre will kill you in 2 or 3hits
#19
Posté 25 mars 2011 - 12:18
I thought this game was good before this thread - now I simply blown away by its flexibility of appeal to all levels of skill.
I'm merely a pup. Always knew this game is on another level to other ARPG's, but this really nails it for me. Fall Out/Oblivilion you're good, but let's face it you cannot hold a candle to this.
Information overload must shut down now...
Yours faithfully,
Henry C.
#20
Posté 25 mars 2011 - 12:39
#21
Posté 25 mars 2011 - 06:08
jbblue05 wrote...
IN1 wrote...
>I don't know how anyone can solo nightmare without exploiting the AI.
Yes, I'm sure you never take unfair advantage of its inherent limitations and always melee elite Ogres with your mage.
I moved them 20 feet out of the way. You're suppose to move them out of the way or the ogre will kill you in 2 or 3hits
20 feet. I see. Apparently, moving them more than 20 feet out of that bastard's way = exploiting the AI. At least now we all know where exactly is that fine line between fair play and cheating
#22
Posté 25 mars 2011 - 06:22
bukowski616 wrote...
Impressive sevenplusone. I will note this and give a try in a future playthough - this is a completly new sub-culture I was not expecting, Thought I'd reached the ceiling with this game. How wrong can you be. I've hardy scratched the surface...plenty to think about.
I thought this game was good before this thread - now I simply blown away by its flexibility of appeal to all levels of skill.
I'm merely a pup. Always knew this game is on another level to other ARPG's, but this really nails it for me. Fall Out/Oblivilion you're good, but let's face it you cannot hold a candle to this.
Information overload must shut down now...
Yours faithfully,
Henry C.
Uh... Build an altar to sevenplusone in your spare time, pretty please
Seriously, for the most part, it's not an overly exciting game if you do it solo on NM. Very tedious and monotonous, a true test of patience. Act I can be diabolically challenging at times, true enough; in Act II, it gets significantly easier (still not a breeze, of course -- you will have trouble with Dissent and Blackpowder Courtesy); if you get your build right, Act III is about as hard as DAO Nightmare at early levels (not a cakewalk, but not too hard, either). That's a realistic assessment for you, without bragging about how battles involving 30-minutes long kiting in circles are easy
Also note that for soloing purposes, rogues are the best class by far, because of Stealth and incredible single-target damage output.
#23
Posté 25 mars 2011 - 06:30
IN1 wrote...
bukowski616 wrote...
Impressive sevenplusone. I will note this and give a try in a future playthough - this is a completly new sub-culture I was not expecting, Thought I'd reached the ceiling with this game. How wrong can you be. I've hardy scratched the surface...plenty to think about.
I thought this game was good before this thread - now I simply blown away by its flexibility of appeal to all levels of skill.
I'm merely a pup. Always knew this game is on another level to other ARPG's, but this really nails it for me. Fall Out/Oblivilion you're good, but let's face it you cannot hold a candle to this.
Information overload must shut down now...
Yours faithfully,
Henry C.
Uh... Build an altar to sevenplusone in your spare time, pretty please
Seriously, for the most part, it's not an overly exciting game if you do it solo on NM. Very tedious and monotonous, a true test of patience. Act I can be diabolically challenging at times, true enough; in Act II, it gets significantly easier (still not a breeze, of course -- you will have trouble with Dissent and Blackpowder Courtesy); if you get your build right, Act III is about as hard as DAO Nightmare at early levels (not a cakewalk, but not too hard, either). That's a realistic assessment for you, without bragging about how battles involving 30-minutes long kiting in circles are easy
Also note that for soloing purposes, rogues are the best class by far, because of Stealth and incredible single-target damage output.
I'd like for someone to build an altar dedicated to me, don't hate.
#24
Posté 25 mars 2011 - 06:42
Heh. Don't get me wrong, I like your solo mage thread and respect you as a player and a fellow forum member, sure enough. But this idol-worshipping/self-denigrating attitude was a bit... too much for my taste. For a moment I thought the guy is making fun of you and wanted to defend you, then I realized he is serious
#25
Posté 25 mars 2011 - 06:49
You're cool, I definitely respect you as well. I also enjoy your posts and videos! Bukowski just found out something new and he thought it was pretty cool, caught up in the moment as they say. Cut him some slack.
Modifié par sevenplusone, 25 mars 2011 - 06:49 .





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