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17 days out, and no patches for the most egregious bugs.


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#326
Alelsa

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Shirosaki17 wrote...
I'm pretty sure if  the majority of gamers waited 3-6 months before buying new games, the gaming industry would collapse on itself. People have a right to play finished and bug free games.

There probably needs to be some kind of regulation on the software industry to protect consumers, and so we don't get broken, unfinished software for full price.


Technically, I agree with you.

Practically, we all know from experience the likelyhood of bugs on release day, especially with RPGs.

The regulation here is the open market.  As long as people want games on release day, they'll get games with bugs.  The only way to avoid it is to wait and watch forums for bug reports and patch notes.

As I seem to be lucky in not getting any gamebreaking bugs on anything I've purchased recently (DA2 included, but my sympathies to those who did run into them), I guess I'll continue to buy certain games on release day and take my risks.  For those not willing to take the risks, just don't buy them on release day.  The power here doesn't need to be in the hands of some regulatory body, we already have the power if people are willing to use it.

#327
Shirosaki17

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Alelsa wrote...

Shirosaki17 wrote...
I'm pretty sure if  the majority of gamers waited 3-6 months before buying new games, the gaming industry would collapse on itself. People have a right to play finished and bug free games.

There probably needs to be some kind of regulation on the software industry to protect consumers, and so we don't get broken, unfinished software for full price.


Technically, I agree with you.

Practically, we all know from experience the likelyhood of bugs on release day, especially with RPGs.

The regulation here is the open market.  As long as people want games on release day, they'll get games with bugs.  The only way to avoid it is to wait and watch forums for bug reports and patch notes.

As I seem to be lucky in not getting any gamebreaking bugs on anything I've purchased recently (DA2 included, but my sympathies to those who did run into them), I guess I'll continue to buy certain games on release day and take my risks.  For those not willing to take the risks, just don't buy them on release day.  The power here doesn't need to be in the hands of some regulatory body, we already have the power if people are willing to use it.

Yeah, but people aren't smart enough to use that power. It's also hard when you're 1 consumer in millions to make a difference. If there were some way to organize all of consumers, there wouldn't be any need for regulation. I don't know, for all we know the majority of pirates are doing just that, trying a game before they purchase it to see if it doesn't have game breaking bugs or is a good game.

#328
Gemini1179

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Legbiter wrote...

Q & A with all the different configurations possible and all the different platforms takes time?


Time that should have been taken BEFORE the game went "Gold" perhaps?

#329
Taura-Tierno

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Alelsa wrote...

Shirosaki17 wrote...
I'm pretty sure if  the majority of gamers waited 3-6 months before buying new games, the gaming industry would collapse on itself. People have a right to play finished and bug free games.

There probably needs to be some kind of regulation on the software industry to protect consumers, and so we don't get broken, unfinished software for full price.


Technically, I agree with you.

Practically, we all know from experience the likelyhood of bugs on release day, especially with RPGs.

The regulation here is the open market.  As long as people want games on release day, they'll get games with bugs.  The only way to avoid it is to wait and watch forums for bug reports and patch notes.



This is true. I doubt people would be happier with regulations that prevent companies to release games that contain bugs. If that were the case, development time would rocket, and people would complain that the games take forever and ever to be finished. Not to mention that some games probably wouldn't be finished at all ...

There is still the option of returning a faulty game, and not buying from the same developer again. 

#330
Gemini1179

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Bathead wrote...

Just sitting here PATIENTLY waiting for the patch, playing DA:O in the meantime.


Did that. Then played Awakenings, then played Witch Hunt only to have Morrigan tell me I shot down her proposal. Ungh.

#331
bluewolv1970

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another day goes by and The DA II team doesn't tell us anything regarding what is even being fixed let alone a time frame...at least we know for those of us that paid 60.00 thinking we could actually play the game properly they are telling us go f&^% yourself essentially -

#332
Rhys1984

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could be worse, could be from a country that paid MORE than 60 bucks, wow, i know, shocking.

#333
TheTranzor

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I think it's funny people complain that they "Paid $60 for this!!!!". I remember when NES games in the late 80s were usually between $40-$50... accounting for inflation, that's paying a lot more than $60 nowadays for a game. Just remember, at least you didn't pay $50 for Clu Clu Land, be thankful.

#334
addu2urmanapool

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There were far more bugs on consoles than on PCs, which is ironic, as Dragon Age 2 was supposed to be for consoles.

#335
XDrakeX86

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TheTranzor wrote...

I think it's funny people complain that they "Paid $60 for this!!!!". I remember when NES games in the late 80s were usually between $40-$50... accounting for inflation, that's paying a lot more than $60 nowadays for a game. Just remember, at least you didn't pay $50 for Clu Clu Land, be thankful.


I even paid 60€ for it, thats even more....
But sigh there is nothing we can do...just waiting and hoping for an statement from the producers about the patch progress.

#336
PSUHammer

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TheTranzor wrote...

I think it's funny people complain that they "Paid $60 for this!!!!". I remember when NES games in the late 80s were usually between $40-$50... accounting for inflation, that's paying a lot more than $60 nowadays for a game. Just remember, at least you didn't pay $50 for Clu Clu Land, be thankful.


Yeah, people are actually paying that for Ghostbusters Sanctum of Slime. So, even DA2 with bugs beats that!!

#337
bluewolv1970

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it not a question of paying 60.00 for a game but rather the game not working properly to the point of not being able to finish and then having the developer simply disappear and not tell WHAT or WHEN anything will be fixed...

#338
rvgifford

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Aside from the ending where it claims my Hawke ended up with someone different than he had been romancing it was a smooth ride. PS3, for the record. Graphical glitches were common but didn't kill the game. Give them the time to do the patch right rather than pieces at a time which alone could cause brand new problems. Of course, maybe I just got lucky and never encountered any game breaking bugs. If they are more numerous than my bug free play-through suggests, then carry on.

Modifié par rvgifford, 29 mars 2011 - 06:34 .


#339
PSUHammer

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bluewolv1970 wrote...

it not a question of paying 60.00 for a game but rather the game not working properly to the point of not being able to finish and then having the developer simply disappear and not tell WHAT or WHEN anything will be fixed...


Well, that just isn't totally accurate.  I finished it twice.  Granted there are bugs and some quests I couldn't do, but you can complete the game just fine.  Also, they have stated repeatedly they are working on an extensive patch.  Most game developers will shy away from releasing patch dates, though.

I agree that the game should have been QA'ed better before release.

#340
bluewolv1970

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Hammer6767 wrote...

bluewolv1970 wrote...

it not a question of paying 60.00 for a game but rather the game not working properly to the point of not being able to finish and then having the developer simply disappear and not tell WHAT or WHEN anything will be fixed...


Well, that just isn't totally accurate.  I finished it twice.  Granted there are bugs and some quests I couldn't do, but you can complete the game just fine.  Also, they have stated repeatedly they are working on an extensive patch.  Most game developers will shy away from releasing patch dates, though.

I agree that the game should have been QA'ed better before release.


well it is true...since my character has the ISabella  bug he now moves so slow the game is unplayable...so in point of fact it is 100% accurate thank you...oh and when that is patched there is the Merrill bug wich makes her quest screwed up...

#341
bluewolv1970

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What would really be nice is if with the time mods/developers spend on "lockdown" threads, they actually take some time and tell us what the hell is going on...I mean not only do we not know if we can finish the game before summer, but we do not even know if the serious bugs are being fixed...I mean how much more half-ass can the communication get...and this goes DOUBLE for console users...

#342
Jman5

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I hope this serves as some sort of lesson for future bioware games. The lead designer needs to grow some balls and tell his bosses that the timeline they dolled out was simply insufficient. It is in their company's long term interest to spend a little more time to make quality products that make the consumer happy and repeat buyers.

A boss will respect your opinion if you stand up to your convictions and create a quality product. Being a yes-man will only take you so far.

#343
Persephone

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bluewolv1970 wrote...

What would really be nice is if with the time mods/developers spend on "lockdown" threads, they actually take some time and tell us what the hell is going on...I mean not only do we not know if we can finish the game before summer, but we do not even know if the serious bugs are being fixed...I mean how much more half-ass can the communication get...and this goes DOUBLE for console users...


More than one Dev has confirmed that they are working on a patch as well as collecting feedback. It takes time. I'd rather have a big nice working patch than a rushed 20MB affair that breaks more than it fixes. (DAO patches, I am glaring at YOU!)

#344
Cybermortis

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Persephone wrote...

bluewolv1970 wrote...

What would really be nice is if with the time mods/developers spend on "lockdown" threads, they actually take some time and tell us what the hell is going on...I mean not only do we not know if we can finish the game before summer, but we do not even know if the serious bugs are being fixed...I mean how much more half-ass can the communication get...and this goes DOUBLE for console users...


More than one Dev has confirmed that they are working on a patch as well as collecting feedback. It takes time. I'd rather have a big nice working patch than a rushed 20MB affair that breaks more than it fixes. (DAO patches, I am glaring at YOU!)


I second that.

Geez, how difficult a concept is 'Patching takes time, and you often can't predict how long it will take'?

If I was one of the Dev's I'd be tempted to say 'It will be done as soon as you stop pestering us about it'.

Modifié par Cybermortis, 29 mars 2011 - 08:45 .


#345
randallman

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Taura-Tierno wrote...

This is true. I doubt people would be happier with regulations that prevent companies to release games that contain bugs. If that were the case, development time would rocket, and people would complain that the games take forever and ever to be finished. Not to mention that some games probably wouldn't be finished at all ...

There is still the option of returning a faulty game, and not buying from the same developer again. 


You havent been able to return a faulty COMPUTER game in the U.S. going back to the mid 80s on the C=64...  The risk of piracy is > the risk of lost business from angry consumers, apparently.

--Randall

#346
Lord Gremlin

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TheTranzor wrote...

I think it's funny people complain that they "Paid $60 for this!!!!". I remember when NES games in the late 80s were usually between $40-$50... accounting for inflation, that's paying a lot more than $60 nowadays for a game. Just remember, at least you didn't pay $50 for Clu Clu Land, be thankful.

You know, people in Europe pay $80. Just saying. And in Japan $100. So...

It's astonishing how Americans can get games that cheap - $60! If I could buy new games for $60 I'd buy every single one at launch.

#347
Farlington

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I'm not complaining. The longer this patch takes to come out, the shorter the time between finishing this game and Skyrim being released (By which point I will be able to play the expansion for DA2 while Bethesda are patching Skyrim to a playable state).

What? Haven't you guys played PC games before? Don't you know the drill by now?


Rule 1. Never buy version 1.0 of anything. (This is why Jade Empire never sold well, they should have pretended it needed a patch to increase sales)

Rule 2. Never buy version 1.0 of anything.

Modifié par Farlington, 29 mars 2011 - 09:11 .


#348
MCPOWill

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So there is this thing call Spring Break...

#349
Lord Gremlin

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Farlington wrote...

I'm not complaining. The longer this patch takes to come out, the shorter the time between finishing this game and Skyrim being released (By which point I will be able to play the expansion for DA2 while Bethesda are patching Skyrim to a playable state).

What? Haven't you guys played PC games before? Don't you know the drill by now?


Rule 1. Never buy version 1.0 of anything. (This is why Jade Empire never sold well, they should have pretended it needed a patch to increase sales)

Rule 2. Never buy version 1.0 of anything.

It's not a PC game. Not a PC-only. And, well, I've played a lot of PS3 (and PS2) games, and releasing a console game that has an obvious, reliable, gamebreaking bug is just... Outrageous, really.

They shouldn't have allowed patching, back in PS2 days devs worked really hard to release version 1.0 with zero gamebreaking bugs.

#350
Farlington

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Well you can't expect the PC rules to cease to exist simply because the game comes out on consoles as well. The only way to not pass on the PC curse to consoles is to release console only games or have separate development teams for each version(The PC version being a console port). The former is the reason why so many former PC titles are now console only and the latter is why so many game developers have vanished or sold their souls to companies like EA in order to survive.


Edit: Clearly Bioware have not sold their souls because they never managed to do either senario succesfully. :P

Modifié par Farlington, 29 mars 2011 - 09:38 .