Tony_Knightcrawler wrote...
Taura-Tierno wrote...
I've several friends who had serious trouble even getting DA:O started, due to trouble with the DAUpdater service. I've one friend whose game broke whenever he tried talking to Shale for an entire playthrough. If we're gonna talk DA:O. There were game-breaking bugs there as well. IMO, just as many people seem to complain about bugs here as they did with Origins. I don't have any statistics ... it's just how it seems to me.
A glitch that affects a very small minority of people who have probably got something running on their comp that interferes with the game or have done something with the game itself is nothing compared to multiple glitches that affect EVERYONE.
So not getting the game started or not being able to talk to a companion is a "glitch"? All the bugs in DA:O were user-caused? I'm sorry, but if you can claim that EVERYONE is suffering from these bugs in DA2, you cannot go about an claim that similarly game-breaking bugs affected a very small minority in DA:O. Or, if you intend to claim that the DA:O issues were user caused, I could claim that the same is true for these bugs in DA2 (I won't, though). Neither you nor I know exactly how many people suffered from the bugs in DA:O, or how many are suffering from those in DA2. We just know that some people have encountered severe, game-breaking bugs in DA2, and that some people did the same in DA:O. Both games have their issues.
AlexMBrennan wrote...
to be honest, I think people are getting a little impatient and spoiled. they want things NOW! What? 17 days and still no patch?!
Indeed - it's software so it can't possibly be important. Laws don't apply to software. Think about how you'd feel if your car came with similar faults and the seller told you that he might get it fixed eventually if you're really, really lucky
Actually, the system that operates a car can suffer from bugs. As can avoinics equipment, and the control systems for a nuclear power plant, because
there's no such thing as a 100% error-free software. The difference lies in the fact that such systems are critical, so developers actually spend years and millions of dollar on QA and testing alone, which is not feasible to do for a game. I think avionics equipment is supposed to have an error probability of 1 to 10^100... or something similar. Meaning, things can still go wrong, it's just extremely unlikely.
People die if cars don't work properly. People don't die from video games with bugs. That is why all video games have bugs. A video game without bugs is not realistic. Which is why they develop patches that fix as much as possible. The same holds true for other types of software as well, but video games such as DA2 are probably much more error-prone, since they're very complex, with lots of freedom, and have high levels of concurrency (a serious bug-spawner).
Modifié par Taura-Tierno, 26 mars 2011 - 09:19 .