catabuca wrote...
I expect this will be something that will continue to be improved upon in future games from both franchises. I far prefer the wheel to the lines of dialogue from DAO, and I far prefer DA2's wheel with its icons to ME's wheel. And sometimes there were more than 3 choices, for example when there was a 'special' (star) option available on the left. They have to find a balance between keeping the choices relatively simple (to both avoid clutter and avoid wildly deviating and branching stories that would be difficult to scrip in one game) and providing some sort of choice to the player. They're moving in the right direction, and I think we'd all do well to remember these things evolve over time and we can't expect everything to be the pinnacle of perfection in every game. They experiment, try things out, and that should be supported.
I agree fully, and every time a 'special' option has appeared, but it from information previously gained or the ability to invite a companion into the conversation, I have been absolutely delighted.
What I meant with having four options rather than three by default (while still keeping the system open to fewer or additional options if that is what the situation demands), is that it would do something about the mentality that you need one positive response, one neutral response and one negative response.
One way to utilize this modified system would be to give more nuanced options as the situations require (diplomatic/witty/wise/aggressive at one point, diplomatic/witty/decisive/aggressive at another, etc.), or to simply let the fourth option expand on what the game has recorded as the player character's preferred mindset. (So, if the witty options are what you'll usually go for, you'll have an extra option of that kind, which encourages players to assume different personas for different playthroughs.)
catabuca wrote...
The subject of Anders and that one solitary conversation with the 2 hearts and the 1 broken heart is a bit of a strawman. It's being used by some as a reason to say there shouldn't be bisexual characters in the game, and not as a way to merely talk about the way the friendship/rivalry system works, or the way the dialogue wheel works. If there had been a neutral option I suspect something else would have reared its ugly head as the evil spectre of gayness to complain about. As many have pointed out, nobody seems to be complaining with as much vigour about a female Hawke who accrues the same rivalry points for clicking the broken heart. This is about not wanting to see a gay character, pure and simple.
This is true.
catabuca wrote...
Incidentally, or not, I am currently playing as a male Hawke, and during that conversation I picked the 'It's unexpected' heart line, with no intention of romancing Anders in the game. I'm now in act 3, and Anders hasn't made one single solitary move on Hawke since that conversation, and I've not once had to click a broken heart. I had max'd out friendship by the end of act 1 (which is incredibly easy to do with Anders - even with the extra 15 rivalry hit if you'd picked the broken heart in fact), and his relationship is playing out as I'd expect - we're friends, nothing more. The line Hawke actually says when you click the 'It's unexpected' heart is "It doesn't mean I want you to stop". A player can read this in two ways: it could mean Hawke is interested in Anders; or it could mean Hawke likes knowing people find him attractive, but isn't particularly attracted to Anders either way. If you use your imagination (which is what you're encouraged to do in a roleplaying game) you can align that line with a gay Hawke or a straight Hawke. You just have to get over yourself.
I'm playing female Hawke, myself, and I initially picked the "It's unexpected" line, and was alright with that as it I just didn't want to get those rivalry points with Anders.
An hour or two of game time later, though, I started thinking about what Anders had told me. While I don't like how insensitive Hawke's romance-breaking line was, I realized that I really should have chosen it, rivalry points be damned. Anders had told me that I (Hawke) reminded him of the Warden, and that I seemed to him like the sort of person who would always tell him the truth, even if he wouldn't like it.
I was never really afraid of romancing Anders, and have plans to actually do so in the future, but I realized that leading him on felt like a betrayal, even if it wasn't going to go anywhere. I suppose it's because I've been on the other end of such an act in real life. So, yes, long story short... I reloaded an earlier save, lost a few hours of progress, and did the right thing with Anders, accepting that my Hawke would simply have to be uncomfortable with someone having unreciprocated romantic feelings for her.