Riv2.0 wrote...
Awful lot of hate in here, eh?
Alrgiht, first things first; you are entitled to your opinion. there, I said it! I personaly loved DAII and I'm on my second playthrough. Is it as good as DA:O? No, of course not. Is the combat improved? Yes. Have they improved the graphics? Yes (despite flaws, the graphics ARE better). Did they reuse levels? They sure did. Was it lacking epicness? Yes. See, the game has flaws like most games do but that doesn't mean that everyone has to hate it.
As for the argument about the lack of choices that affect the game; it depends on how you see things. The point about saving Bethany/Carver in the Deep roads has already been brought up. For me, that was a very big thing! For some, maybe not.
But, one final thing before I return to my dark corner; there's really no need for a thread that is just there to disagree with another thread. Reply to the original thread instead of posting a thread like this.
It really has nothing to do with the other thread. It's to do with the mentality of believing this game to be a masterpiece without flaws. At least you as both a gamer and consumer, can admit that it does have drawbacks. The main point though is that the things you find as admittedly flaws, they're in there because we as a consumer don't raise our standards.
We bought their game, they got our money and we lost. Why? Because we were too accepting of the hype, looking at all the bright and shiny stuff and the excited babble of the developers advertising, that we were fooled into thinking this
would be a masterpiece. And when it came out and many realized they were deceived, many in here have proved they didn't care. Thus, the very reason for this thread. They were satisfied with something that could have been better.
I'm not saying that Bioware doesn't have the capability to make something better than DA:O, they do! And that's what makes this situation with money mongering EA, who is up their ass about getting the game out in a year, so bloody sad. This
could have been a masterpiece! But it wasn't. And because people have been too accepting of what it
is, EA will never learn and the same things will continue with Western games, because they think we don't care.
Bioware should really be taking some pointers from the European developers of the Witcher, especially in choices. At least with them, when it came to boasting about 12 endings for their sequel, they could prove it by showing how it worked in the programming mechanics.