Realmzmaster wrote...
ziloe wrote...
Realmzmaster wrote...
ziloe wrote...
Realmzmaster wrote...
You mention we as consumers do not raise our standards. Are you saying we should raise them to your level? I have my own standards of what I consider to be a good or great game. Are my standards the same as your? Do they differ in certain places? Most likely! Does that make your standards superior to mine or my standards superior to yours?
Who gets to set the standards? If my standard is to compare every CRPG to DM ran campaigns no CRPG would stack up.
Therefore my standards are going to be different depending on the mode of play.
I pay my money I get to set the standard on which I judge a game. Also I never buy into the hype. I waited for the demo to come out. I played the demo. I liked what I saw. I bought the game. I got my money's worth.
I am finishing my third play through (did all three classes) and looking forward to a fourth. I will move up to hard or nightmare. It has been fun.
I'm talking standards in general. Can you very well at least admit that it has flaws? It's not even about buying into hype. The developers said they were going to do something and they didn't follow through. Instead, they appealed to the casual gamer. Someone who may not expect a lot from games in the first place. But considering how far we've come, especially with companies such as Bioware who have proven themselves innovative many times, it's sad to see them fall backwards. If this game was given at least another year in development, I'm sure it would have been a lot better and met even the developers hopes for the series.
Every CRPG I have played has flaws from Wizardry to Dragon Age 2 (yes I have been playing CRPGs that long). My point is that I got my money's worth and my standards are not low by any means, but YMMV.
Talking about standards in general is an opinion. Your opinion is just as valid as mine. The flaws in the game did not overshadow my overall enjoyment and that is what matters to me.
And perhaps that's what I find so disappointing. See, I studied video game design and despite the teachers spouting that many games lacked story, we only had one class term to teach story and it was barely anything constructive. There was a lot more they could have done and the fact that they didn't do it and people are okay with that, well I see that as a problem. So, perhaps it goes beyond standards which you claim are so relative, despite being defined by your culture.
Standards are relative because they shift between cultures and generations. There are few if any universal standards. Any good CRPG is going to have to balance all the elements. It is not enough just to have a great story. It is not enough to have just great graphics. It is not enough to have great game play.
In the past the most important element was game play. Game play still edges out story and graphics. It does not matter how good the story is or how great the graphics if the game play is not there. Some of us still play Hack and it is not because of the great graphicsor the fascianting story. The game play is what brings us back. It is one of the ultimate dungeon crawls.
But having said that many gamers today will not want to go back to the black and white line drawings of Wizardry 1 or the graphics of the first Ultimas. So all the elements must balance. Also must take audience and futire audience into consideration.
No company will survive for long without garnering a future audience. It is nice to say we carter to the old niche, but eventually that niche will run out. Then what?
It's not even just catering to the new audience, it's focusing on bringing in casual gamers. That's great and all, but it means cutting down certain important elements of story and gameplay so as to make it easier and more understandable to those new to the genre, etc.




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