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In Response To Thread: Dragon Age 2: an understated masterpiece


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#26
Everwarden

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Lithuasil wrote...
If by "poo pood on the legacy of" you mean "improved every single element", we're in agreement. (Besides, no game could ever hope to be as laughably disappointingly bad as Bad Company 2).


Really? ...Really?

Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.

-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail. 

-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.

-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times. 

Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way. 

Modifié par Everwarden, 24 mars 2011 - 07:46 .


#27
Parrk

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nicodeemus327 wrote...

ziloe wrote...

Lithuasil wrote...

ziloe wrote...

Lithuasil wrote...

And now we're beyond "personal insults" and deep within "flinging poo"-territory. I called it.

If this is indeed the worst game ever made ever, why are you plagueing these forums again?


Is it really so hard to comprehend having some high standards for a company who boasted these grandios promises of story and gameplay, only to be stepped on because half of those things were either completely inconsequential, or simply not there at all?


Dude, what you have isn't standards, it's two parts nostalgia and three parts wishful thinking. You're not a freedom fighter, your head's just stuck in bucket.


Did you even watch the interviews? Even the German interview stated 12 endings. They boasted a frame narrative, and yet we saw that maybe 5 times throughout a 30 to 50 hour game. The dungeons were constantly repetitive and as wonderful as the characters were, their story arches felt forced into little side quests, instead of flowing naturally.


Are you kiiding me? The character story archs flowed much better than DAO. It takes time to develop relationships in DA2. In DAO I could become best friends and/or lovers right after ostagar (not using dlc)  just by selecting appropiate dialogue at camp.


In fact, when I  woke up from the battle of ostagar.....I was already in morrigan's bed.


...or flemmeth's




brb
vomiting.

Modifié par Parrk, 24 mars 2011 - 07:47 .


#28
ziloe

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Lithuasil wrote...

ziloe wrote...
Did you even watch the interviews? Even the German interview stated 12 endings. They boasted a frame narrative, and yet we saw that maybe 5 times throughout a 30 to 50 hour game. The dungeons were constantly repetitive and as wonderful as the characters were, their story arches felt forced into little side quests, instead of flowing naturally.


Technically, I didn't watch them, nor did I watch any trailers. What I did was play through a game that was better then anything the company has made to date, and at least started to tackle every single issue I've ever had with their products. Call me easy to please if you want, but to me that's enough.


Maybe that's the problem. I did. I kept up to date with their boastful promises of improvement and added flair, only to be disappointed because barely any of that existed or did anything useful. 

#29
nicodeemus327

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Everwarden wrote...

Lithuasil wrote...
If by "poo pood on the legacy of" you mean "improved every single element", we're in agreement. (Besides, no game could ever hope to be as laughably disappointingly bad as Bad Company 2).


Really? ...Really?

Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.

-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail. 

-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.

-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times. 

Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way. 


I disagree with every point you made besides the reused environments.

#30
Boh22

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I love how people present their opinions as general facts. Guess it's everywhere like this.

You really can't say that a game is genuinely bad. You just don't like it.
I wouldn't say anything if this game was somehow unplayable, bugged or whatever, though. (it sure isn't)

#31
ToJKa1

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That is why everyone should avoid pre-release hype.

#32
ziloe

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Boh22 wrote...

I love how people present their opinions as general facts. Guess it's everywhere like this.

You really can't say that a game is genuinely bad. You just don't like it.
I wouldn't say anything if this game was somehow unplayable, bugged or whatever, though. (it sure isn't)


I didn't say that entirely, I'm saying that people are giving too much praise to a game that had a lot further to go with their developments. I mean, c'mon, the levels?! Every dungeon was the same thing! The only difference was that maybe one or two doors were inaccessible, despite the map being the same for each type of area. 

Modifié par ziloe, 24 mars 2011 - 07:55 .


#33
Everwarden

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nicodeemus327 wrote...

Everwarden wrote...

Lithuasil wrote...
If by "poo pood on the legacy of" you mean "improved every single element", we're in agreement. (Besides, no game could ever hope to be as laughably disappointingly bad as Bad Company 2).


Really? ...Really?

Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.

-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail. 

-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.

-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times. 

Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way. 


I disagree with every point you made besides the reused environments.


It isn't a matter of agreeing or disagreeing. Most of my points were objective fact. There is less dialogue with your companions, you have no real choices, and the ending is pre-set. If you're going to disagree on that, tell me how to unlock the secret "your choices actually matter" mode, or the secret ending that doesn't leave you with an annoying Leliana cameo and an eyeroll worthy cliffhanger. 

#34
Derax

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i think they don't really give a crap about some people posting in forums ^^^

they look at the amount of sold copies and thats it :D

People posting here are not really typical dragon age players.

#35
AlexXIV

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Well one thing Bioware did was advertising a different content than we got. If you watch the destiny trailer you have the feeling Hawke is some sort of conqueror, The Champion etc. Then you get to play the game and what you get is a sort of depressing family tradgedy soap opera thing. I mean if you promise people a fireworks then they expect one. And if you then come along with a candle and say 'isn't that ... much more romantic?' then you may have a point that it is more romantic but people who wanted to see a fireworks will still be disappointed.

Modifié par AlexXIV, 24 mars 2011 - 07:55 .


#36
Lithuasil

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Everwarden wrote...

Really? ...Really?

Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.

-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail. 

-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.

-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times. 

Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way. 


Do I really have to explain this again? Really?

If you honestly hate on DA2, because it was a railroad, as opposed to Origins (or for that matter any bioware game ever) you are either flatout trolling, or your mind is clouded by layers of nostalgia and denial so thick, nothing, no hard fact and not even my considerable eloquency will be able to penetrate them.
If you hate on DA2, because you honestly believe that the relationships to your companions were steps backwards from "here have a present, now go wuv me", then, and believe me I hate saying something like this, please turn off your pc, stay away from sharp objects and get help.

DA2 is by no means perfect - I've been saying this several times. But any discussion I could have with you, is completely pointless until you are again within the scope of reason and human communication.

#37
nicodeemus327

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Everwarden wrote...

nicodeemus327 wrote...

Everwarden wrote...

Lithuasil wrote...
If by "poo pood on the legacy of" you mean "improved every single element", we're in agreement. (Besides, no game could ever hope to be as laughably disappointingly bad as Bad Company 2).


Really? ...Really?

Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.

-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail. 

-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.

-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times. 

Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way. 


I disagree with every point you made besides the reused environments.


It isn't a matter of agreeing or disagreeing. Most of my points were objective fact. There is less dialogue with your companions, you have no real choices, and the ending is pre-set. If you're going to disagree on that, tell me how to unlock the secret "your choices actually matter" mode, or the secret ending that doesn't leave you with an annoying Leliana cameo and an eyeroll worthy cliffhanger. 


Meaning is not objective you fool. It's subjective. Everyone decides what's meaningful to them. I gave an example of a meaningful choice to me concerning bethany's survival. If it wasn't meaningful to you than great but don't start calling it objective fact.

Modifié par nicodeemus327, 24 mars 2011 - 07:59 .


#38
Everwarden

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Derax wrote...

i think they don't really give a crap about some people posting in forums ^^^

they look at the amount of sold copies and thats it :D

People posting here are not really typical dragon age players.


And what makes you think DA2 is going to match DAO in sales? Though even if it doesn't, that doesn't mean much. DA2 was riding the momentum of a much better game. Wait for the sales on the dlc, or DA3, and you'll see what people thought of DA2. 

#39
Boh22

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ziloe wrote...

Boh22 wrote...

I love how people present their opinions as general facts. Guess it's everywhere like this.

You really can't say that a game is genuinely bad. You just don't like it.
I wouldn't say anything if this game was somehow unplayable, bugged or whatever, though. (it sure isn't)


I didn't say that entirely, I'm saying that people are giving too much praise to a game that had a lot further to go with their developments. I mean, c'mon, the levels?! Every dungeon was the same thing! The only difference was that maybe on or two doors were inaccessible, despite the map being the same for each type of area. 

Yes, there are cons, but also pros. :) IMO DA2 combat is superior to the DA:O's and so is its story and dialogues. Overall I find DA2 more fluent, stylish and enjoyable than DA:O. The recycled maps really do suck, though.

#40
Addai

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You need your own thread to respond? Why not just respond on the thread in question?

#41
Everwarden

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nicodeemus327 wrote...

Meaning is not objective you fool. It's subjective no matter much you think its not. I gave an example of a meaningful choice to me concerning bethany's survival. If it wasn't meaningful to you than great but don't start spouting it as fact.


In the context of a literary work, it's not subjective. If the most important choice in the game involves whether Hawke eats a healthy apple or a plate of bacon for breakfast, that is not a meaningful choice. Bioware promised epic choices where you shape the world, choosing between an apple or bacon is -literally- not that. And there are no choices (at least that I can think of, give me examples) that amount to more than apple v. bacon. 

Also, Bethany's survival isn't a choice, my ignorant troll friend. It's something that happens or doesn't. It's more railroading. If you reload a save and decide to leave Bethany behind knowing what will happen to her, that doesn't mean you made a choice, it means you rebelled against The Plot Express. There is no way Hawke could have foreseen that the Plot Railroad would run over Bethany if he brought her along, so blaming her death on his 'choice' is just moronic. 

#42
redBadger14

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People actually enjoy Dragon Age II? Why don't we just burn them at the stake and and act like festering assholes as we spew venomous, insulting, and hateful adjectives at their burning corpse.

/sarcasm

You either enjoy DA2 or you don't. If you don't like it, too bad. Dont make a thread replying to a thread of somebody who happened to enjoy it. Try the "Reply" box in his thread. Last time I checked, it worked.

#43
redBadger14

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And for the record, I enjoyed DA2, and none of your silly opinions will convince me otherwise. Troll somewhere else.

#44
Lithuasil

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Everwarden, how about you go have a nice cold shower now, and come back once you're sobered up?

#45
Kartikeya

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Image IPB

#46
Parrk

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Addai67 wrote...

You need your own thread to respond? Why not just respond on the thread in question?


No, this is a theme thread where (from what I've seen thus far) the author plans to attempt some sort of avante garde strategy gaming where he refuses to agree with respondents on how some basic thing (the definition of the word "fact" and what it entails) should be treated in the thread.

It is tres-leet metagaming with a whiny forum twist!

#47
ziloe

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Addai67 wrote...

You need your own thread to respond? Why not just respond on the thread in question?


This has already been answered.

#48
AlexXIV

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Don't get me wrong but calling DA2 an 'understated masterpiece' is not just giving your opinion of the game. If you choose this title you already take into account that many people don't like it and say something along: People, you don't understand it.' I for one understand it very well by now, and I don't think it is a masterpiece, but neither crap. I would probably rather call it an 'Unfinished Masterpiece'.

#49
Everwarden

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Lithuasil wrote...

Everwarden, how about you go have a nice cold shower now, and come back once you're sobered up?


If I'm so clearly wrong, address the arguments. If I'm drunk it should be really, really easy. Insulting me rather than making a case for your own position is obvious deflection, and evidence that you can't defend your stance. 

#50
da0Xeffect2

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If you did not enjoy the game, that's your issue.
If you were swayed by pre-release hype, that's your doing.
It seems foolish for you to be bashing a game and its creators because it's not your cup of tea.