Lithuasil wrote...
If by "poo pood on the legacy of" you mean "improved every single element", we're in agreement. (Besides, no game could ever hope to be as laughably disappointingly bad as Bad Company 2).
Really? ...Really?
Not sure if you're serious or trolling me, at this point. But to name a few things that DA2 wrecked from the original:
-No choices matter. At all. Fail.
-You can't change the ending. It's pre-set as a poorly executed cliffhanger. Fail.
-Extremely limited interaction with companion characters. Epic fail. This one actually annoys me the most. The game boasted a ten year span of time, that is enough time for some very deep growth and development that is just completely wasted. There should have been the option of starting a family in that amount of time, for example.
-The Plot Railroad. All aboard the Fail Express. This is tied to the lack of choices and the set ending, but deserves its own bullet. So your Hawke is a blood mage who hates the templars? Who cares, go run errands for Meredith and kill apostates. Want to team up with the rebel mages who you have publically been in support of? Pfft, that would make sense, we can't have that in DA2. Time for another pointless action scene where you kill the people you want to help with all kinds of epic corpse kersplosions! Oh, and then it happens two more times.
Uhg. No. DA2 took long strides backwards. I don't even care about the combat changes (which I think were fine, except for the waves), or the reused environments, but everything that mattered was done entirely the wrong way.
Modifié par Everwarden, 24 mars 2011 - 07:46 .




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