Fine. Just this once, against better judgement.
Everwarden wrote...
No. They went too from in the other direction. Where Origins was too linear, Dragon Age 2 has no direction or coherence. You never learn about the antagonists as people, and the entire plot is forced along by a McGuffin (always a bad sign). The end is an abrupt smack against a brick wall that leaves no closure. The entire 'story' feels like necessary set-up for a future game, not a story that needed to be told on its own merits.
Origins forced me into a conflict where Mudbrownistan is threatened by undead orcs, led by an undead dragon that is also a demon. I could only care less about that story, if it was written in french.
DA2, by shifting focus to a single person, gave me a reason to care. Frankly, I have read and played so many epics in my lifetime, I can make stories that are more interesting then righteous heroes fighting dark lords, during breakfast. Hawke on the other hand is no hero. And unlike the warden, Hawke has reason to do what she does. I personally didn't like the framed narrative, but the ending was a brilliant sucker punch, displaying more then anything else - "You are no hero, no immortal god child that can shape this world at will, you're just a person. No outsider on a playground, a part of the world. And that's exactly what I want from an rpg.
Everwarden wrote...
The gameplay was improved from Origins.
Aside from "best served cold", this is where my biggest problem with the game lies. A singleplayer title should *always* adapt gameplay to lore and story - rather then presenting us with excellent lore and story, but giving us lackluster mmo-style gameplay. Still a step up from the tedium that was origins though.
Everwarden wrote...
Only a blind fanboy shill (or a troll) would praise the game-world. It's the same bland city, over and over. The same cave, the same coast, and the same factory.
It might be personal taste, but I liked Kirkwall a hundred times more then the four twohundred square foot pieces I got to see of Mudbrownistan. At the least, it wasn't the same piece of York ca 1285 that ALL fantasy usually takes place in. Additionally, the hub-based environments bioware does work much much better, when they're relatively close together, so I can atleast assume I got a pretty decent representation of what it looks like, as opposed to arbitrary borders in Origins.
The recycled maps didn't really bother me that much - how much different do you expect two different sewer passages in the same city to look? Sure, it got a bit much towards the end, and the game could have used more polish - but I'd much rather see that polish applied in other areas first.
Everwarden wrote...
The characters were fine, but underdeveloped. Nowhere near the same level of interaction that you got in Origins.
You mean the deep and meaningful interaction where you try to find some new dialogue, wading through the except same lines for half an hour have some meaningful talk, get +3 approval, and then just bribe them until they love you? It might be taste (I had honest problems finding a fourth party member in origins, that I didn't hate), but I prefer the new system. Again, there's room for improvement, but the fact they have homes and lives of their own now, as opposed to waiting in the camp like good pokemon in their balls, makes the DA2 system much much better by my book.
Everwarden wrote...
This comes down entirely to taste, but I liked Origins more. The elves look ridiculous now, and the opening area looks like it should be on the Nintendo 64.
The elves now look like a distinct race, as opposed to "small humans with pointy ears". Agree on the opening area though.
Everwarden wrote...
The voice acting was fine, though having a voiced protagonist is extremely annoying and the voice wheel just ruins any chance to actually play the character you want (if you want a character more nuanced than kind, sarcastic, or mean). The dialogue was fine for the most part, though they ruined Anders. The banter was great.
I feel we will hardly agree on that, but - the second you left your origin story, roleplaying in origins became impossible for me by virtually the fact that I cannot fathom how insane suicidal or retarded a person would have to be to follow that plot, or even join the wardens in the first place.
That said - sure the dialogue wheel isn't perfect but it's much, much, much better then what origins did, and having your character actually adapt to how you play him or her, based on your answers, is a feature that puts DA2 ahead of pretty much every game I know in this field.